The new Transport Helicopter arrives together with adjustments to auto turrets and numerous different fixes and optimizations
- Unity 2019.2.0f1
- Players are routinely authed to positioned cabinets
- Benchmark mode fixes
- Added powerline wires to Monument Puzzles
- Added an in-game Screen choices menu for decision, fullscreen and vsync settings
- Client is now utilizing IL2CPP as a substitute of Mono
- Server is obtainable as IL2CPP model on the "release-il2cpp" department
- World era is now server authoritative (quicker load occasions, extra sturdy)
- Added doppler shift to some sounds
- Added texture streaming
- Added Transport Helicopter
- Added Horse Leading
- Added Fuel Generator
- Fixed steam refresh overlay not closing after opening bag
- Fixed attainable exception when retrieving market costs
- ServerData will retry a number of occasions if did not get data
- ServerData will fail gracefully if did not get data after a number of makes an attempt
- Fixed titles getting reduce off in pie menu
- Fixed loading display screen cancel button being 1 pixel smaller than the bar to its left
- Fixed steam pal inconsistencies
- Fixed surprising palm bushes habits when helicopters would fly over
- Player map place now updates accurately when injured
- Fixed erratic map scrolling when utilizing the left mouse button to tug
- Hotspot visuals now get cleaned up accurately when ent-killing
- Disabling the UI now not means that you can see by way of smoke results
- Can now not spam drink again to full well being
- Completing a tutorial achievement will now not mark the entire tutorial as full briefly
- Fixed merchandise icon staying on display screen if stock is closed whereas dragging
- Fixed High External Gates not taking part in SFX accurately
- Fixed compound generally spawning underwater
- Fixed exploit utilizing water projectile penetration
- Fixed snapback points when dismounting whereas shifting quick
- Fixed swimming slightly below the waves not displaying underwater correctly
- Fixed crashes on AMD Phenom
- Fixed swamp fog too shiny at night time
- Fixed lighting on some particles (e.g. helicopter injury smoke)
- Fixed NRE on ent kill cargo ship
- Game log is written to output_log.txt within the game set up folder once more
- Fixed deflated HAB having inflated collision and wrecking minicopters
- Fixed rendering TopBunnies UI factor on a regular basis
- Optimized Notices UI format
- Neatened up Notices UI
- Tweaked "new content" label on principal menu
- The map now re-focuses on the participant’s place when injured
- The console enter subject now auto-focuses when opening or altering tabs.
- Max worth of gc.buffer is now 4096 as a substitute of 2048
- Log warning when doing emergency rubbish assortment
- Enabled crunch texture compression on workshop pores and skin bundles
- Performance textual content now not updates when nothing modified (avoids GC)
- Performance textual content at all times prints GC counter for one second after GC runs
- Simplified "perf" convar (1=FPS, 2=body time, 3=reminiscence, 4=ping, 5=every thing)
- Debug Camera: R resets the digital camera
- Debug Camera: Q/E transfer the digital camera vertically
- Debug Camera: Z/C and +/- management zoom
- Debug Camera: Arrow keys management roll
- Debug Camera: Disabled stock and crafting menus when in debug digital camera
- Debug Camera: Disabled car controls when in debug digital camera
- Debug Camera: Disabled noclip management when in debug digital camera
- Debug Camera: Added debugcamera_save and debugcamera_load (a number of save names are supported)
- Debug Camera: Added debugcamera_autosave and debugcamera_autoload
- Debug Camera: Added camzoomlerp (likecamlerp however for zoom)
- Small maps have massive monuments once more (excluding launch website and excavator)
- Updated NPC helicopter sounds
- Reduced texture reminiscence footprint (by ~1 GB) through texture streaming
- Reduced mesh reminiscence footprint (by ~700 MB) through mannequin optimizations
- Improved TSSAA and movement blur high quality on vegetation and material affected by wind
- Optimized high-quality shadow mode = 2, now 25% quicker
- Added new very-high-quality shadow mode = 3
- Pressure pads can now be hidden underneath rugs
- Pressure pads generate a small quantity of electrical energy when stepped on
- Grenades have a extra predictable touchdown place
- F1 grenades have a fuse size of three as a substitute of three.5
- Rocket Launcher want T2 WB( Instead of T3 )
- HV Rockets want T2 WB( Instead of T3 )
- Autoturrets by no means miss greater than Three photographs in a row
- Autoturrets now make use of the electrical energy system
- Removed Vulkan graphics API
- Removed Linux consumer
Source