Anthem Cataclysm replace is stay with Inversions, guild cellular app, extra

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Cataclysm has arrived and all Anthem gamers can take part.

Bioware has launched the Cataclysm replace for Anthem now that testing on the PTS has accomplished.

Along with the brand new content material, loads of modifications have been made with replace 1.3.0.

The Alliance System now consists of Guild members along with Friends when calculating Social Rewards. You can now create, be part of and chat with guild members using the guild mobile app.

The replace additionally introduces Inversions, a brand new system which modifications the best way Javelins work together with the surroundings. According to the patch notes, some Inversions “will hinder you, some will help.” The finish aim is for Inversions to alter the participant expertise throughout the Cataclysm and encourage you to attempt completely different playstyles.

Along with the aforementioned, all gamers now have most Luck; now you can equip a melee weapon in a gear slot (thanks, reddit); and there at the moment are two melee weapons per Javelin.

Support gear will now drop in larger variations, and new weapons will characteristic unique results.

Full patch notes for the replace are under.

 

Anthem Cataclysm

Anthem – Cataclysm replace 1.3.0

Size

  • PC: 15.76GB
  • Xbox One: 12.15GB
  • PlayStation 4: 11.85 – 12.403 GB (relying on area)

Features

New Story Missions – Track Dr. Harken and unravel the thriller of the Cataclysm. Available to all gamers who’ve accomplished the “Incursion” mission in the principle storyline.
Cataclysm – Battle Vara Brom and her forces in a harmful new game mode that evolves over time. Teamwork is closely inspired as you battle towards the harmful surroundings and time itself, unlock secrets and techniques, and grasp the Cataclysm to earn all new rewards and rank up the leaderboard. The Cataclysm is out there on the Start of Expedition display for all gamers who’ve accomplished the “Incursion” mission.

  • Inversions – Sets of gameplay modifiers that affect the way you face the challenges of the Cataclysm.
  • Leaderboards – Finishing content material within the Cataclysm mode provides to your rating. Your rating is up to date to the leaderboard on the finish of your run.
  • Seasonal Currency – Complete challenges and content material to earn Minor and Major Crystals. Spend that forex on the rewards within the Seasonal Store.
  • Seasonal Store – A brand new retailer that options time-limited rewards for buy with the seasonal forex.

Alliance System Changes

  • The Alliance System now consists of Guild members along with Friends when calculating Social Rewards. (You’ll be capable of create, be part of and chat with guild members in a brand new guild cellular app.)

Inversions – With patch 1.3.Zero we’ve launched a brand new system known as Inversions, which modifications the best way your Javelin interacts with the surroundings to numerous levels. Some Inversions will hinder you, some will assist. Ultimately, they need to basically change your expertise throughout the Cataclysm and encourage some diversification to your playstyle. Here is a full record of the Inversions you may count on (two inversions shall be lively every week throughout the length of the Cataclysm occasion):

  • Ultimate Boost
    • Ultimate meter from kills is elevated.
  • Turbo Gear
    • Gear recharge fee is elevated.
  • Lightning Rod
    • Close-range kills chain lightning to close by enemies.
  • Close Encounters
    • Shotguns and Machine Pistols deal elevated injury.
  • Precision Operator
    • Snipers and Marksman Rifles deal elevated injury.
  • Immunity Pack
    • Ammo pickups grant transient immunity to break.
  • On the Edge
    • At low armor, injury dealt will increase.
  • Soldier’s Reward
    • Killing an enemy restores a small quantity of shields.
  • From the Skies
    • Heat build-up whereas hovering is decreased.
  • Air Support
    • Defeating an enemy whereas hovering grants elevated injury whereas on the bottom for a short while; stacks as much as 5 occasions.
  • Broken Magazine
    • Weapons don’t have any spare ammo, however enemies drop ammo extra typically.
  • Running on Empty
    • Firing the final shot in a weapon’s clip will increase all injury for a short while.

Luck Change

  • Luck has been faraway from all gadgets and changed with bonus armor. As a consequence, drop charges from Easy by Grandmaster 1 issue modes shall be as if they’d beforehand outfitted mostLuck earlier than the replace. Legendary and Masterwork drop charges in Grandmaster 2  and Grandmaster Three difficulties have elevated for all gamers, together with those that outfitted most Luck beforehand.

Legendary Contract Chest Change  

  • Stronghold Chests have been added to the top of every Legendary Contract.

Weapons

  • Patch 1.3.Zero and the Cataclysm introduces us to some new highly effective sources of power for creatures on the planet, gear, and naturally weapons. As a part of the Cataclysm we wished to amp up our in-game weapons and add some distinctive spin to their behaviors and gameplay mechanics – With that in thoughts, we’ve launched three new lessons of weapons with three new Masterwork/Legendary solely variants:
  • Pulse Accelerators use seal know-how to generate harmful power.
    • “Bad Omen” – Charges to fireside a burst of power projectiles.
    • “Rain Maker” – Fires an power burst that explodes into smaller projectiles.
    • “Grave Digger” – Fires an more and more highly effective stream of power.
  • Volt Casters use seal know-how to focus ambient electrical energy
    • “Jarra’s Wrath” – Blasts a short-range lightning arc.
    • “Lightning Rod” – Calls down lightning on a selected location.
    • “Flashfire” – Fires a lightning assault that jumps from enemy to enemy.
  • Blade Slingers cost a round projectile with dynamic pressure.
    • “Razorwing” – Launches a heavy blade that bounces between targets.
    • “Riza’s Ripper” – Fires a barbed blade that inflicts ongoing shrapnel injury.
    • “Shard Storm” – Launches experimental crystal projectiles throughout the quick space.
  • Added new Match Consumables for Pulse Accelerators, Volt Casters and Blade Slingers

Difficulty Changes

  • We’ve decreased the quantity of well being for non-boss enemies inside Grandmaster 2 by 50%, and Stronghold bosses by 65%.
  • Reduced the quantity of shields for all enemies inside Grandmaster 2 by 35%.
  • Reduced the quantity of well being for non-boss enemies as a substitute Grandmaster Three by 50%, and Stronghold bosses by 75%.
  • Reduced the quantity of shields for all enemies by 20%

NOTE: These well being modifications don’t have an effect on our “Apex” creatures, as they’d beforehand been adjusted.

Gear

  • With this patch we’re beginning to introduce further Masterworks for every of the gear slots on every Javelin to higher enhance end-game construct variety and introduce new mechanics.
  • Colossus:
    • “Again and Again” – Upgraded Siege Artillery
      • Combo Effect: Explosive. Detonates one other explosion briefly after the primary.
    • “Venom Storm” – Upgraded Burst Mortar
      • Combo Effect: Explosive. Fires a volley of acidic rounds.
  • Interceptor:
    • “Tesilar Trap” – Upgraded Cluster Mine
      • Deploys a bundle of proximity mines. Mines deal electrical injury and electrify targets.
    • “Spectre’s Flash” – Upgraded Wraith Strike
      • Projects ghost to focus on. Detonates Aura Combos.
  • Ranger:
    • “Relentless Pursuit” – Upgraded Pulse Blast
      • Combo Effect: Impact. Hitting an enemy causes Energy Pulse to bounce to further enemies.
    • “Arctic Tomb” – Upgrade Frost Grenade
      • Freezes goal in place. Defeating frozen enemies can even freeze close by enemies.
  • Storm:
    • “Steam Vent” – Upgraded Glacial Spear
      • Combo Effect: Chain. Deals each ice and hearth injury.
    • “Eternal Squall” – Upgraded Lightning Strike
      • Combo Effect: Chain. Leaves a area that offers electrical injury for a short while.

Support Items

  • With replace 1.3.Zero you may lastly full the complete set of Masterwork or Legendary gear. No extra single lingering Epic Support Gear gadgets ruining your full assortment! With this replace, we’ve launched two new Masterwork Support Gear items for every Javelin – centered round teamwork and buffing your allies as you battle your approach by the Cataclysm.
  • Colossus:
    • “Berserker’s Cry” – Upgraded Battle Cry
      • Forces enemies to assault the Colossus, and reduces enemy resistance to break. Additionally will increase melee capacity..
    • “Surging Shield” – Upgraded Shield Pulse
      • Fortified impact reduces incoming injury. Additionally regenerates shields by injury whereas the impact persists.
  • Interceptor:
    • “Voice of Courage” – Upgraded Rally Cry
      • Breaks you and allies freed from all standing results. Additionally revives downed squadmates who’re close by.
    • “Slayer’s Furor” – Upgraded Target Beacon:
      • Locks onto a goal, decreasing their resistances and leaping to a different goal if defeated.  Also instantly marks further enemies across the goal.
  • Ranger:
    • “Vanguard’s Rampart” – Upgraded Bulwark Point:
      • Deploys a spherical defend. Additionally offers momentary prices for you and your allies’ Grenades, Ordnance Launchers, Assault Systems, and Blast Seals.
    • “Tarsis’ Last Stand” – Upgraded Muster Point
      • Deploys a area that augments allies inside, rising gun injury. In addition to gun injury, all injury is elevated whereas contained in the muster level.
  • Storm:
    • “Howling Veil” – Upgraded Wind Wall
      • Creates a wall of wind to dam projectiles. Additionally, enemies take injury once they hit the wall.
    • “Anthem’s Grace” – Upgraded Quickening Field:
      • Zone of energy will increase gear recharge fee. Additionally will increase gear injury whereas within the area.

Melee Items

  • With this replace, we added a major stage of construct variety by altering one of many most important ways in which Javelins prime and detonate combos. To do that, we’re introducing new melee gear items which are equippable, have stats, and alter the best way you play. This will assist you to assemble new gear mixtures not beforehand attainable. We’ve additionally launched new Masterwork and Legendary variations of this stuff.
  • With this modification we have now additionally basically modified the best way that melee injury scales. Previously, melee injury began at a base worth after which robotically elevated in energy based mostly on the typical gear rating of the participant. This had the impact of emulating an merchandise of the typical rarity and stage for gamers, plus some common assumed inscription bonuses (and Masterwork results if they’re the suitable stage).  Now that melee is it’s personal precise merchandise, it now not makes use of this automated scaling, however makes use of precise actual scaling for the merchandise and the bonuses that happen on that merchandise. This implies that if gamers need to get their melee injury again to what it was, they should get a melee weapon of the suitable rarity with related inscription rolls. However, as a result of Melee is an precise merchandise now, there’s a a lot larger ceiling potential than there beforehand was, as our “assumed” inscription bonuses have been in the midst of the attainable bonus vary. Some vital further notes:
    • We now embody each melee injury bonus and weapon injury bonus as modifying melee weapon injury (not melee gear piece injury for Interceptors), so there are extra complete injury sources that increase your melee than beforehand existed. This ought to lead to larger additive bonuses than have been beforehand utilized, which can assist offset a number of the lowered base injury.
    • In addition (based mostly on PTS suggestions and iteration), we have now elevated the bottom injury worth of all melee gear by 50%. Increasing the bottom worth is a multiplicative change.
  • Colossus:
    • Seismic Glove
      • Heavy glove that may be smashed into the bottom, inflicting injury in a big space.
    • “Earthshaker” – Upgraded Seismic Glove
      • Heavy glove that may be smashed into the bottom, inflicting injury in a big space. Sends out a shockwave that damages enemies in entrance of you.
    • Inferno Glove
      • Flaming glove that may be smashed into the bottom, burning enemies in a big space.
    • “Meteor Smash” – Upgraded Inferno Glove
      • Flaming glove that may be smashed into the bottom, burning enemies in a big space. Cracks the earth, igniting flames round your toes that burn close by enemies.
  • Interceptor:
    • “Twin Blades”
      • Double-bladed daggers that permit for quick assaults which might be chained collectively.
    • “Blades of Warding” – Upgraded Twin Blades:
      • Double-bladed daggers that permit for quick assaults which might be chained collectively. Hitting an enemy grants 10% elevated injury resistance for 10 seconds. Stacks to five.
    • Venomous Blades
      • Double-bladed daggers that poison their goal.
    • “Deathstalker Blades” – Upgraded Venomous Blades
      • Double-bladed daggers that poison their goal. Deals further injury towards enemies under 50% well being.
  • Ranger:
    • Shock Mace
      • Electrically charged mace that shocks enemies.
    • “Transmuting Volt” – Upgraded Shock Mace
      • Electrically charged mace that shocks enemies. Hitting an enemy provides 3 Ultimate prices.
    • Seismic Mace
      • Heavy hitting mace that offers excessive injury.
    • “Rampager” – Upgraded Seismic Mace
      • Heavy-hitting mace that offers excessive injury. Hitting an enemy grants 10% elevated injury for 10 seconds. Stacks to five.
  • Storm:
    • Explosive Strike
      • Hits enemies with an explosive strike, dealing excessive injury.
    • “Searing Blast” – Upgraded Explosive Strike
      • Hits enemies with an explosive strike, dealing excessive injury. Sends out a fireball that seeks enemies.
    • Shocking Strike
      • Hits enemies with an electrically charged strike, stunning them.
    • “Lightning Surge” – Upgraded Shocking Strike
      • Hits enemies with an electrically charged strike, stunning them. Hitting an enemy restores 40% shields.

Bug Fixes

General Fixes & Improvements

  • Fixed numerous challenges that had the wrong descriptions.
  • The door into the ultimate boss room of The Sunken has been raised barely with a purpose to present a better step as much as the body round it as soon as the door is closed.
  • Updated visible results to enhance visibility of Masterwork and Legendary loot drops.
  • The following legendary missions will now rely for progress in the direction of “Daily: Legendary Missions”:
    • Legendary: Mysterious Beginnings
    • Legendary: Dear Diary
    • Legendary: Vanishing Act
  • Fixed a difficulty to permit gamers to replay Mysterious Beginnings from the End of Expedition display.
  • Marelda’s dialog will now correctly full with out ending abruptly.
  • Telling Dax to make use of cartography expertise will now be correctly acknowledged.

Forge Fixes & Improvements

  • Fixed numerous points that might trigger a crash when within the forge.
  • Fixed a crash that might occur when swapping gear within the forge.
  • Fixed a difficulty the place renaming a loadout modified outfitted armor components.
  • Fixed a difficulty the place the gear rating within the forge could be incorrect after swapping a bit of substances.
  • Removed the loading display when leaving the forge at finish of expedition. (Should now fade to black briefly).
  • Fixed the stats on some gear that have been showing incorrectly.
  • Fixed a difficulty that might trigger the pilot’s javelin to not seem appropriately after making look modifications.
  • Fixed a difficulty that may trigger a pilot’s javelin to not seem appropriately within the launch bay.
  • Fix concern with with the ability to equip the mistaken gear on javelins.
  • Edited numerous merchandise descriptions for clearer understanding.
    • For instance: Instead of claiming, “reduces recoil by -20%,” (an unintentional double detrimental produced by immediately displaying the worth from the underlying gameplay system), we’ll now say “reduces recoil by 20%.”

Enemy Fixes and Improvements

  • Enemy Valkyrie assaults ought to register injury extra precisely.
  • Fixed numerous animation points that might happen to enemies in Temple of the Scar.
  • Fixed a difficulty the place the Furies wouldn’t spawn within the Heart of Rage Stronghold.
  • High pressure gear now causes reactions on wyverns.
  • Fixed a difficulty the place injury was not registering when capturing weak spots on the Fury defend.
  • Improved gentle depth of Dominion grenades.
  • Fixed a difficulty during which Outlaw Outrage was utilizing the wrong encounter markers.

Javelin Fixes/Improvements

  • Damage dealt to close by enemies when the Colossus lands from a tall peak now scales appropriately, so it maintains its usefulness at larger ranges.
  • The Storm can now cancel its air melee with a double soar, similar to the opposite Javelins can.
  • Players who’re downed after which fall into water will now float within the water as a substitute of sinking all the best way to the underside
  • We mounted animations for the Emote Military Salute to cut back character sliding.
  • Colossus Specific Changes:
    • The Colossus will now make the most of the identical base values of Armor and Shields as the remainder of the javelins, however has an inherent multiplying issue on all base values that generates the bigger Armor and Shield swimming pools. This change will higher permit the Colossus to make the most of Universal elements with out sacrificing a rare quantity of protection to take action.
      • Note: Because of this modification, contained in the forge, the bottom worth of the Colossus particular elements will go down considerably however the quantity of armor added to the Colossus ought to stay roughly the identical (since that decrease base worth is multiplied by the Colossus’s new inherent bonus).
    • Base Colossus Components Armor and Shields 250/125 → 45/45
    • Base Colossus Armor Components Armor and Shields 300/250 → 100/100
    • MSW/LEG Colossus Components Armor and Shields 730/290 → 145/145
    • MSW/LEG Colossus MaxArmor Components Armor and Shields 876/580 → 320/320
    • Base Colossus Health and Shields 900/450 → 150/150
    • Colossus now get a multiplicative bonus to Armor that will increase all Armor granted by 475%.
    • Colossus now get a multiplicative bonus to Shields that enhance all Shield granted by 237.5%.

General UI Fixes and Improvements

  • Fixed the squad record typically exhibiting up as a substitute of the buddies record within the invite.
  • Fixed a difficulty the place the buddies record wouldn’t present up when a participant’s Origin standing was set to invisible.
  • Showing the Map in an expedition now facilities it on the present participant place.
  • Fixed a difficulty the place swapping “Extended Special Arms Magazine” was inflicting the gamers HUD to show ammo rely incorrectly.
  • Library and Cortex entries can now be correctly marked as learn and persist upon closing the UI.

Weapons/Gear Fixes and Improvements

  • Death from Above muzzle mounted overexposed vivid parts.
  • The Colossus element “Reinforced Hull” has been renamed to “High-Capacity Munitions” to higher mirror its performance.
  • The Colossus element “Grand Entrance” now triggers its explosion when falling from a shorter distance than earlier than (the brand new distance is roughly equal to a double soar peak).
  • Armor and Shield Value Changes:
    • Universal Components Armor and Shields 10/10 → 45/45  (Plus Rarity Shift)
    • MSW/LEG Universal Components Armor and Shields 25/25 → 145/145 (Plus Rarity Shift)
    • MSW/LEG Universal MaxArmor Component Health 150 → 320 (Plus Rarity Shift)
    • MSW/LEG Universal MaxShield Component Health 150 → 320 (Plus Rarity Shift)
  • Combo and Ultimate Bonus Changes:
    • Combo and Ultimate injury will now solely achieve injury bonuses from inscriptions if that inscription is particularly the Combo or Ultimate injury bonus inscription. Inscription bonuses that apply to a bigger set of things (like Elemental Damage, or all Global injury) won’t apply their bonuses.
      • Masterwork properties that apply a duration-based bonus (such because the bonus from the 10,000 Suns gear piece that will increase all injury for a short time) will nonetheless apply its bonus to Combos and Ultimates.
  • Masterwork Proc Effects
    • The injury worth from Masterwork proc results (comparable to Ralner’s Blaze or Thunderbolt of Yvenia) will now deal its injury based mostly on the merchandise stage of the merchandise that’s proccing the impact, as a substitute of the general GearRating of the Javelin.
  • The following weapons will now correctly show their primer or detonator impact:
    • Primers:
      • Ralner’s Blaze
      • Sentinel’s Vengeance
      • Siege Breaker
    • Detonators:
      • Artinia’s Gambit
      • Truth of Tarsis
      • Fixed a difficulty during which Cryo Glaive and Absolute Zero couldn’t hearth its a number of prices if it was within the technique of recharging.


 
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