Anthem’s day one patch had an unintended impact on loot drops, in keeping with the game’s producer, Ben Irving.
The day one patch for Anthem rolled out on Friday, and all was hunky dory till gamers took to Reddit earlier right this moment, to report on a possible nerf to loot drop charges.
Before the hypothesis of a stealth nerf gathered an excessive amount of momentum, Irving swooped into numerous threads that had popped up on the subject to clarify that the drop charges had been by chance boosted, and have merely been returned to these pre-patch.
“In our Friday changes, one of the edits we made had the side effect of increasing certain drop chances. This was not intended. Once we identified the problem we changed it back to how it was before. That was about 11 hours later,” he explained.
“Took a bit time for that message to make it round internally and to verify we understood what occurred and how one can keep away from it going ahead.
“It’s by no means our intent to make adjustments with out being clear, so we wished to come back in right here to reply and make clear.”
He added that drop charges for uncommon gadgets in sure chests had been modified “intentionally,” however that these had been listed within the patch notes.
Bioware additionally launched a patch on Saturday to resolve just a few niggles that had been being reported, just like the game crashing, and HDR not turning on correctly on console. You can peruse the known issues fixed with the 1.03 patch for extra particulars.
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