It was not too long ago confirmed that Ubisoft can be rebooting its repeatedly delayed open-world pirate title, Skull and Bones, as a live-service game.
The information comes from a report revealed by VGC. Skull and Bones was initially introduced again in 2017 with Ubisoft’s Singapore division on the helm. Apparently, it was set to explode ideas launched in Assassin’s Creed Black Flag, extrapolating its naval mobility and fight as a way to create a complete new IP primarily based on them.
After being mysteriously absent from all of Ubisoft’s displays for over two years, it has been confirmed that the studio is rebooting the game and constructing it primarily based on a live-service mannequin.
Sources informed VGC that Skull and Bones struggled to domesticate its personal concrete identification, and thus was fully rebooted final yr as a way to distinguish it from the likes of Assassin’s Creed and Watch Dogs. They additionally stated that it’s largely pivoted to a extra live-service mannequin, that means that procedural tales might be generated primarily based on how the neighborhood interacts with the game.
Sources additionally pointed to Fortnite as a game that has served as inspiration for Skull and Bones’ new course, noting that Ubisoft Singapore is eager to create a game that’s approachable for a extra informal demographic, versus the extra aggressive followers taking part in the likes of Rainbow Six: Siege and The Division 2.
While Skull and Bones didn’t seem at this weekend’s Ubisoft Forward, it may doubtlessly be one among Ubisoft’s yet-to-be-announced AAA games for this fiscal yr.
Despite the absence of Skull and Bones, Ubisoft Forward featured data on quite a lot of upcoming games. Watch Dogs Legion is because of launch on October 29, whereas Assassin’s Creed Valhalla launches three weeks afterward November 19.
Prior to Ubisoft Forward, the corporate introduced the departure of three of its top executives following investigations into allegations of abuse and harassment in the workplace.