In an interview with Edge journal, Sledgehammer Games founders Michael Condrey and Glen Schofield have revealed extra about Call of Duty: WWII, forward of its massive information blowout at this 12 months’s E3. Along with discussing parts of multiplayer map design and the crew’s analysis journey throughout Europe, Condrey and Schofield briefly touched on the influences for COD: WWII’s Zombies marketing campaign.
Here’s the whole lot we at the moment learn about COD: WWII.
For these COD followers who might not have entry to Edge, Reddit consumer Kalinine has compiled the key bits of recent data from this interview into one master post. Besides seeing locations from the struggle first-hand, the event journey to Europe allowed the Sledgehammer Games crew to see what it feels prefer to be “in Normandy or Aachen at ten below with snow coming down”, mentioned Schofield. By visiting these battlefields and studying concerning the circumstances troopers have been preventing in, COD: WWII’s marketing campaign ought to have a higher stage of authenticity in comparison with different depictions of the struggle.
Sledgehammer are hoping to incorporate parts of environmental storytelling in its multiplayer map design as nicely, with sure arenas “revisiting battlefields featured in the single-player campaign”. According to the interview, there might be maps on different fronts apart from the Western Front, however Schofield and Condrey couldn’t say something extra earlier than E3.
As for the velocity of COD: WWII’s multiplayer, “it’s not as fast” because the wall leaping, increase kicking Advanced Warfare, nevertheless it’s “more grounded and more strategic” says Condrey. The deal with grounded fight compelled the crew to vary the way in which they designed lanes and sightlines in COD: WWII, however Condrey does admit it’s nice not having “to worry about an unseen threat from the sky” once you’re operating round a map.
The Europe journey additionally knowledgeable a lot of the narrative design of Zombies, with Schofield stating that there’s “some really authentic stuff in there”. The backstory might be “based on real events”, so anticipate sure Zombies maps to happen close to incidents or battles through the struggle.
Sledgehammer additionally appear to be returning to their horror roots with this marketing campaign, with Condrey assuring followers that Zombies might be “unique to our Dead Space signature.” If you aren’t conscious, each Condrey and Schofield have been larger ups in Visceral Games through the growth of the Dead Space trilogy, earlier than they cut up off to type Sledgehammer. I think about because of this this Zombies mode will minimize out the sillier elements of later COD video games, to make a Zombies marketing campaign that’s truly scary.
If you need to learn the entire interview, it’s obtainable in Edge problem 307 and anticipate extra information on COD: WWII from this 12 months’s E3.