Anno 1800 – Ubisoft Blue Byte’s newest within the resource-shuffling city-building sim sequence – has gotten just a little bit off track, and received’t make its unique February 26th launch date. The builders have announced that it’s been shuffled again to April 16th for added sharpening and tuning. Thankfully, this shouldn’t have an effect on the game’s deliberate closed beta check subsequent week on January 31st. You can nonetheless sign up for the upcoming tests here, although it oddly requires you to manually submit an utility by e-mail. Take a have a look at a beta trailer under, and a number of the game’s large new options.
While Anno 1800 is transferring away from the futuristic setting of the previous two games, it’s no much less centered on environmental issues. In order to earn cash and broaden, trade and factories are required, however can hurt the well being of your staff, look of your cities and the way you’re perceived within the press. The choice to strong-arm the press into writing propaganda for you is an attention-grabbing one, too, and I ponder how deep that system goes. It looks like every game within the sequence is a bit more politically minded, and I’m very curious how they’ll deal with the colonisation of the ‘new world’.
Despite nonetheless being an Anno game, thus set throughout a sequence of small islands, you’ll be tasked with working each your bustling ‘modern’ metropolis on one hand, and in addition organising colonies on sunnier and extra worthwhile overseas shores. There’ll be new sources to collect, though they’re skirting round a number of the larger points, similar to slavery. On the Ubisoft forums, the builders talked about that slavery “will not play a role in Anno 1800”. It could also be just a little extra nuanced than that, although – they point out there are “elements in the game which reflect the topic in a certain way” – curious.