“Did I ever tell you what the definition of insanity is?”: Sony to double down on live-service games despite failures
Bungie recently announced significant layoffs. Studio leadership attributed the cuts to declining performance metrics for Destiny 2 over the past few years.
Hideaki Nishino, President of Sony Interactive Entertainment, confirmed that the company remains committed to live-service games. Despite the failure of recent titles such as Concord, Sony views these projects as a primary method for reaching a global player base.
Nishino stated that Sony plans to support existing games long-term while continuing to develop new ones. The company expects to release MARVEL Tōkon: Fighting Souls later this year.
The SIE head also clarified the company’s release strategy. Internal single-player exclusives will continue to prioritize PlayStation consoles. Live-service titles, however, will launch simultaneously on PlayStation 5 and PC to maximize the reach of those games.
Source: iXBT.games
Final Fantasy 7 Director Praises The Witcher 3 as Inspiration for RPG Developers
Developer Claims GTA VI NPCs Are Years Ahead of Industry
PCSX2 2.8.0 Released With Major PS2 Emulation Upgrades
Microsoft Refuses to Rule Out The Elder Scrolls VI Release on PlayStation
Sega Closes Studio After Sonic Mobile Game Fails
Dragon Quest Creators Announce 4X Strategy Game Conquista
Saber Interactive to Add Dinosaurs to Stuntman: Hollywood
CD Projekt RED Adds New Music to The Witcher 3 After 11 Years