Blizzard settles on plan to make Roadhog overpowered each second month
Overwatch builders have struggled since launch to provide you with the correct steadiness for Roadhog, however now imagine they’ve hit on the right answer: alternating between an ‘overpowered’ and ‘underpowered’ model each different month.
“First the players told us they didn’t like it when Roadhog could instantly kill almost every other hero in the game in one hit,” defined recreation director Jeff Kaplan. “Then they told us they didn’t like it when he couldn’t do that.”
“Now we’re thinking – what if he could do both? We think you guys are going to have some real fun with this one.”
Starting in August, Roadhog’s latest nerfs will likely be rolled again, creating an unstoppable monster who’s a compulsory decide in aggressive play. Then, starting on September 1, Roadhog will likely be nerfed once more.
Kaplan defined if the choice – which was “largely driven by forum post feedback” – proved profitable, different heroes could quickly be handled to the identical stage of “flexible balancing”.
“We’re thinking Genji might be only able to double-jump on weekends… and we’re also playing around with the idea of Symmetra being removed from the game entirely except from the hours of 2-3 PM on weekdays.”
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