Elite: Dangerous rolled again to pre-2.three state on account of bugs brought on by the replace

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Elite Dangerous

If you’ve been spending time combating in faction wars for the reason that Elite: Dangerous Commanders replace went stay, I’ve some dangerous information for you: that progress has simply been wiped. Frontier had been pressured to roll the galaxy state again to earlier than 2.three was deployed, due to bugs affecting the sim knowledge. 

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The bugs had been noticed by players participating in faction wars, with some reporting swings of over 100% in simply eight hours, which didn’t appear regular. After seeing these experiences, Frontier launched a press release admitting the anomalies had been brought on by a bug launched in 2.three. 

Because 2.three had a prolonged beta, some gamers aren’t blissful about this, particularly since they now know all their progress affecting the galaxy for the reason that patch was all for nothing, what with the reset taking place. 

“We’ve had a number of reports of some significant errors with the background sim data since the 2.3 update went live,” mentioned Frontier

“The dev teams have been hard at work and believe they have a fix identified. However, this will involve rolling back BGS data to a pre 2.3 state. That means any efforts made tonight will not [affect] the simulation. We wanted to give you as much notice as possible so you can avoid any wasted efforts. As always, thank you for your bug reports and understanding Commanders.”

Thanks, Eurogamer


 
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