Just under a month from launch currently, The Callisto Protocol resurfaces via the second episode of the docudrama collection devoted to it. This time around, programmers Striking Distance Studios as well as their visitors determined to deal with the environment as well as stress gamers will certainly really feel throughout the game.”There’s even more to scary than a collection of jumpscares“, explains Scott Whitney, the creative director. For his part, Karen Fukuhara (Suicide Squad, The Boys), the actress who will play Dani Nakamura, indicates that the tension is characterized by the fact that we know that something is going to happen, but we do not know what it is or how it will happen. Glen Schofield, the creator of the game, adds that this is precisely what causes this feeling of insecurity.
Regarding the atmosphere, we are told that the teams have spent a lot of time designing the different places that Jacob Lee will have to explore. Demetrius Leal (artistic director) confides that the studio was inspired by the work of renowned directors such as James Cameron, Stanley Kubrick and Ridley Scott. “We desire you to be scared to open up every door as well as question why all the cells are vacant“, underlines Glen Schofield. For his part, Atsushi Seo (Director of Lighting) affirms that Striking Distance Studios has looked into the psychology of colors to play on our emotions. Moreover, Mark James (Chief Technology Officer) points out that in one of the levels of the game, they deliberately used yellow, green and brown which are colors that evoke disgust. It is also a way for the developers to tell the story specific to each of the areas.
For the record, The Callisto Protocol is scheduled for release on December 2 on PS5, Xbox Series X, Xbox Series S, PS4, Xbox One and PC, and our first impressions of the game are available. at this address.