A fairly massive patch for Anthem dropped at this time and it contains the Sunken Cell stronghold.
Anthem patch 1.1.Zero has been launched making the Sunken Cell stronghold obtainable to all gamers who’ve accomplished the essential path of the principle story.
Along with the brand new stronghold comes the flexibility to pick out contracts from the beginning of expedition display. This means you’ll no loner must undergo particular person contract boards in Fort Tarsis or within the Launch Bay.
You also can now launch a brand new mission from the tip of expedition display with out having to return to the aforementioned areas.
Patch 1.1.Zero permits you to forge throughout Missions, Strongholds and Freeplay. This helps you to change gear with out having to return to Fort Tarsis or the Launch Bay.
New Universal Masterwork Components had been additionally added to the game: the Extended Sniper Magazine, Rapid Hollow Points, and the Extended Special Arms Magazine.
With the replace, Anthem now contains Speech-to-Text (STT) and Text-to-Speech (TTS) on all platforms.
Various bugs and gameplay steadiness changes had been additionally made with at this time’s replace.
Full patch notes are beneath.
Anthem – patch 1.1.0
New Features
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The Sunken Cell stronghold is now obtainable to all gamers who’ve accomplished the principle story (essential path).
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Added the flexibility to pick out contracts from the beginning of expedition display fairly than going to the person contract boards in Fort Tarsis or within the Launch Bay.
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Added the flexibility to launch a brand new mission from the tip of expedition display with out having to return to Fort Tarsis or the Launch Bay.
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Added the flexibility to entry the Forge throughout Missions, Strongholds and Freeplay. You can now change your gear with out having to return to Fort Tarsis or the Launch Bay!
General Notes
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Added further cortex entries to elucidate combo, detonator, and primer skills.
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Added new Universal Masterwork Components
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Extended Sniper Magazine: Adds specialised storage for enhanced sniper rifle ammunition. Increases injury by 30% of base injury. Increases most journal dimension of sniper rifles by a big quantity.
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Rapid Hollow Points: Adds specialised ammo storage for machine pistols and autocannons. Increases injury by 30%. Increases weak level injury of machine pistols and autocannons.
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Extended Special Arms Magazine: Adds specialised ammo storage for heavy pistols and grenade launchers. Increases injury by 30%. Increases most journal dimension of heavy pistols and grenade launchers by a big quantity.
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Added primer/detonator icons within the cortex subsequent to gear entries.
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Fixed a bug the place “Legendary Freelancer” Javelin problem goals weren’t finishing accurately within the problem journal.
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Resolved a difficulty the place gamers had been being kicked again to Fort Tarsis when loading into quickplay missions.
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Fixed an issue the place the “Arcanist Loyalty 3″ trophy couldn’t granted on Playstation 4.
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Fixed a difficulty the place notifications for challenges weren’t showing accurately.
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Resolved a difficulty the place after respawning, you may be downed once more previous to re-loading again in totally.
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Added STT (Speech-to-Text) and TTS (Text-to-Speech) on all platforms.
Gameplay Balance Adjustments
Masterwork Weapons
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Retaliation of Garretus – Trajector Machine Pistol
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Increased bonus from 200% to 400%
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Rolling Carnage – Vengeance Shotgun
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Increased bonus from 50% stacking Three occasions, to 83.33% stacking Three occasions.
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The Last Stand – Mauler Autocannon
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Increased bonus from 200% to 225%
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Fist of Stral – Cloudburst Autocannon
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Increased bonus from 10% stacking 10 occasions, to 16% stacking 10 occasions.
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Unending Battle – Fulcrum Machine Pistol
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Increased bonus from 110% to 135%
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Death From Above – Guardian Marksman Rifle
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Increased bonus from 65% to 235%
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Wyvern Blitz – Deadeye Sniper Rifle
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Increased bonus from 40% to 185%
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Masterwork Gear
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Colossus
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Final Judgment – HE Mortar
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Increased bonus from 35% to 55%
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Fist of the Crucible – Flamethrower
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Increased bonus from 12% *10 to 24% *10
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Interceptor
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Serpent’s Veil – Venom Bomb
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Increased bonus from 100% to 202.5%
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Ruthless Stalker – Searching Glaive
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Increased bonus from 60% to 110%
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Bitter Harvest – Cluster Mine
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Increased bonus from 60% to 110%
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Ranger
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Cold Blooded – Frost Grenade
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Increased bonus from 235% to 270%
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Avenger’s Boon – Pulse Blast
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Increased bonus from 210 % to 220%
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Storm
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Ponder Infinity – Lightning Strike
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Increased bonus from 60% to 165%
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Chaotic Rime – Frost Shards
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Increased bonus from 125% to 250%
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Gear
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Friendly participant projectiles ought to now have the ability to move via Javelins in your squad.
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Colossus’ Firewall Mortar ought to now extra reliably spawn the Firewall impact when immediately hitting enemies, sloped surfaces, or subsequent to partitions.
Status Effects / Combos
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Delay between when gamers and creatures are frozen and when the visible impact is utilized has been diminished to enhance readability of the standing impact.
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If a participant applies a standing impact that already exists on a goal, however the brand new standing impact has the next injury than the prevailing one, the injury will now scale to that larger worth.
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Players who prime targets for combos will now additionally see the “Combo” textual content when detonated by one other participant.
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Increased the injury of the Electric standing impact when utilized to creatures.
Bug Fixes
Creatures
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Fixed further points the place the Titan fireball projectile assault was hitting gamers once they efficiently dodged/evaded.
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Fixed a difficulty the place the Titan wouldn’t at all times use all of its obtainable assaults.
Javelins
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Adjusted environmental lightning strikes to not goal javelins immediately as steadily.
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Fixed a difficulty the place the expected gear rating was inaccurate for those who had been choosing to equip the next tier element than was at present geared up.
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Fixed a bug the place the Colossus protect wouldn’t seem when deployed to different gamers within the squad.
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Resolved a number of points the place standing results remained on the participant far longer than the precise impact (e.g. the Frozen standing impact showing on the javelin after the impact has ended).
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Fixed a bug the place the Storm’s protect didn’t get the supposed 20% injury resistance enhance whereas hovering.
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Fixed a bug the place the Interceptor Ultimate assault wouldn’t chain when holding the hearth button as an alternative of holding the melee button.
Gear
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Bulwark Point now correctly will get length will increase from utility length bonus inscriptions.
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Fixed a bug the place Interceptor melee gear was not occurring cooldown when utilized in air.
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Fixed a difficulty the place explosive projectiles weren’t affecting destructible fight objects (e.g. scar bunkers).
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Fixed an issue the place the Storm’s Seal of the Open Mind Masterwork would incorrectly enable a participant to fireplace Three prices when the UI solely confirmed 2 obtainable.
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Fixed a bug the place gear recharge progress might be misplaced for those who used a cost whereas further prices had been being restored.
Components
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Fixed an error the place the Masterwork Colossus Stock Augment had a decrease base % enhance than its non-Masterwork counterparts. (Increased from 5% to 35%).
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Fixed the Ranger Grenadier Component textual content to correctly show the stat worth %.
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Fixed an issue with the Special Arms Ammo element not correctly growing grenade launcher injury.
Status Effects / Combos
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Fixed some situations the place a number of gamers contributing to a single standing impact would see incorrect floating values
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Fixed a difficulty the place you may obtain a standing impact from a creature assault whereas invulnerable.
Weapons
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Fixed an issue the place the Legion of Dawn rifle disappears from the forge whereas within the Launch Bay
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Fixed a bug the place ammo pick-ups weren’t restoring any ammo within the present journal for the Devastator Sniper Rifle.
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Fixed the Striker’s Balance weapon in order that the weapon accuracy and projectile trajectory ought to be corrected when the bonus is utilized.
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Corrected Torrent Autocannon description textual content to match present performance.
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Fixed a bug the place Avenging Herald was incorrectly making use of its bonus injury to secondary weapons whereas holstered. This bonus is now solely lively when Avenging Herald is the lively weapon.
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All Devastator Sniper Rifle weakpoint hit multipliers have been corrected to a 1.75 multiplier.
Text Descriptions
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Updated “Critical Damage” to “Weakpoint Damage” in any textual content descriptions.
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Updated “Impact Dmg” to “Kinetic Dmg” in any textual content descriptions.
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Updated “Impact Resist” to “Kinetic Resist” in any textual content descriptions.
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Corrected formatting on the inscription values for Overheat Delay Recovery, Thruster Delay Recovery, and Weap Reload Speed in order that they now not have a number of +/- values.
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Removed textual content from the Masterwork Flamethrower which indicated that it was a detonator when it’s not.
Fort Tarsis
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Removed the duplicate second pistol from Argentum Tran’s Sidearm case after finishing the Freelancer Reputation Rewards – Level 3.
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Elysian Key marker over every day challenges now not disappears on returning to Fort Tarsis.
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Fixed a difficulty the place Yarrow’s closing dialog might play too early in some eventualities.
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Removed Dax from the background of a dialog the place you’re informed she went out to get some tea.
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Fixed a difficulty the place Commander Vule left the body throughout a dialog with Brin and the participant.
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Fixed a difficulty the place Jarek Arnel’s arm clipped badly into the wall.
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Resolved a difficulty the place you had been informed that your squad was ready on you to prepared up, when it wasn’t true.
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Resolved a difficulty the place Faye wasn’t proven in a cinematic scene that she is talking in with Haluk.
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Fixed varied spelling and grammatical errors within the journal and library entries.
Freeplay
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Fixed a difficulty the place focused creatures in freeplay would lose their goal icon for those who flew too far-off from the sector and returned.
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Fixed a difficulty the place sentinels disappeared from the Sentinel Support World Event, making it unimaginable to finish the occasion.
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Fixed a difficulty the place you couldn’t progress within the Tombs of the Legionnaires quest if one member of your squad had not unlocked that quest but.
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Fixed a difficulty the place you couldn’t work together with and enter the Tomb of Artinia whenever you had accomplished the necessities to unlock it.
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Picking up some collectible archives had been restricted to the participant that interacted with them. Now all gamers inside 100m of the participant gathering the archive will mechanically acquire the archive as nicely.
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Fixed a difficulty the place turrets might spawn too far-off from the world occasion location.
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Fixed a difficulty the place being downed within the Arcanist Korox Study world occasion wouldn’t reset correctly whenever you got here again.
Strongholds
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Downed gamers at the moment are mechanically revived when the stronghold boss is defeated.
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Temple of the Scar: Fixed a difficulty the place the fog wall visible impact remained, regardless that it didn’t really stop the participant from progressing.
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Temple of the Scar: Fixed a difficulty the place the participant might escape the world close to the waterfall.
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Tyrant Mine: Prevented turrets from spawning within the second space earlier than gamers had been led there and the remainder of the enemies had spawned in to repair an exploit.
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Heart of Rage: Fixed a difficulty the place enemies might be trapped behind a fog wall, stopping the participant from progressing.
Critical Path and Legendary Missions
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Heart of Rage: Fixed a difficulty the place killing the titan with out getting into the sector would trigger you to respawn backwards, making it unimaginable to advance and full the mission.
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Legendary Incursion: Fixed a difficulty the place the plot wouldn’t advance after listening to the recording.
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Legendary Missions: Fixed a difficulty the place the ultimate chest would by no means seem on the finish of the mission for those who had been too far-off from the chest.
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Legendary Fortress of Dawn: Fixed a difficulty for the second trial the place the plot would break if one participant was sluggish to load in and the opposite participant ran forward.
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Legendary Freelancer Down: Fixed a difficulty the place the plot wouldn’t progress till all members of the squad had reached the required level.
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Legendary Finding Old Friends: Fixed a difficulty the place enemies might be caught behind a fog wall, stopping the plot from progressing.
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Fixed a difficulty the place the notification of Legendary Missions being unlocked after finishing the essential path was not displaying.
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Legendary Lost Arcanist: Fixed a difficulty the place the Escari was teleporting round too steadily.
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Legendary Freelancer Down: Fixed a respawn level that was very far-off from the target.
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Contract – Freelancer Work: Fixed a difficulty the place the step to guard the Arcanists wasn’t working accurately when becoming a member of via Quick Play.
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