The Community Spotlight – 04/16/2016

The Witcher 3: Wild Hunt

The Community Spotlight – 04/16/2016

Other

PAXAMANIA II is nigh! (Banner By: HavocHQ) Hello and welcome to the latest edition of the Giant Bomb Community Spotlight and I, @zombiepie, am once again honored to be your host. There were a smattering of news worthy events on the site worth buzzing over. Last weekend was the Giant Bomb Community Endurance Run where...

The Community Spotlight – 04/09/2016

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Hello and welcome to the latest edition of the Giant Bomb Community Spotlight and I, @zombiepie, am once again honored to be your host. This week marks a very special anniversary regarding the Community Spotlight, and that is to say that I have officially been managing the Community Spotlight for over seven years. As Mr....

The Community Spotlight – 04/02/2016

Other

Hello and welcome to the latest edition of the Giant Bomb Community Spotlight and I, @zombiepie, am once again honored to be your host. I see that we have all luckily survived the desolation of VR gaming. While some of us may not be back for the better, here we are once again excited to...

One gamer's quest to achieve the lowest graphics settings

Games

When Skyrim came out I played it on a pretty sweet rig, running it on its highest settings and eventually adding high-res mods so I could see every twist in every peasant’s rope belt. Now I’m going back to it on a laptop with an Intel HD 4000 graphics card that struggles to run it...

Most of The Witcher 3's dialogue scenes were animated by an algorithm

Games

The Witcher 3 is a massive game. It packs in 35 hours of dialogue, each line of which was voice acted and motion captured. If I had been in charge of orchestrating all the moving parts of the game’s development, I would’ve had a breakdown a month in and the dialogue system would’ve ended up more like Facade. Thankfully, the much...

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