Anthem’s finest stuff comes within the type of each Masterwork and Legendary ranks. Each one offers a greater output of harm and higher inscriptions in comparison with the Epic gear, however in addition they include an added bonus impact. These bonus results will be fairly exhausting to trace, particularly in-game, so we’ve compiled all the Masterwork results for the weapons, gear, and parts within the game. We may also be rating the Masterwork weapons within the game based mostly on their results.
Anthem masterwork/legendary gadgets information
Looking for assist with missions, or the right way to familiarize yourself with navigation in Anthem? Be positive to take a look at our Anthem guide for the whole lot it’s good to learn about BioWare’s newest area journey. As for the right way to receive this stuff, you may have a look at our Anthem loot information for tips about the right way to nab the most effective loot. Once you’ve obtained some first rate package, have a look at our Anthem Javelins information for the most effective mixtures.
Anthem Masterwork/Legendary information contents
Masterwork Weapons |
Best Masterwork Weapons |
Masterwork Components |
Masterwork Gear |
Masterwork weapon checklist
Below are all the masterwork, and equally all of the legendary weapons within the game. Note that Masterwork weapons can have related results on them, however are typically thought-about much less highly effective than the legendary counterpart. There are another caveats too, together with the truth that “Light of the Legion” is unique to the Legion of Dawn particular version of Anthem. You can learn the way to unlock it in our Anthem Legion of Dawn information. We’ve made the desk under searchable, which you should use to discover a particular weapon, or an impact that you want in your construct. For instance, should you simply need to see which weapons deal acid harm, you may search “acid” for the related gadgets.
Masterwork/Legendary Weapon | Weapon sort | Unique Effect | Notes |
---|---|---|---|
Avenging Herald | Heavy Pistol | When you hover within the air, improve your weapon harm by 200%. | Colossus can’t equip this weapon. |
Glorious Result | Heavy Pistol | Hitting a number of enemy weak factors will increase all weapon harm briefly. | Colossus can’t equip this weapon. |
Close Encounter | Heavy Pistol | Dashing briefly will increase weapon harm. | Colossus can’t equip this weapon. |
Unending Battle | Machine Pistol | Hitting Elite or increased ranked enemies at point-blank vary briefly will increase weapon and melee harm by 110% for five seconds. | Colossus can’t equip this weapon. |
Vassa’s Surprise | Machine Pistol | Striking enemies with melee assaults restores ammo by 25%. | Colossus can’t equip this weapon. |
Retaliation of Garretus | Machine Pistol | Temporarily improve weapon harm by 125% for 10 seconds when go well with well being is important. | Colossus can’t equip this weapon. |
Elemental Rage | Assault Rifle | Hitting elite enemies briefly will increase all elemental harm by 5% for 10 seconds. | Stackable as much as 20 occasions at 5% every stack. Damage bonus does fluctuate somewhat relying on the hit, so realistically it’s extra like 80-90% complete improve for a Storm. (Thanks to the consumer “ExplodingWiener” for the information. |
Ralner’s Blaze | Assault Rifle | Ignite a goal while you hit a goal 5 occasions in a row. | Called a “hit-streak” in-game. Enemy is in a chief state for Fire. |
Divine Vengeance | Assault Rifle | Every third weak level hit causes giant fireplace explosions. | |
Pyrrhic Victory | Assault Rifle | Defeating an enemy or hitting them 10 occasions causes a power explosion. | Legendary solely |
Soothing Touch | Marksman Rifle | Scoring a success briefly reduces recoil by 50%. | Stackable thrice and lasts 5 seconds. |
Death From Above | Marksman Rifle | Increases weak level harm whereas hovering by 65%. | Can be used whereas holstered. |
Thunderbolt of Yvenia | Marksman Rifle | 33% probability to deal giant electrical harm. | |
Light of the Legion | Marksman Rifle | Emptying the journal recharges the shields. | Legion of Dawn version unique weapon – Legendary solely. |
Renewed Courage | Light Machine Gun | Last photographs cut back recoil by 50% for the subsequent 20 seconds. | Stackable twice. |
Artinia’s Gambit | Light Machine Gun | Detonates a combo explosion within the space whereas reloading. | |
Cycle of Pain | Light Machine Gun | Weak level hits briefly improve weapon price of fireplace. | Stackable as much as 5 occasions. |
Wyvern Blitz | Sniper Rifle | Hovering will increase this weapon’s weak level harm by 40%. | |
Truth of Tarsis | Sniper Rifle | Hitting weak factors on enemies below a standing impact will set off a sequence combo. | |
Siege Breaker | Sniper Rifle | When on a success streak of three, it’s going to freeze the goal. | |
Radiant Fortress | Shotgun | Hitting the vast majority of photographs in a burst partially recharges your shields. | |
Papa Pump | Shotgun | Reloading will increase power and delivers bonus harm for five seconds. | Stackable twice, can stun targets, together with bosses. |
Rolling Carnage | Shotgun | Dashing will increase weapon harm by 50% for 20 seconds | Stackable thrice. |
Fist of Stral | Autocannon | Hitting enemies briefly will increase weapon harm by 10% for five seconds. | Stackable ten occasions.
Only equippable by Colossus. |
The Last Stand | Autocannon | When go well with well being declines all weapon will increase 75% for 10 seconds. | Only equippable by Colossus. |
Endless Siege | Autocannon | Increases journal dimension by 100% and harm by 100%. | Only equippable by Colossus. |
Sentinel’s Vengeance | Grenade Launcher | Sticky grenades that detonate an space of acid after a kill-streak. | Only equippable by Colossus. |
Insult And Injury | Grenade Launcher | Bouncy grenades. Defeating an enemy clears dangerous standing results and boosts standing impact resistance. | Only equippable by Colossus. |
Balm of Gavinicus | Grenade Launcher | Fires mines that detonate manually. Hitting two enemies restores armour by 25%. | Only equippable by Colossus. |
Best Masterwork weapons ranked
Since there’s definitively one finest weapon within the game at present, it solely appears honest to present the opposite forms of weapons their very own separate rankings based mostly on what one another can do. That mentioned, we’ll simply go proper into the most effective weapon from the off:
Best Heavy Pistol
Even with its massive nerf that takes it from being game-breaking to simply actually good, Avenging Herald nonetheless has a improbable weapon perk. Boosting harm by 200% only for hovering with the pistol is improbable, because it’s simple to execute. Glorious Result is now higher because the harm increase given to all weapons continues to be important, whereas the Close Encounter is nice for melee-based builds for a Interceptor, however Avenging Herald mixed with related hovering perks on a Storm Javelin can nonetheless dish out the ache.
Best Light Machine Gun
Artinia’s Gambit could be a little fiddly to make use of, notably in a celebration setting. Recoil discount will be useful to these utilizing the Renewed Courage, however Cycle of Pain’s slower price of fireplace could make its perk somewhat extra exact if wanted. This one is down to private choice.
Best Shotgun
All three weapons are nice for melee builds. Radiant Fortress and Rolling Carnage will be nice weapons for leaping into a bunch of enemies. Papa Pump’s power and harm bonus can be superb for what it’s, so it’s all the way down to your personal model of play and different perks geared up as to which one works finest for you.
Best Machine Pistol
Retaliation of Garretus is sweet for individuals who need to be at longer vary and has the most effective harm, offered you’re comfy with being at demise’s door more often than not. Unending Battle alternatively is sweet for melee builds, such because the Interceptor.
Best Assault Rifle
All of them are actually good, however the Divine Vengeance has the only to know and probably the most versatile. Elemental Rage is effectively suited to Storms operating many parts, whereas Ralner’s Blaze routinely primes targets every time its capability triggers.
Best Marksman Rifle
Light of the Legion is nice for the early game however is dramatically outclassed by the others when it comes to uncooked harm output. Death From Above combos effectively with related hovering perks like Avenging Herald (although is inferior to a second Avenging Herald), whereas the prospect to trigger electrical bursts from Thunderbolt of Yvenia is to not be understated.
Best Sniper Rifle
Wyvern’s Blitz additionally does foolish issues whereas hovering, which when coupled with Avenging Herald is to not be handed up. Truth of Tarsis will be good when paired with a number of primers, however it requires reloading after each shot. While Siege Breaker’s capability to freeze targets is sweet, it’s fundamental factor is that it’s semi-automatic and might fireplace extra rounds shortly, at the price of harm. The freezing impact could also be value it although.
Best Autocannon
Endless Siege has probably the most boring capability, however it is extremely good. Compared with the Fist of Stral, the harm buff means you utilize fewer rounds to kill enemies, however have much less ammunition within the chamber. The Last Stand will be actually good for the Colossus, because you’re always on low well being anyway, however in comparison with the opposite two, it’s much more threat for much less reward.
Best Grenade Launcher
Sentinel’s Vengeance is the simplest one to make use of and has probably the most universally good capability on high of it. Insult And Injury is terrible in opposition to bosses and the power doesn’t assist a terrific deal, so it’s not value going for. Balm of Gavinicus nonetheless will be good should you’re used to remotely detonating mines, however it does take much more ability to execute than the Sentinel’s Vengeance. The capability nonetheless does appear to be superb with the Colossus, so should you’re good with these kinds of weapons, then go for the Balm of Gavinicus.
Masterwork parts checklist
When you get to enjoying Grandmaster Level 1 or increased problem, you’ll be capable to receive Masterwork, and even Legendary gadgets. These embody gears, which upon equipping, have some distinctive results that drastically alter simply how helpful they are often. Be positive to experiment with mixtures that would amplify your harm output.
To make it simpler, I’ve listed all the at present recognized Masterwork or increased ranked parts within the game within the desk under. There is a filter enabled on this desk and I like to recommend looking out by every of the Javelins (particulars will be present in our Anthem Javelins information) by sort for all of the Masterwork parts out there to that Javelin. We’ve made the desk under searchable, which you should use to discover a particular part, or an impact that you want in your construct. For instance, should you simply need to see which parts could be good for a melee construct, you may search “melee” for the related gadgets.
Component Name | Javelin | Masterwork/Legendary Effect |
---|---|---|
Combined Arms | Ranger | Killing an enemy with the Assault Launcher will increase harm dealt through your grenades by 50% for 3 seconds. |
Tip of the Spear | Ranger | Combo harm is elevated by 50% and performing combos restores close by allies’s armor by 40%. |
Vanguard’s Badge | Ranger | Melee kills restore 20% of your protect. |
Defensive Bulwark | Ranger | Getting a kill-streak of three immediately restores your whole Javelin’s protect. |
Airborne Advantage | Ranger | While hovering, your gear recharges twice as shortly. |
Demolition Tribute | Colossus | Each melee kill restores 20% of your complete well being. |
Reinforced Hull | Colossus | Removing a standing impact will increase harm dealt by 20%. Occurs as soon as each 10 seconds. |
Emblem of Destruction | Colossus | Killing 5 or extra foes along with your final recharges your final by 3330%. |
Catalytic Overdrive | Colossus | Detonating a combo will increase capability harm by 40% for 20 seconds. |
Grand Entrance | Colossus | Landing creates a small explosion when falling from a excessive level. |
Stalwart’s Badge | Colossus | Ability harm is elevated by 40% for 5 seconds when your protect breaks. |
Elusive Talisman | Interceptor | Performing a triple sprint immediately reloads the weapon you’re holding. |
Survival Algorithm | Interceptor | Clearing an ally of any standing impact recovers 20% of your shields. Occurs as soon as each 10 seconds. |
Tailsman of Power | Interceptor | Attacking an opponent utilizing Interceptor’s Strike gear causes its Assault gear harm to extend by 50% for 5 seconds. |
Way of the Bold | Interceptor | Killing an enemy with a melee assault restores 20% of your complete well being. |
Way of Integration | Interceptor | Hitting two enemies along with your gear will increase all additional harm dealt to enemies by 30% for 5 seconds. |
Way of Resolve | Interceptor | Dodging will increase melee harm by 40% for 10 seconds. |
Way of the Swift | Interceptor | Attacking an opponent utilizing Interceptor’s Assault gear causes its Strike gear harm to extend by 50% for 5 seconds. |
Amulet of Winter | Storm | Hitting an enemy with an ice assault offers you 20% elevated weapon harm for 20 seconds. |
Mark of Wrath | Storm | While your Focus Seal is on cooldown, the Blast Seal’s harm is elevated by 50%. |
Gunslinger’s Mark | Storm | Weak level harm dealt to enemies will increase by 60%. (Currently turned off) |
Mark of Clarity | Storm | Clearing a standing impact heals you for 20% of your complete well being. Occurs as soon as each 10 seconds. |
Token of the Master | Storm | Dealing harm with a Focus Seal assault will increase harm dealt by your Blast Seal by 60% for 5 seconds. |
Tome of Precision | Storm | Killing an enemy through its weak spot with a sniper rifle will increase your electrical harm by 60% for 5 seconds. |
Masterwork gears checklist
When you get to enjoying Grandmaster Level 1 or increased problem, you’ll be capable to receive Masterwork, and even Legendary gadgets. These embody gears, which upon equipping, have some distinctive results that drastically alter simply how helpful they are often. Each one has an enormous impact in your loadouts. Look at our Anthem Loadouts information to work out the right way to experiment with mixtures that would amplify your harm output.
To that finish, I’ve listed all the at present recognized Masterwork or increased ranked gears within the game. There is a filter enabled on this desk and I like to recommend looking out by Javelins (particulars on all 4 in our Anthem Javelins information) by sort for all of the Masterwork variants of the gears out there to that Javelin. We’ve made the desk under searchable, which you should use to discover a particular part, or an impact that you want in your construct. For instance, should you simply need to see which parts could be good on your construct that exploits electrical energy, you may search “electric” for the related gadgets.
Masterwork/Legendary gear identify | Javelin | Gear Type | Masterwork Effect |
---|---|---|---|
Argo’s Mace | Ranger | Blast Missile | An electrical explosion happens after an enemy is defeated by any means. |
Avenger’s Boon | Ranger | Pulse Blast | Hitting an enemy will increase melee harm by 110% for 20 seconds. |
Ember’s Lance | Ranger | Spark Beam | Detonate a hearth explosion on a small hit-streak (three enemies). |
Recurring Vengeance | Ranger | Seeker Missile | Ability cooldown is refreshed when defeating an enemy as soon as each 7.5 seconds. |
Tactical Onslaught | Ranger | Venom Darts | Venom Darts completely have an additional cost (throughout the mission). |
Cold Blooded | Ranger | Frost Grenade | Afflicting an enemy with ice will increase melee harm by 135% for 10 seconds. |
Grand Opening | Ranger | Seeker Grenade | Defeating enemies from above grants 75% elevated weapon harm for 20 seconds. |
Last Argument | Ranger | Frag Grenade | Hitting enemies provides 700% Ultimate cost. |
Explosive Blaze | Ranger | Inferno Grenade | When afflicting two or extra enemies with fireplace, this creates a flame explosion. |
The Gambit | Ranger | Sticky Grenade | Hitting an enemy with this grenade detonates an ice explosion. |
Best Defense | Colossus | Siege Artillery | Armor is restored by 35% when placing an enemy with a rocket. |
Black Powder | Colossus | Flak Cannon | Regain a cost after defeating an enemy. Can happen as soon as each four seconds. |
Fist of the Crucible | Colossus | Flamethrower | Flamethrower harm is elevated by 40% for 10 seconds after defeating an enemy. Stackable as much as 5 occasions. |
Solvent Green | Colossus | Venom Spitter | Combos do 200% extra harm when Detonated. |
Final Judgement | Colossus | High Explosive Mortal | Hitting two enemies will increase all harm by 35% for 20 seconds. |
Rubidium Furnace | Colossus | Firewall Mortar | Applying a hearth impact to 2 enemies refills a cost. Occurs as soon as each 20 seconds. |
Titan’s Hail | Colossus | Burst Mortar | Burst Mortar can now set off explosive combos. |
Vassa’s Arc | Colossus | Lightning Coil | Three hits without delay causes a big electrical explosion. |
Voltaic Dome | Colossus | Shock Coil | Enemies are frozen as soon as hit. |
Sudden Death | Interceptor | Tempest Strike | A flame explosion happens when placing an enemy. |
Sanadeen’s Respite | Interceptor | Plasma Star | Hitting an enemy’s weak level restores 5% of shields. |
Serpent’s Veil | Inteceptor | Venom Bomb | Melee weapon defeats improve all acid harm by 100% for 10 seconds. |
Viper’s Bite | Interceptor | Venom Spray | Hitting an enemy with Venom Spray provides 700% Ultimate cost. |
Absolute Zero | Interceptor | Cryo Glaive | Hitting an enemy from above detonates an ice explosion. |
Black Ice | Storm | Glacial Spear | Defeating an enemy freezes others close by. |
Chaotic Rime | Storm | Frost Shards | Freezing an enemy grants 125% elevated Blast Seal gear harm for 20 seconds. |
Seal of the Open Mind | Storm | Shock Burst | Hitting an enemy from above refills a cost. Can happen as soon as each 5 seconds. |
Stasis Charm | Storm | Arc Burst | Hitting an enemy with the Arc Burst creates an electrical explosion. |
Ten Thousand Suns | Storm | Burning Orb | Whenever an enemy is hit, acquire 5% further harm for five seconds. Stackable as much as 20 occasions. |
Binary Star | Storm | Living Flame | Launch two Living Flames as a substitute of 1. |
Hailstorm’s Renewal | Storm | Ice Blast | Defeating an enemy from above immediately restores 75% protect vitality. |
Ponder Infinity | Storm | Lightning Strike | While hovering, electrical harm is elevated by 60%. |
Winter’s Wrath | Storm | Ice Storm | Defeating an enemy from above refills fees. Can happen as soon as each 10 seconds. |
Venomous Blaze | Storm | Flame Burst | Acid harm is utilized to enemies after three consecutive hits. |
And these are all of the Legendary and Masterwork gadgets. You can head again to our Anthem Loadouts information to see what else you are able to do to improve your Javelin, whereas our tips about Anthem Strongholds will fill you in on one other actually good solution to nab some first rate stuff.