Review: Crash Bandicoot 4: It’s About Time Review – Precision Platforming
Click here to watch embedded media The early Crash Bandicoot games of the ‘90s were partially experiments in how to navigate 3D space. Crash didn’t freely traverse an open world; he marched down tightly designed digital tunnels. The digital camera zoomed out and in of the motion and panned across the character, which appeared novel...
