
Greetings, Traders!
We are excited to roll out Patch 1.2.9. This update introduces the highly anticipated “Trash Can” furniture piece, along with a comprehensive suite of optimizations and bug fixes designed to streamline your gameplay experience.
Your ongoing feedback is invaluable to us; we remain committed to monitoring your reports and addressing issues with urgency.
New Furniture: The Trash Can
You can now purchase and place a Trash Can anywhere inside your store, excluding the storage area. Offering the same functionality as the outdoor bin, this new item is perfect for maintaining a tidy shop—place it near your vending machines to effortlessly dispose of empty boxes.
This item is available to all players as a free addition; no DLC is required.
Refinements & Enhancements
- Optimized customer behavior logic to alleviate performance bottlenecks in multiplayer sessions.
- Improved CPU overhead management for expansive store layouts.
- Rebalanced customer spawning mechanics to maintain consistent store occupancy.
- Implemented a brief input cooldown in placement mode to prevent glitches caused by rapid-fire interaction.
Bug Fixes
- Resolved a critical issue where online orders could disrupt gameplay for all participants in multiplayer.
- Corrected a bug that caused customer movement speed to diminish progressively after the first day.
- Fixed synchronization discrepancies regarding oven contents between hosts and clients.
- Enabled proper access to Baker settings for gamepad users.
- Addressed a physics glitch causing items to float when clients relocated storage racks.
- Resolved a stability issue where storage racks would malfunction after being boxed and unboxed by clients.
- Fixed an input priority error where furniture remained responsive to the host despite being owned by a client.
- Prevented rack positioning shifts that occurred when the client who placed them disconnected.
- Fixed controller navigation errors within the restocker and baker submenus.
- Resolved a spawn issue where the Ice Cream Helper would materialize on the player if hired while the stand was active.
- Fixed an issue causing Field of View (FOV) settings to reset upon joining a multiplayer lobby.
- Fixed an interaction bug that disabled box handling near pavement curbs.
- Corrected a logic error where cashiers failed to spawn if hired while the checkout was occupied.
- Closed an exploit allowing clients to prematurely seize boxes from restockers upon joining a session.
- Resolved an issue that occasionally blocked the host from saving their game.
- Addressed various localization inconsistencies.
We have plenty more in the pipeline, so keep an eye out for future updates!