Elden Ring is an “evolution” of Dark Souls and with no fastened major character

Elden Ring is an “evolution” of Dark Souls and in contrast to Sekiro, it won’t have a hard and fast major character.

Speaking in an interview with IGN, FromSoftware’s Hidetaka Miyazaki stated regardless of the similarities in tone, due to the game’s scope, Elden Ring isn’t simply one other Souls title.

Miyazaki stated with the game having a large open world, new techniques and motion mechanics “inevitably become necessary.” Players shouldn’t count on the game to be equivalent to Dark Souls, however as a substitute an “evolution” of the franchise.

Unlike his Souls titles, the dungeons in Elden Ring aren’t interconnected. Instead, the ruined towns and villages will act as dungeons, and will probably be extra “open and vast.”

“The more extensive world will form the base of Elden Ring’s gameplay, and its mechanics are designed with that type of environment in mind,” he stated. “Villages will be the dark dungeon-like ruins that you have come to expect from us.”

Moving on from there, the interview additionally touched upon the character you’ll play within the game.

According to Miyazaki, not like Sekiro: Shadows Die Twice, there isn’t a hard and fast major character. Instead, the crew is leaving it “up to the player” to resolve the “characteristics and personality” of the character they create.

One factor that’s much like Sekiro, nonetheless, are the NPCs. Miyazaki advised IGN he and and his crew loved giving NPCs in Sekiro extra character. And because of the lore in Elden Ring, created by George R.R. Martin, these characters will probably be “more compelling” than in earlier FromSoftware titles.

Going by Miyazaki’s feedback, it sounds as if the NPCs could have a connection to how you’ll unravel the game’s mythology by interplay.

Announced at E3 2019, Elden Ring is at present with no launch date, however it’s in growth for PC, PlayStation 4, and Xbox One.


 
Source

Read also