CS: GO update from 05/03/2019 (v1.36.9.3)

update

CS: GO update from 05/03/2019 (v1.36.9.3)

CS:GO News

Changelog: [ MISC ] Fixed a rare case when planted bomb model was invisible for some players. [ MAPS ] Sirocco: Added clip brushes to several areas where players were getting stuck. Added several physics clips to plug holes where dropped items could get lost. Added 2nd ladder on opposite side of Lighthouse bridge. Changed...

CS: GO update from 05/02/2019 (v1.36.9.2)

CS:GO News

Changelog: [ MISC ] Fixed an issue that could cause the blinking light on C4 carried by players to be visible through geometry. Fixed a regression in molotov detonation timing. Fixed a movement regression when crouching through openings at ground level. Fixed a weapon accuracy regression when crouch moving. Fixed a small regression in acceleration...

CS: GO update from 05/01/2019 (v1.36.9.0)

CS:GO News

Changelog: [ DANGER ZONE ] Updated Danger Zone with a new map, new items, respawning, and more. For full details visit http://www.counter-strike.net/sirocco ExoJump Boots are now available. Hold the jump key for a high jump or crouch before jumping for a long jump. Bump Mines are now available. Toss one on the ground to send...

CS: GO update from 04/26/2019 (v1.36.8.9)

CS:GO News

Changelog: [ MAPS ] Workout is now available in Competitive Mode and as part of the Hostage Group. Ruby is now available as part of the Defusal Group Sigma. Abbey and Biome which are no longer available in official matchmaking. Updated radars for Assault, Cobblestone, Italy, Militia, Office, Vertigo. Cobblestone: Added nav blocker entities for...

CS: GO update from 04/23/2019 (v1.36.8.8)

CS:GO News

Changelog: [ MISC ] Enabled D3D9EX mode by default. If you encounter graphics problems with this feature, please send an email to CSGOTeamFeedback@valvesoftware.com with the subject “D3D9EX” Customers who experience problems can also disable it with -disable_d3d9ex command line option. Fixed a bug with flashbangs that were infinitely purchasable in Competitive Matchmaking – now all...

CS: GO update from 04/03/2019 (v1.36.8.7)

CS:GO News

Changelog: [ MISC ] Fixed line of sight traces for weapon pickup rules to ignore debris. Fixed several HUD elements to respect cl_drawhud and cl_draw_only_deathnotices settings. [ MAPS ] Vertigo: Replaced red fence section at top of A ramp (Thanks SPUNJ!) Fixed pixel gaps on bombsite boxes Raised floor of B stairs pit by 64...

CS: GO update from 03/29/2019 (v1.36.8.6)

CS:GO News

Changelog: [ NEW RELEASES ] A new music kit EZ4ENCE by The Verkkars is now available for purchase. A new Feral Predators Sticker Capsule is now available for purchase. [ MAPS ] Vertigo has been moved from Reserves Group into the Active Duty Group. Cache has been moved from Active Duty Group into Reserves Group....

CS: GO update from 03/22/2019 (v1.36.8.4)

CS:GO News

Changelog: [ MAPS ] Vertigo: Switched Wingman version to bombsite B Made white metal structures on B site slightly larger, to prevent excessive angles/boost positions Added some floor material variation for footstep differentiation (CT corridor to back of A, elevator room near A site, T entrance to mid) Lowered C4 explosion radius (from 500 to...

CS: GO update from 03/20/2019 (v1.36.8.3)

CS:GO News

Changelog: [ GAMEPLAY ] Added a scoreboard element to indicate loss bonus for each team in Competitive and Wingman game modes. Zeus-x27 will no longer be able to kill people through walls. [ MISC ] Fixed an issue causing black screen for users with integrated Intel GPU running with -d3d9ex launch option. Improved matchmaking times...

CS: GO update from 03/14/2019 (v1.36.8.2)

CS:GO News

Changelog: [ GAMEPLAY ] Adjusted round loss bonuses with the goal of reducing a negative feedback loop following streaks of losses. Round loss bonuses are now based on the count of a team’s round losses. The count increases by one after every loss, and decreases by one after every win (minimum 0). Previously, a win...

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