The Witcher Three fight ideas: the best way to beat any foe with ease

Combat in The Witcher 3: Wild Hunt is a beast of two natures. At its greatest, it’s elegant and satisfying, and rewards cautious preparation. At its worst, it’s like banging your head towards a wall. Good factor we’ve compiled the under The Witcher Three fight ideas then, that will help you obtain the previous and avoid the latter!
The Witcher Three fight ideas
The Witcher Three has an impressively versatile fight system. It lets you dive proper in, swinging and blocking with intuition and abandon, however forces you to transition afterward right into a mindset of deliberation and style – or endure the results.
I’ve tried to boil down our Witcher Three fight ideas right into a handful of comprehensible and sensible components, so by the top you’ll hopefully have a a lot fuller information of the best way to defeat nearly any foe you come throughout in your travels throughout the Continent.
- Understanding The Witcher 3 HUD
- Take care of your weapons
- Synergise your talents and your mutagens
- Dodge, Roll, and Parry
- How to prepare yourself for battle
- Use your crossbow for flying/underwater enemies
- Prioritise upgrading your Fast Attack
- Know when you’re outmatched
- When to Quen
- When to Axii
- When to Igni
- When to Aard
- When to Yrden
Understanding The Witcher Three HUD
Okay, first off: I need you to boost your hand in the event you don’t know what each single ingredient of the fight HUD in The Witcher Three means.
That’s what I believed.
Don’t fear, it took me some time to determine and internalise all these totally different components too. Just spend as a lot time as you want learning the useful diagram above, and as soon as we’re prepared, let’s simply transfer on. Cool? Cool.
Take care of your weapons
One of essentially the most painful fight sins I see newer Witcher Three gamers commit is the sin of not taking excellent care of your weapons. Armor too, now I give it some thought. You owe it to grizzled ol’ Geralt to produce him with the perfect instruments you’ll find for carving up your foes.
That means doing two issues. First: loot fastidiously, periodically perform some stock administration, and ensure Geralt is provided with the perfect swords and armor obtainable. Second: restore your goddamn gear. Repair Kits are usually not exhausting to come back by, however even in the event you’re contemporary out, simply head to the closest blacksmith’s and get all these percentages as much as 100. Please, I’m begging you.
Synergise your skills and your mutagens
Another side of your character that it’s essential to keep on prime of if you wish to maximise your death-dealing effectivity is your skills and mutagens. This could also be obvious to some, however there are two important information it’s essential to know concerning the character panel:
- Spending a talent level to unlock a brand new expertise doesn’t imply you mechanically begin to profit from it. You additionally must equip the expertise in one of many slots on the fitting half of the Character display screen.
- Mutagens might be geared up within the edge slots of the Character display screen, and a Mutagen’s bonus is multiplied by the variety of same-colour skills adjoining to them. So a pink mutagen that gives a base +5% to assault energy will probably be improve to 10%/15%/20% with 1/2/Three pink skills positioned subsequent to it.
The lesson? Make positive not solely that you’ve got the fitting mutagens and abilities geared up, but in addition that you simply place them appropriately to get the perfect synergies out of them.
Dodge, Roll, and Parry
Now let’s get into the fight itself, and what higher place to start out than the strategies of avoiding injury? Let’s go over them one after the other:
- Parry: maintain right-click (by default) to dam along with your sword. This will scale back or utterly negate injury from most mild assaults, however towards heavy assaults you may be surprised in the event you try to parry.
- Counterattack: that is while you completely time your parry by right-clicking simply because the assault lands. Again, in the event you try to make use of this towards a heavy assault you’ll be surprised, however in any other case it lets you rapidly get well prepared for a counter assault, whereas knocking your opponent off-balance and opening them up on your assault.
- Dodge: faucet Alt (by default) and you’ll dodge within the path you’re shifting. This is your bread-and-butter injury avoidance method, and it’s your greatest defence towards heavy assaults.
- Roll: faucet Space (by default) to roll within the path you’re shifting. This prices you extra in power and restoration time than dodging, but it surely’s your greatest wager for avoiding massive cost assaults and the like, and it’s the quickest method to put distance between your self and the enemy.
In common, you must use counterattacks towards people, and dodges/rolls towards monsters. There are exceptions; for instance, spearmen and heavy axe-wielding troopers can stun you with their assaults in the event you block them, so you must use dodges as a substitute on this occasion. And smaller swarmer enemies like Nekkers and Drowners might be parried with out challenge.
But the rule is: counter human assaults and dodge monster assaults.
How to organize your self for battle
Okay: so you recognize when to dodge, roll, and counterattack. Trouble is, you’re nonetheless getting your ass handed to you. The answer? Prepare fastidiously.
No, not the Rimworld mod. What I imply is it’s essential to make use of all the opposite mechanics in The Witcher Three that instantly have an effect on your probabilities of survival: potions, oils, and bombs.
- Potions are crafted from monster components and herbs (for essentially the most half), and when imbibed they offers you some kind of important profit for a short while. But they’ll additionally elevate your toxicity (see the HUD diagram above!), and in the event you breach 90% toxicity you’ll overdose and begin to take well being injury.
- Decoctions are like potions, however stronger and extra poisonous.
- Oils are like potions and decoctions, however they’re for coating your blade. Using the fitting oil offers you a major injury bonus towards monsters of a sure sort – for instance, beasts, or elementa.
- Bombs are crafted equally to potions and oils, however they are often thrown at enemies, and enemies usually don’t like what ensues. Bombs can be dropped into Monster Nests to destroy them.
Of these, I’d say the primary ingredient to have a look at if you wish to defeat an enemy that’s been supplying you with bother is the oils. Coating your blade with the fitting oil will shorten a battle considerably with a beautiful injury enhance per hit. But it is determined by the difficulty. Decoctions can provide you some superb powers and enhancements for a time, which might usually flip the tides of even the deadliest battle.
The different factor price bearing thoughts is that this: in the event you’re doing a quest that entails taking over a sure difficult enemy, chances are high the extent designers have positioned the herbs you needn’t in any respect removed from the situation of the battle. Where there’s werewolves, there’s wolfsbane.
Use your Crossbow for flying/underwater enemies
If you’ve accomplished the prologue, you’ll most likely already be used to the thought of capturing flying issues like Griffins out of the sky along with your little pew-pew crossbow. The actual revelation right here is that this: there’s an enormous injury multiplier in the event you use the crossbow towards underwater enemies equivalent to Drowners (or they’ve diminished well being when underwater – both manner, it quantities to the identical factor).
For so lengthy I simply averted underwater Drowners as I didn’t know the best way to take care of them. I want I’d had the wherewithal to make use of my crossbow. Unless you’re extremely underlevelled relative to your enemies, you’ll kill a Drowner in a single shot.
Prioritise upgrading your Fast Attack
Heavy assaults are enjoyable and helpful at instances, however quick assaults will at all times be essentially the most time-efficient technique of dealing as a lot injury as doable.
So, the very first thing you must improve in the case of selecting skills ought to at all times be Muscle Memory. Not solely will you be hitting for +25% injury by the point you’ve hit degree 6, however you’ll even be gaining Adrenaline factors sooner, which once more will dramatically enhance your injury.
Know while you’re outmatched
If you see an enemy with a a lot larger degree than you, it’s greatest to steer properly clear. I’m not saying you may’t beat them in the event you’ve acquired a very good deal with on the fight of The Witcher 3. But it’ll take a lot day trip of your day, it’s actually not worthwhile.
The cause for that is that if an enemy is a sure variety of ranges larger than you, they’ll achieve an arbitrary (and colossal) enhance to each their injury and their defence. So one or two hits will probably be sufficient to show Geralt into an unassuming smear on the cave flooring, whereas a number of thousand cuts will probably be required to fell the beast and reap the (most likely very underwhelming) rewards.
In specific: in the event you see a cranium icon on the enemy’s well being bar, they’ve handed this threshold the place they achieve enormous injury/defence bonuses. Trust me, it’s simply not price your whereas.
When to Quen
Now onto the indicators, which in my expertise are used imperfectly by most newer Witcher Three gamers. Quen is probably the exception: the one drawback that new gamers have with the shielding spell is utilizing it far an excessive amount of, as a safety blanket towards enemy assaults.
Pop Quen, and the subsequent assault that hits you (inside a time restrict) will deal no injury or opposed results. Most of the time a single assault is sufficient to expend your defend, however typically smaller assaults might be tanked a number of instances, so be sure the defend is gone earlier than you reapply it.
The different helpful factor about Quen is that you may use it to soundly study the assault patterns of enemies. It might be fairly tough to determine which assaults might be parried and which might’t, so use Quen and battle passively for some time so you may study which assaults will go proper via your block and which might be countered successfully.
When to Axii
Honestly? You ought to use Axii way over you presently are. Not solely is it a direct counter to sure undesirable enemy states and results (Alghouls’ spiky state involves thoughts), however towards many enemies (significantly people) a very good Axii within the face will render them utterly ineffective and open to an on the spot one-hit-kill finisher transfer.
Axii is at all times the primary signal I improve, partially as a result of it’s so helpful in fight, and partially as a result of it additionally opens up new choices in conversations. And the second stage of Axii will will let you flip enemies towards each other for a short while, which might be very helpful for distracting harmful enemies.
When to Igni
Igni is overused by newer gamers who’re drawn to the flashiness of the fireplace signal – but it surely’s additionally misused. Igni’s power is in its skill to hit a number of enemies directly and power them to rethink their life decisions for just a few moments whereas their flesh bubbles away from their bones. During which era you’ve taken a step again and healed up prepared for spherical two.
What I imply is: Igni shouldn’t be used simply as slightly additional burst of harm between strikes. It ought to be used to stumble enemies and provides your self an opportunity to get well and heal if wanted. The injury over time is important, and is interrupted in the event you assault shortly after casting – so simply let it do its factor, mmkay?
When to Aard
Aard is certainly one of my least favorite indicators. It’s not horrible, and in sure conditions it may be glorious – for instance, knocking flying enemies out of the sky with out having to fumble about with crossbows. It’s additionally glorious towards the annoying piece of shit referred to as the Foglet, as a result of Aard will dispel each invisibility and fog in a single blast of “fuck you”.
But normally, I discover myself utilizing Aard principally only for breaking down doorways and opening up passageways, reasonably than for fight. At least, till I attain the ultimate stage of Aard, which lets you freeze enemies in place for a short while. Predictably, that is superb each for offense and defence – however till you attain this level, I discover it greatest to stay to the opposite indicators.
When to Yrden
Yrden might be the least used signal by newer gamers, and what a disgrace that’s. Placing down a slowing lure on the bottom will make nearly any battle half as difficult because it was earlier than. Enemies will transfer and assault with such geriatric insouciance, you’ve acquired to surprise if their coronary heart is absolutely in it.
Yrden can be a tough counter to wraiths, who’re pressured into their full corporeal (and eminently sliceable) kind as quickly as they step contained in the circle. But the enjoyable doesn’t finish there! Upgrading Yrden will destroy projectiles that go via its space of impact, and – extra importantly – injury all enemies inside over time. This is a good signal, and it’s against the law that many gamers don’t even contact it outdoors of wraith fights.

And with that, I feel we’ll wrap up our information to fight in The Witcher 3: Wild Hunt. But we’ve acquired loads extra knowledge to impart! Check out our different Witcher Three guides under and see what different features of the game you may grasp with only a few minutes of studying!
- The Witcher 3 tips – a necessary information for novices, full of sensible prime ideas.
- The Witcher 3 armor & gear – the best way to get one of the best armor units and Witcher gear.
- The Witcher 3 best weapons – a walkthrough of the perfect weapons in The Witcher 3.
- The Witcher 3 combat – accommodates superior sensible tips about preventing enemies.
- The Witcher Three endings – the best way to get every of the totally different Witcher Three endings.



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