On the Redmond aspect, if backward compatibility can be a lot simpler on Xbox Series X and Xbox Series S, it is as a result of the groups have been engaged on it for 4 years. This is certainly what defined Jason Ronald, Xbox Director of Program Management, to our colleaguesReverse. “We’ve been engaged on it from the beginning, figuring out that the design of the Xbox Series X and Xbox Series S began in 2016., he confided. Even earlier than we had the silicon, we took screenshots of present games and ran them on a sticky simulator with the traits of the next-gen chip. This allowed us to determine any technical points when the manufacturing of silicon had not but been launched.“.
He added : “With every iteration, we ran some testing to verify the games continued to work. So we puzzled how we might enhance the standard of those titles, and that is how applied sciences like Auto HDR have been included. We did a battery of testing final 12 months, and it might probably go wherever from 16 to 24 hours for a single game. We have a military of testers – round 500 – who’ve prioritized them. If they noticed any points, our backward compatibility workforce fastened them with out asking the builders. It is our job to maintain the games working.“
When we see the rigor of the method, we perceive higher why Microsoft couldn’t be extra serene concerning the backward compatibility of the Xbox Series S and the Xbox Series X. For the report, the 2 machines will arrive in France on November 10.