It’s been a very long time coming, however the checklist of games with correct, honest-to-goodness Nvidia RTX assist you possibly can truly make the most of in-game is lastly getting a teensy bit longer at present, as Nvidia have introduced their performance-boosting DLSS tech is coming to each Battlefield V and Metro Exodus as a part of their subsequent graphics driver replace – simply in time for budding RTX card-owning Metro followers to get ray tracing and DLSS assist when the game launches this Friday on February 15.
Admittedly, each games have been on our confirmed ray tracing and DLSS games checklist for some time now, as they had been two of Nvidia’s massive showcase titles once they first unveiled their RTX playing cards again at Gamescom final August. At the time, Battlefield V confirmed what was attainable with ray traced reflections, whereas Metro Exodus targeting how ray tracing may assist enhance its international illumination system and ambient occlusion tech, leading to more realistic lighting and atmospheric environments.
Ray tracing by itself, nevertheless, takes fairly the efficiency toll on Nvidia’s RTX playing cards, which is why the addition of DLSS, Nvidia’s AI-driven body fee boosting tech, is so essential – significantly for anybody who doesn’t have the money for one among Nvidia’s extra highly effective RTX playing cards such because the RTX 2080 or RTX 2080 Ti and could be eyeing up one thing just like the cheaper (however nonetheless very a lot our best graphics card champ for 1440p gaming) RTX 2060 consequently.
I’m nonetheless in the midst of placing Nvidia’s RTX playing cards by means of their paces with ray tracing and DLSS switched on, as there’s presently a bug within the game’s inner benchmarking device that’s stopping it from making use of DLSS even when it’s switched on within the menu settings. However, early in-game impressions the place DLSS does the truth is work along with ray tracing switched on are wanting fairly optimistic to date, with DLSS both negating the efficiency dip incurred from having ray tracing set to both High or Ultra, and even bettering on it. For my full efficiency report (together with tips on how to get the most effective settings for virtually each different graphics card beneath the solar), test again on Friday.
Admittedly, Metro’s implementation of ray tracing is fairly delicate in comparison with Battlefield’s eye-searing explosion reflections (as pictured up high there), however for sure, it turns an already incredible-looking game into a fair prettier one. For a extra detailed take a look at how ray tracing truly works in Metro Exodus, check out this in-game demo: