Bright Memory, a mix of FPS and Devil May Cry-style combo-heavy fight by solo developer FYQD, is to restart development almost after selling better than expected in early access. Those who purchased the unique ‘Episode 1’ model of the game might be upgraded to the brand new Bright Memory: Infinite when it’s launched, though it’s anybody’s guess how lengthy that’ll take. The new model of the game is aiming to be a short-but-sweet three hours lengthy, however with a rewritten story, and a significant rework deliberate for the degrees within the preliminary launch. See the sadly action-light reboot trailer under.
The authentic model of Bright Memory was, within the developer’s personal phrases “kind of a demo or crowdfunding version”. Its seemingly in a single day success on Steam and glowing response from Chinese gamers compelled FYQD to re-think plans for the game. Instead of releasing as a trio of episodes, it seems like they’re aiming for a single, lengthier launch. Only a couple of hours lengthy for a single play-through, however as with Devil May Cry and others, it’s designed to be replayed, with more durable fights and extra talents unlocked every time spherical.
The remaining model sounds prefer it’ll be much more of a technical showcase. The authentic launch may very well be a little bit messy typically, however was a graphical deal with. The new Infinite model will even let people with fancy cutting-edge GPUs flex a little bit, because of RTX ray-tracing help. Given the large variety of shiny surfaces within the authentic launch, the top outcomes may very well be spectacular, as long as they don’t go and crush efficiency. I’m curious to see if the ultimate game’s artwork course is a bit more constant too, with some Episode 1 enemies feeling like they’d wandered straight in out of Dark Souls.
The authentic Bright Memory episode is still available on Steam for £5.19/€5.69/$6.99. There are plans for it to extend in value later in improvement. It’s round an hour lengthy, however holds up nicely over a number of replays on increased difficulties.