Transport Helicopter Update

Rust
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The new Transport Helicopter arrives together with adjustments to auto turrets and numerous different fixes and optimizations

  • Unity 2019.2.0f1
  • Players are routinely authed to positioned cabinets
  • Benchmark mode fixes
  • Added powerline wires to Monument Puzzles
  • Added an in-game Screen choices menu for decision, fullscreen and vsync settings
  • Client is now utilizing IL2CPP as a substitute of Mono
  • Server is obtainable as IL2CPP model on the "release-il2cpp" department
  • World era is now server authoritative (quicker load occasions, extra sturdy)
  • Added doppler shift to some sounds
  • Added texture streaming
  • Added Transport Helicopter
  • Added Horse Leading
  • Added Fuel Generator
  • Fixed steam refresh overlay not closing after opening bag
  • Fixed attainable exception when retrieving market costs
  • ServerData will retry a number of occasions if did not get data
  • ServerData will fail gracefully if did not get data after a number of makes an attempt
  • Fixed titles getting reduce off in pie menu
  • Fixed loading display screen cancel button being 1 pixel smaller than the bar to its left
  • Fixed steam pal inconsistencies
  • Fixed surprising palm bushes habits when helicopters would fly over
  • Player map place now updates accurately when injured
  • Fixed erratic map scrolling when utilizing the left mouse button to tug
  • Hotspot visuals now get cleaned up accurately when ent-killing
  • Disabling the UI now not means that you can see by way of smoke results
  • Can now not spam drink again to full well being
  • Completing a tutorial achievement will now not mark the entire tutorial as full briefly
  • Fixed merchandise icon staying on display screen if stock is closed whereas dragging
  • Fixed High External Gates not taking part in SFX accurately
  • Fixed compound generally spawning underwater
  • Fixed exploit utilizing water projectile penetration
  • Fixed snapback points when dismounting whereas shifting quick
  • Fixed swimming slightly below the waves not displaying underwater correctly
  • Fixed crashes on AMD Phenom
  • Fixed swamp fog too shiny at night time
  • Fixed lighting on some particles (e.g. helicopter injury smoke)
  • Fixed NRE on ent kill cargo ship
  • Game log is written to output_log.txt within the game set up folder once more
  • Fixed deflated HAB having inflated collision and wrecking minicopters
  • Fixed rendering TopBunnies UI factor on a regular basis
  • Optimized Notices UI format
  • Neatened up Notices UI
  • Tweaked "new content" label on principal menu
  • The map now re-focuses on the participant’s place when injured
  • The console enter subject now auto-focuses when opening or altering tabs.
  • Max worth of gc.buffer is now 4096 as a substitute of 2048
  • Log warning when doing emergency rubbish assortment
  • Enabled crunch texture compression on workshop pores and skin bundles
  • Performance textual content now not updates when nothing modified (avoids GC)
  • Performance textual content at all times prints GC counter for one second after GC runs
  • Simplified "perf" convar (1=FPS, 2=body time, 3=reminiscence, 4=ping, 5=every thing)
  • Debug Camera: R resets the digital camera
  • Debug Camera: Q/E transfer the digital camera vertically
  • Debug Camera: Z/C and +/- management zoom
  • Debug Camera: Arrow keys management roll
  • Debug Camera: Disabled stock and crafting menus when in debug digital camera
  • Debug Camera: Disabled car controls when in debug digital camera
  • Debug Camera: Disabled noclip management when in debug digital camera
  • Debug Camera: Added debugcamera_save and debugcamera_load (a number of save names are supported)
  • Debug Camera: Added debugcamera_autosave and debugcamera_autoload
  • Debug Camera: Added camzoomlerp (likecamlerp however for zoom)
  • Small maps have massive monuments once more (excluding launch website and excavator)
  • Updated NPC helicopter sounds
  • Reduced texture reminiscence footprint (by ~1 GB) through texture streaming
  • Reduced mesh reminiscence footprint (by ~700 MB) through mannequin optimizations
  • Improved TSSAA and movement blur high quality on vegetation and material affected by wind
  • Optimized high-quality shadow mode = 2, now 25% quicker
  • Added new very-high-quality shadow mode = 3
  • Pressure pads can now be hidden underneath rugs
  • Pressure pads generate a small quantity of electrical energy when stepped on
  • Grenades have a extra predictable touchdown place
  • F1 grenades have a fuse size of three as a substitute of three.5
  • Rocket Launcher want T2 WB( Instead of T3 )
  • HV Rockets want T2 WB( Instead of T3 )
  • Autoturrets by no means miss greater than Three photographs in a row
  • Autoturrets now make use of the electrical energy system
  • Removed Vulkan graphics API
  • Removed Linux consumer

 
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