Ellie and the totally different NPCs have heartbeats in The Last of Us Part 2, as a part of a brand new mechanic that’s truly extra fascinating than it sounds.
The Last of Us Part 2 has a neat system that precisely simulates heartbeat price for Ellie, in addition to human and contaminated enemies. This is a part of how the game displays the bodily and emotional actions of the characters.
Co-director Anthony Newman defined how this neat mechanic works to Polygon.
“One of them is the audio where, I’m not sure if you noticed it, but as Ellie sprints around and then she settles, she’ll kind of [mimics heavy breathing] catch her breath,” mentioned Newman. “What’s happening behind the scenes is that [Ellie] has a heart rate that is oscillating up and down.”
Based on this, Newman revealed, the game can produce totally different respiration sounds, which not solely helps you join with Ellie, but additionally get a greater learn on the state of your enemies.
“It goes up when you sprint, it goes up when you melee, it goes up when you take damage, and goes up into the presence of enemies,” he added.
“It’s been incredible because I found myself able to play cat and mouse with Clickers better than ever before because I can kind of understand them by the noises that they’re making. And the humans will do the same thing with breathing and sprinting and stuff.”
This feels like a really refined change that might both have a significant impact on gameplay, or be fully forgetting an hour into the game. For what it’s value, Kirk enjoyed how tense and responsive The Last of Us: Part 2 felt when he performed it just lately.
In different information, Naughty Dog confirmed that the game won’t have a multiplayer mode, even when work goes on on the studio on the following evolution of the Factions mode launched within the first game.
The Last of Us Part 2 is out February 21 on PS4.
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