The Last of Us 2 Superhero Trading Cards Locations – the place discover to all 48 collectibles

Even in a post-apocalyptic nightmare, nerds simply can’t assist maintain onto cool, geeky stuff. Hidden throughout her whole journey in The Last of Us 2, Ellie can discover and gather 48 superhero buying and selling playing cards, that includes enjoyable riffs on real-life comicbook heroes, in addition to some cheeky references to the game’s growth staff.

We’ve scoured the entire of the Seattle QZ and past to carry you all 48 of The Last of Us 2 superhero buying and selling card areas. While some you’ll occur upon naturally and are fairly easy to seek out, lots of them of deviously stashed in secret corners, previous apparent entrances, and a few you even need to do in-game puzzles in a different way.

First, we’ll drop a full record of every superhero buying and selling card. Then beneath that we’ve added an in depth walkthrough you’ll be able to observe as you play.

The Last of Us 2 Superhero Trading Card List

The Last of Us 2 Superhero Trading Card Locations
Superhero Trading Card Name: Day Location: Chapter Location:
Seismicalya Jackson Waking Up
The Keene Twins Jackson Waking Up
Tesseracter Jackson Patrol 1
Laurent Foucault Jackson Patrol
Motivator Day 1 The Gate
The Starfire Kids Day 1 The Gate
Chessmaster Day 1 The Gate
Oozer Day 1 The Gate
Doctor Uckmann Day 1 Downtown
Das Wort Day 1 Downtown
Big Blue Day 1 Downtown
Flo Day 1 Downtown
Know It All Day 1 Downtown
Cardio Day 1 Eastbrook Elementary
Kinnard, Esq Day 1 Capitol Hill
Rockafella Day 1 Capitol Hill
Doctor Stem Day 1 Capitol Hill
Sergeant Frost Day 1 Capitol Hill
Candleabra Day 1 Capitol Hill
Bizzarebra Day 1 Capitol Hill
Kimimela Day 1 Channel 13 TV Station
The Imp Day 1 The Tunnels
Doctor Daniela Star Day 1 The Tunnels
Bastet Day 1 The Tunnels
Mortem Day 1 The Theatre
Beyond Day 1 The Theatre
The Nighthawk Day 1 (The Museum) The Birthday Gift
Saura Day 1 (The Museum) The Birthday Gift
Wachumero Day 2 Hillcrest
Sahir the Sorcerer Day 2 Hillcrest
Naledi the Youthful Day 2 Hillcrest
Brainstorm Day 2 Hillcrest
Reverb Day 2 Hillcrest
Austringer Day 2 Finding Strings
Randy Styles Day 2 The Seraphites
Shift Day 2 The Seraphites
Star Sign Day 2 The Seraphites
Arch-Enemy Day 2 The Seraphites
Doppelganger Day 2 The Seraphites
Bhat Mandarr Day 2 The Seraphites
Esquire Day 3 Road to the Aquarium
Tormentra Day 3 Road to the Aquarium
Tanager Day 3 Road to the Aquarium
Tatuaje Day 3 Road to the Aquarium
Seff L’ho’phad Day 3 The Flooded City
Khazakh Bright Day 3 The Flooded City
CBB-73 Epilogue Pushing Inland
Sparkthug Epilogue The Resort

The Last of Us 2 Superhero Trading Card Locations

Prologue

Waking Up Chapter –

Seismicalya location – When you first get up in Jackson and seize your jacket and knife, you stroll by means of the streets of Jackson with Jesse. When you undergo the gate to Main Street, in your first left there’s a card pinned to a discover board across the nook from the Main Street Gallery.

The Last of Us 2 Superhero Trading Cards Locations – the place discover to all 48 collectibles

The Keene Twins location – After you’ve got the quick cutscene within the saloon in Jackson, look to your proper, and the cardboard is sitting close to the dartboard.

Bio – “Born in a spark laboratory, the Keene Twins were considered a failed experiment in heightening human senses, they were abandoned on the doorstep of an orphanage, but the forlorn pair soon learned of their abilities. Born deaf, Ophelia not only has amazing eyesight, but she can see things on the infrared and x-ray spectrum. Born blind, Xander can hear for miles; no footstep is too quiet, no secret is safe. So long as they are together, they make for formidable opponents. 80 brains and 80 brawn. Affiliation: none.”

Patrol Chapter –

Tesseracter location – This card is in one of many homes whenever you’re using within the snow on patrol with Dina. Look for an indication that claims “open house for sale” with an arrow pointing to a snowed underneath truck. Climb onto the truck and into the constructing. You’ll discover the cardboard on a bookcase on this bed room.

Bio – “Appearing oneday from out of the blue, no one knows where – or when – this trans-dimensional being came from. Their ability to move in and around four dimensional space at will has turned the tide in many battles, though using this power leaves them as weak and vulnerable as a newborn. Claiming to have no name, they were bestowed the nickname Tesseracter by the Society of Champions. However, some suspect the Tesseracter is keeping their true, undiscovered identity a secret. 80 brains and 60 brawn. Affiliation: Society of Champions.”

Laurent Foucault location – You discover this in Eugene’s hideout after the blizzard. After you discover his Firefly pendant you’ll discover a giraffe cuddly toy in your proper within the subsequent room. Opposite the giraffe there’s a small storage cabinet the place you could find the cardboard.

Bio – “Born with a brilliant mind but hobbled by numerous physical ailments, Laurent Foucault spent his formative years in hospitals. Earning his M.D. PhD at age 15, he developed a cure for his rare genetic disease, the patents for which made him a multimillionaire overnight. Within a few short years, he turned millions into billions, giving him the capital to build the sci-tech empire Spark and free rein to pursue knowledge and progress at any cost. Rumours circulate that Spark has developed methods to infuse newborns with specific superpowers, but Foucault has denied these ‘ridiculous claims’.”

Day 1 The Gate –

Motivator location – Here you’re using by means of the forest with Dina. Follow the linear path ahead till you come to your first deserted automobiles subsequent to a bus cease. Get off your horse and also you’ll discover the cardboard taped onto the bus cease.

Bio – “If you find yourself doing something you don’t want to do, Motivator might be the one responsible. Once a prominent psychologist and researcher in the field of human behaviour, Moira Peak’s after-hours experiments for Spark yielded powers she deemed too dangerous for anyone to have – so she kept them for herself. Able to plant ideas in anyone’s head, her victims’ only hope is to get out of Motivator’s line of sight, or smash her glasses so she can’t see. 90 brains and 20 brawn. Affiliation: Spark.”

The Starfire Kids location – Keep using from that final location till you drop down onto a fundamental highway. Ahead you’ll see an indication that claims “Seattle North”. To the left you’ll see a cabin. Inside you’ll discover the cardboard on a whiteboard.

Bio – “When fourteen year-old twins Emiru and Sora Hoshi found a meteorite in the woods outside Kyoto, touching it imbued them both with the power of astrokenisis: the ability to take starlight and turn into energy! Taken into custody by the Society of Champions, Tesseractor mentored the kids on how to use their power safely and wisely, though his over-protective nature eventually drove them away. Now they live on the streets, trying to find meaning and purpose in their powers. 60 brains and 60 brawn. Affiliation: Society of Champions.”

Chessmaster location – As you strategy the Seattle QZ and climb over the wall, you’ll stroll alongside a gangway on the opposite aspect. When you attain the ladder down on the different finish, look behind you to seek out one other ladder which ends up in a secret space with one other card.

Oozer location – On the opposite aspect of the wall, whenever you’re fixing the puzzle with the generator to get the gate open, throw the wire over the cellular workplace and use it to climb up on prime of it – right here you’ll discover a card.

Downtown Chapter –

Doctor Uckmann location – Straight throughout from the place you enter the primary giant hub space there’s a destroyed constructing you’ll be able to climb up. You have to smash a window, stroll across the outdoors, make a leap, head again inside, climb up a ramp, and on the prime you can find some dietary supplements, gun elements, and the Dr. Uckmann card.

Bio – “Once a well-respected researcher, Doctor Uckmann’s questionable experiments in the realm of pushing human limits saw him ostracized from the scientific community. Even the morally-compromised Laurent Foucault of Spark Laboratories found his work dubious. Undeterred, Uckmann continued his work in secret, creating super-AI to do his bidding and protect his research while he and The New Dogs stage high-tech heists to fund it all. Constantly moving his lab location so no one can find him, he longs for the day where his subjects will be treated as equals.”

Das Wort location – You can discover this card within the first giant hub space, downstairs in and drawer within the Valiant music retailer.

Bio – “This tall, laconic-presence seems unassuming enough. Bullied and misunderstood early in life due to his inability to speak above the level of a mumble, he was forever changed when ancient cosmic beings bestowed upon him ‘The Word’, a mystical phrase that when spoken – or even muttered – will drive everyone in earshot insane. Thankfully, his considerable height often gives him away and allows his potential victims plenty of time to run or plug their ears. 80 brains and 80 brawn. Affiliation: The New Dogs.”

Flo location – You can discover this on Madison Street close to the highest left of the map. You need to squeeze by means of a small hole. It’s in a secure and the mix is 0451, which is the outdated code for Gate West 2 in your gate codes journal web page.

Bio – “Graduating at the top of her class from a prominent sci-tech university, Olga Kuznetsova was recruited by the Russian government to further their research into dark energy. Fearing the tech would be used for war, her attempt to sabotage the experiments resulted in her consciousness fusing with water vapor. Now she is able to channel her ‘soul’ into any body of water and conjure objects in any form of water, so long as there’s moisture in the air. 90 brains and 80 brawn. Affiliation: Society of Champions.”

Big Blue location – This card will be discovered within the espresso store on the north of the hub map, in a restaurant on Spring Street. Check contained in the drawers and also you’ll discover it.

Bio – “Big Blue is an extra-dimensional entity who has taken on the appearance of a blue whale. First arriving on Earth over half a billion years ago to keep watch over the nascent life forms, they use their infinite well of knowledge to help guide the human race in times of great need and upheaval. Their unfathomable age has one major drawback: days appear to pass as microseconds. However, this time dilation effect is offset if they hold their breath – which they can do for several hours at a time. 100 brains and 80 brawn. Affiliation: none.”

Know It All location – Once you’ve handed the “fuck FEDRA” gate and entered the resort, go upstairs. Go into the room behind the lifeless physique on the prime, then into the adjoining room. On your left there’s a tv with a word contained in the drawers beneath it. Opposite that there’s a bedside desk with a drawer and the cardboard is inside.

Bio – “A world-famous researcher identified with an early type of dementia, Sheila Kim reached out to Spark in desperation. Could they do one thing to sluggish her psychological decline? They agreed to implant an experimental nano-AI drive in her mind, permitting her not solely to retain her data, however to accrue new info at an enormous price. Now she is arguably the neatest individual alive and Spark’s new chief know-how officer, overseeing their navy analysis arm. Some argue that she’s misplaced her conscience. Others wonder if the AI has taken over her thoughts. 100+ brains and 20 brawn. Affiliation: Spark.

Eastbrook Elementary Chapter –

Cardio location – After your first encounter with people, you’ll observe a linear path throughout some rooftops till you come to some extent the place it’s important to leap to a balcony. In this constructing, leap over some upturned furnishings and into the room instantly in your proper. The card is in a bedside desk drawer right here.

Bio – “Pedro Rojas was a long-distance runner who’d dreamed of successful, however all the time got here up quick. When Spark supplied him limitless stamina in alternate for utilizing him as a take a look at topic for his or her new velocitanium synthetic hearts, he instantly accepted the deal, after which escaped, going into hiding. Now often known as Cardio, he can run sooner and farther than anybody alive. Pursued by Spark, they nonetheless need him again to complete their experiments – they’ll simply need to catch him first. 60 brains and 60 brawn. Affiliation: none.”

Capitol Hill Chapter –

Kinnard, Esq location – After you escape the varsity, observe Dina down the highway and switch proper. On your proper is the open door to accommodate quantity 3. Inside there’s a drawer with a superhero card inside.

Rockafella location – Once you’re again down on road degree and utilizing the skyscrapers as a landmark to move in direction of, there’s a motel that you just discover. Look for room quantity three on the bottom ground. The door is locked, so enter the open room subsequent to it, head out the again window, and into room quantity three by means of its again window. On the ground by the tv you’ll discover Rockafella.

Bio – “Real property and development magnate Norman Stryker’s crowning achievement was the Spark headquarters, each the half seen to the world and the large subterranean laboratory advanced. But when he walked in on a secret experiment, Laurent Foucault tried to get rid of him in a quarry explosion. When the Society of Champions couldn’t pull Stryker out of the rocks, Doctor Stem made the rocks part of Stryker. Now lined head to toe in rock armour, Rockafella goals to tear the Spark headquarters down brick by brick – and he is aware of the place higher than anybody… 60 brains and 100 brawn. Affiliation: Society of Champions.

Doctor Stem location – Now you’re deep in WLF territory and also you’ve simply fought or creeped previous a bunch of armed troopers as you head for the TV station. Eventually you’ll end up in a bookstore when you could find a ebook referred to as Sorority Secrets. From there, head into the bookstore’s espresso home the place you’ll discover an improve journal by a typewriter. Facing the typewriter, head to the door in your proper and into the darkish room forward. You’ll discover the cardboard subsequent to a report participant in your left.

Bio – “Losing each her dad and mom to most cancers at a younger age, Upal Roy threw herself into her science research, decided to by no means let anybody expertise the ache and loss she felt as a baby. Now often known as Doctor Stem, she collaborates with medical doctors and scientists around the globe on life-saving and life-enhancing applied sciences; she additionally works with the Society of Champions to close down Spark’s extra nefarious schemes with know-how of her personal. Her tenacity and refusal to just accept defeat is each her largest power and best supply of torment. 100 brains and 40 brawn. Affiliation: Society of Champions.

Sergeant Frost location –

As you make your approach by means of the streets, you’ll finally need to climb a ladder over an outdated FEDRA checkpoint to advance. Instead of climbing the ladder go the opposite approach alongside the road to seek out Live Street Market in your proper.

There are four contaminated inside, so clear them out to gather the Sergeant Frost superhero card from the locker within the again room.

Candelabra location – You’ve simply boosted Dina up over an impediment and now you’re head to head with a minefield. On your left there’s a retailer that you could enter, as soon as the contaminated end blowing themselves into chunks. You can discover the cardboard subsequent to an ATM.

Bio – “A beacon within the darkest night time, this heroine earned her moniker when individuals first noticed hearth emitting from her arms and flowing by means of her hair. Originally from the volcanic Auvergne area of France, she fell into an lively lava pool whereas defending her little brother from Dr. Uckmann’s henchmen. Left for lifeless, she emerged from the pool alive and able to wielding hearth as a weapon, as long as she doesn’t get chilly. When not working with the Society of Champions, she spends her days looking Dr. Uckmann, whom she believes is holding her brother captive. 60 brains and 80 brawn. Affiliation: Society of Champions.”

Bizzarebra location – In the tripwire space, look to your left to see the Wellwishes thrift retailer.

Head inside and seize Bizzarebra from the kids’s bookshelf inside.

Channel 13 TV Station Chapter –

Kimimela location – Inside the TV station, head to the following ground and search for an workplace with an accessible balcony. There’s a locked door, however you’ll be able to shimmy alongside the surface and head by means of the window. You’ll discover the cardboard two workplaces alongside, within the smallest workplace on a desk.

Bio – “After her family lost their house to greedy developers, young scientist Kimimela Green’s public protests fell on death ears. Frustrated, she turned her research in animal behaviour into a means of political action. Many late nights at the lab culminated in a device that allows her to telepathically communicate with animals. Now, as a member of the Society of Champions, Kimimela brings her animal allies to places around the world where civil strife and avarice threaten to force people from their homes. And when evildoers don’t listen to her, she lets her animals do the talking. 80 brains and 60 brawn. Affiliation: Society of Champions.”

The Tunnels Chapter –

The Imp location –

After you crawl underneath the practice and begin to strategy the doorway illuminated by crimson gentle, stroll previous the door to seek out The Imp hidden in some trash baggage underneath a practice door.

Dr. Daniela Star location – So you’ve completed on the TV station and also you’ve fought your approach by means of the underground, lit up by the crimson glow of flares and emergency lights. You’ve pulled up a shutter and Dina has wedged a trolley underneath so you’ll be able to move by means of. Now you’re secure on the opposite aspect and Dina will say it seems clear. You’ll come to a blue door that results in an workplace. Inside,it’s essential head to the again nook on the far proper of the room and crawl underneath a desk. This will result in a crack in a wall that will get you behind the locked, fenced-in space. Here you’ll discover the cardboard.

Bio – “Recruited by Spark Century 22 out of Titan’s best science academy, brilliant Daniela Star was assigned to the ion engine development team. Under the watchful eye of her colleagues, she came up with plans that exceeded everyone’s wildest expectations. But when she learned her superiors planned to use her technology for energy weapons, she scuttled her research and fled to Ganymede. Now, under the protection of the Future Alliance, she is on the verge of developing mankind’s fire faster-than-light vessel. 100 brains and 60 brawn. Affiliation: Future Alliance.”

Bastet location – You’ve fought previous your first shamblers within the underground and also you’re nearly out. You come to the location of a practice crash that Ellie and Dina comment on. When you come to the purpose the place Dina says she will see some gentle and also you’re prompted to spice up her up, as an alternative head to your left and go susceptible to squeeze underneath an upturned carriage. You’ll discover the Bastet card inside.

Bio – “When Doctor Uckmann pulled an anonymous teenage girl off the streets of Cairo, he got more than he bargained for. Originally intending to use her for his human genetic enhancement project, things went awry when The Imp introduced cat DNA into the mix. Now gifted with the agility, vision and predatory instincts of a cat, the girl took on the name of the Egyptian cat goddess Bastet. Clever and mercurial, she acts as one of Uckmann’s enforcers, using her skills for high-risk heists. But even the brilliant Uckmann can’t tell where her allegiances truly lie. 60 brains and 60 brawn. Affiliation: The New Dogs.”

The Theatre Chapter –

Mortem location – When you run into the Theatre with Dina, it’s essential search the place to ensure it’s secure. The card is in a breakable show case on the primary ground. You have to vault the counter and smash the glass on the proper to disclose it.

Beyond location – You discover this card contained in the theatre. Head upstairs, run straight forward, and observe the hall round to the proper. At the tip, close to some packing containers and an upturned couch, you’ll discover Beyond.

Bio – “After a near-death experience that left her in a coma for two weeks, this seasoned detective found that she could cross from our world to the spirit world, allowing her to communicate with the dead. Now known as Beyond, she splits her time between solving murder investigations and serving as a spiritual medium for grieving families seeking closure. However, her forays into the spirit world are clearly hastening her demise: she looks considerably older than her 35 years. How much longer does she have? 80 brains and 40 brawn. Affiliation: none.”

The Museum The Birthday Gift Chapter –

The Nighthawk location – The playing cards on this flashback are a very cute easter egg, since we are able to assume that is why she began accumulating them within the first place.

In the dinosaur exhibit with Joel, The Nighthawk is on the bench subsequent to the lavatory to the left of the triceratops.

Saura location – Later within the Museum, whenever you get separated from Joel the cardboard is sitting on a bench simply to the proper of the exhibit the place a moose is being chased by wolves.

Day 2

Hillcrest Chapter –

Wachumero location – After you permit the Theatre, you make your approach in direction of the Hillcrest space of town. When you get again management after the cutscene in Hillcrest, flip round and look off the ledge behind you. Drop down and smash the window of the truck to get to Wachumero.

Sahir the Sorcerer location – Right at the beginning of Hillcrest, you’ll vault a small wall and watch a pack of wolves drive off up the hill in direction of the stadium. Instead of following them proper, flip left by means of the hole within the bushes to get to the Caroline Paper Co.

Climb up the dumpster to get inside, then proper in the back of the shop is a card inside a cardboard field – you may need to tilt your digicam angle proper as much as see it.

Naledi the Youthful location – Once you’ve handed the WLF and their canines, you’ll come to a puzzle the place it’s important to put a wheelie bin on a ramp, climb onto it, and jump over to the wall subsequent to it. Once you’re by means of, you can find your first journey mine. You’ll discover the cardboard within the nook of this room, subsequent to a bicycle.

Bio – “Though she wears baggy robes to cover her numerous burn marks, don’t let Naledi’s frail, grey-haired appearance fool you. After refusing to die alongside her family in an arson attack, her cries for revenge allowed a dark spirit to inhabit her being, bringing a curse disguised as a blessing: while touching another living being, neither can be physically harmed or killed. Infinitely vulnerable so long as she is alone, she has teamed up with the mighty Bizarrebra, whose strength allows her to carry Naledi into battle with those who wronged her; a near-invulnerable team-up. 90 brains and 20 brawn. Affiliation: none.”

Brainstorm location – As you make your approach by means of Hillcrest, you’ll see a cutscene the place you hear an explosion. After you’ve made your well past some contaminated, you’ll attain an space the place you cosplay Hot Fuzz and hop backyard fences. As you advance, you’ll see a small yellow youngsters playhouse in your left. The card is hidden in a gap in one of many home’s partitions.

Reverb location – After you get the bow in direction of the tip of the Hillcrest space, you’ll see a yellow home with a blue automobile outdoors. Head inside and the cardboard is underneath a mattress on prime ground.

Finding Strings Flashback –

Austringer location – You can discover this card within the Ellie flashback whenever you’re travelling with Joel. After you pull the horses up, your consideration will likely be drawn to the Music Store signal within the distance. Head in direction of that signal and climb over a car there and down into the waterlogged, caved-in highway. You’ll discover the cardboard within the deserted automobile simply in entrance of you.

Bio – “At fourteen years old, Maxene Pierre was abandoned by his parents in the middle of Montagne Noire. With the help of a benevolent, intelligent hawk, he made his way to a small lodge where he met a mysterious shaman. Through rigorous training, Max mastered the ability to enter the mind of hawks and other birds of prey. As The Austringer, Max works as a thief-for-hire and intelligence gatherer for the highest bidder, all the while striving to discover why he was abandoned in the mountains all those years ago… 60 brains and 40 brawn. Affiliation: none.”

The Seraphites Chapter –

Randy Styles location – After Ellie units off on her mission to the hospital, you come to a grocery store referred to as Quickmart. Inside you’ll discover a show field of buying and selling playing cards underneath an indication that claims “smooth taste” on one of many cabinets.

Shift location – A bit after as you’re again exploring the streets as Ellie. There’s some contaminated round, however when you’ve handled them you’ll be able to enter the buildings right here. One of them is a conference centre that has some Seraphite graffiti inside that reads, “Feel her love”. Enter the elevator shaft in your left and climb the ladder to the following ground. Up right here you can find a rope. You have to smash the window to outdoors, then both shoot out our throw a brick by means of the glass panel shelters , exposing a pipe that you could throw the rope over to swing into the following room in your left, bypassing the locked door. The buying and selling card is on a settee inside.

Bio – “At first glance, Gail Price looks and acts like a typical teenager, mood swings and all. But those mood swings power her ability to increase the velocity of matter. When happy, she directs this power outwards, increasing the speed of her allies and throwing her enemies off-balance. When sad, she directs this power inward, allowing her to outrun her enemies and making the rest of the world feel sluggish. Though powerful, she is an unpredictable ally, and an easy target for the mind-manipulation tricks of Motivator. 60 brains and 60 brawn. Affiliation: Society of Champions.”

Star Sign location – Further up the highway from the convention centre, there an house constructing in your left. Go as much as door then look down the steps to your proper to see a crawl area entry.

To get previous locked door on the left, it’s essential smash the window on the touchdown, climb out, then leap throughout and smash your approach again in once more. There’s a secure within the bed room, however what you’re after is the superhero card within the bedside drawer.

Bio – “Once a humble museum curator, Zhang Lei was poring over Han Dynasty scrolls when he found himself transformed by the spirits of the great Chinese emperors. Now,depending on the hour of the day, he takes on the elemental power from each sign from the Chinese Zodiac: terrakinesis, pyrokinesis, aquakinesis, ferrokinesis, and arborkinesis. He also takes on both the positive and negative personality traits of each sign, which can be an advantage or disadvantage depending on the situation. Best hope you catch him at a good time of day. 90 brains and 80 brawn. Affiliation: Society of Champions.”

Arch-Enemy location – In the following space, after you’ve walked by means of the comicbook expo, you climb over a ledge, then look to the proper earlier than smashing some glass to get right into a greenhouse space. When you leap all the way down to the bottom ground, on the left-hand aspect of the room there’s a locked door. Go across the aspect of the locked room, smash the raised window and climb inside – there’s a superhero card within the drawer.

Doppelganger location – Later, after the sewer, you’ll come to an house block referred to as Garden Suites. As you go up the steps inside, circle again across the again of the steps to discover a superhero card.

Bhat M’Andarr location – After your first correct encounter with the Scars, you’ll end up on a rooftop. Use the ladder to drop down into the water, and swim onto the financial institution. Head up the steps and into Weston’s Pharmacy. You’ll discover the cardboard instantly in your left as you enter the door.

Bio – “Once the solar system’s most notorious pirate, Neptunian Bhat M’Andarr became known for hijacking resupply ships; threatening the nascent colonies on Europa and Enceladus with starvation. Pursued by the Future Alliance into the asteroid belt, she flew her ship too close to a mysterious wormhole and found herself back in the 21st century. Though she initially enjoyed her newfound superiority, she quickly became frustrated by the limitations of our 21st century technology and sought out Spark. Her offer: her knowledge of the future in exchange for a way back to her own time. 80 brains and 60 brawn. Affiliation: Spark.”

Day 3

Road to the Aquarium chapter

Esquire location – Right whenever you get again management at the beginning of Day 3, as an alternative of advancing by means of the theatre curtain, look over to the left and also you’ll discover a card sitting in entrance of some stage screens.

Tormentra location – When you permit the theatre with Jesse you ultimately come to a WPL constructing that’s accessible by smashing a window or crouching underneath a barricaded door. You’ll end up in a room crammed with transport provides, printers, and packaging. Head by means of the blue door that you could enter and down the darkish hall forward, previous the bathroom, till you come to a set of double doorways in your left. Opposite them is one other door, however it’s important to crawl underneath some upturned furnishings to get inside. In right here you’ll discover some dietary supplements, a workbench, and the Tormentra card.

Bio – “Once a kind, empathetic teenager, Tormentra was always bullied for being “soft”. But the whole lot modified when a latent genetic mutation emerged, permitting her to transform the psychological anguish of others into kinetic power – the more serious the ache, the extra highly effective the consequence. Now, her day job as a legal psychologist permits her to soak up the worst issues in individuals’s lives and use it as literal ammo in opposition to those that persecuted her. Many suspect Tormentra of feeding off the harm of those that received in the best way of her prior outbursts, making a endless cycle of struggling. 80 brains and 80 brawn. Affiliation: none.”

Tanager location – You can discover this card within the bookstore, close to the customer support desk on the bottom ground, not removed from the foot of an escalator. Next to the desk there’s a makeshift fort normal from bookshelves and sheltered by a mattress. Crouch underneath and also you’ll discover the cardboard inside.

Bio – “A shy, quiet young woman, Tanager discovered her ability to hypnotise with her singing voice at an early age, but she is only just learning to hone it. Having run away from an abusive home, she is a staunch believer in free will; she knows the cost of losing it, and often can’t bring herself to take it away from others. As such, she refuses to use her power except as the last resort. This has made her a difficult teammate for the Society of Champions, but her ace-up-their-sleeve usefulness has paid off more than once. 60 brains and 40 brawn. Affiliation: Society of Champions.”

Tatuaje location – After you cross the bridge and determine to steal a ship to get to the ferris wheel, you drop down into one other space and crawl underneath some rubble to advance – after you’ve crawled underneath the rubble don’t work together with the pipes in your proper, as an alternative stroll ahead to discover a superhero card on a cupboard in entrance of you.

The Flooded City Chapter –

Seff L’ho’phad location – When you’re driving the boat, after the primary part of rapids your path is blocked by a gate. Before you go to lift it, flip round and look behind you. There’s a door resulting in a aspect room right here – inside is a drawer hiding a buying and selling card.

Khazakh Bright location – After you’ve cleared the arcade, within the backside proper of the arcade room there’s a grate over the prize counter you’ll be able to open. Then on the opposite aspect, look all the way down to your proper underneath the counter for a superhero buying and selling card.

Santa Barbara

Pushing Inland Chapter –

CBB-73 location – Once you’ve made your approach off the seaside, you’ll come to some contaminated, automobiles, and homes as you make your approach uphill. Eventually you’ll come to a crack in a wall that it’s essential crouch underneath. Head previous the overgrown fountain and take care of the clicker on the rooftop to your proper. Climb onto the automobile and from there onto the roof. Take a proper onto the following raised little bit of roof and hop by means of the window into the constructing’s inside. Head by means of the door in your proper and the cardboard is on a dressing desk inside.

Bio – “The latest in a long line of synthetic warriors, the CBB-73 was designed to fight battles deemed too dangerous or cruel for humans. But when Future Alliance captured one on Titan, their scientists used it to test their latest AI technology. Now a trusted ally, CBB is willing to take point on all of the Future Alliance’s dangerous missions, always reminding them ‘I am reliable and expendable.’ But in times of high tension, CBB struggles not to slip back into its original function as a killing machine. 40 brains and 100 brawn. Affiliation: Future Alliance.”

The Resort Chapter –

Sparkthug location – In the identical space the place you enter and the Rattlers are teasing the runner, there’s a Superhero card within the again constructing on a spherical desk in your proper subsequent to a stereo – it’s the constructing that claims “4” on it.


 

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