What Bandcamp’s Acquisition by Epic Games Means for Music Fans and Artists

What does the company behind Fortnite want with the internet’s most beloved independent music store?

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Graphic by Callum Abbott

Yesterday’s news that Epic Games bought Bandcamp for an undisclosed sum sent shockwaves through both the gaming and music industries, with the companies’ official statements raising more questions than answers. To begin to consider how Epic will steer Bandcamp moving forward, it’s important to give the players involved a close look. 

Epic began as an indie outsider in the early ’90s, giving itself an outsized name to match its ambition. Since then, it’s gone from a cheeky startup founded by programmer Tim Sweeney out of his dad’s garage to a pioneer in PC 3D graphics to a console-centric development studio. Most recently, it’s become a Games-as-a-Service (GaaS) company—where games are treated more like ongoing subscriptions than one-time purchases—with its eyes on establishing the building blocks of the metaverse. Sweeney still maintains a controlling interest, but Epic has hordes of investors and, as of last year, a valuation north of $28 billion—40 percent of which has been held by the Chinese tech conglomerate Tencent since 2012.

Tencent is ubiquitous in China. They own the nation’s most popular messaging app, WeChat (which boasts more than 1.2 billion users), and created the all-in-one online portal QQ, one of the most-visited websites in the world. Their subsidiary, Tencent Music, is the largest Chinese music service, with more than 840 million active users.

Over the last decade, Tencent has acquired pieces of dozens of international game studios, though last year it was reported that the company was negotiating with a U.S. government watchdog committee in order to retain its ownership in Epic. According to Reuters, the committee is examining whether Epic’s “handling of the personal data of their users constitutes a national security risk because of their Chinese ownership.” (Sweeney has claimed the company has no access to Epic’s data, and that he’s mostly left to run things as he sees fit.) Tencent’s investment in Epic was tied to an agreement to move Epic to a GaaS model, marking a significant sea change in Epic’s trajectory and prompting the departure of several longtime staffers. It also enabled Epic’s transformation from a successful indie into a global behemoth.

Bandcamp was founded in Oakland, California in 2008, with a simple premise: Artists should have more control over how they sell and market their music, and existing platforms charge too much for the services they provide. Bandcamp allows artists to charge whatever they want—including nothing at all—for their music, as well as use their digital storefront to sell other merchandise.

The platform’s ease of use and relatively low commission rate of 15 percent made it attractive to independent artists and labels, eventually helping to foster vibrant communities of lo-fi, offbeat, and experimental musicians—all while turning a healthy profit. And in an attempt to support struggling artists unable to tour during the COVID-19 pandemic, the company waived their commission for 24 hours in March 2020 in a move that was so popular that Bandcamp Fridays have since become an entire thing, cementing the platform as an artist-friendly force compared to big-time rivals like Apple Music and Spotify.

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