Slay The Spire shakes up each day challenges

Delightful deck-building dungeoncrawler Slay The Spire‘s each day problem has become part of my gaming routine, all the time an fascinating climb up the roguelikelike tower with completely different modifiers, and I’m completely happy to see right this moment’s early entry patch revamps it a bit of. Along with eradicating the vexatious ‘Brewmaster’ mod, which stacked our decks with potion-conjuring playing cards, it provides eight new mods to the each day pool whereas altering how mods are chosen. On paper, it appears like developer Mega Crit Games bought collectively and determined to make 45 minutes of my day higher on daily basis? Ta!

Removing the Brewmaster mod (which began a run with 5 copies of Alchemize and the White Beast Statue) is probably the most Alice-pleasing change. Sure, it could possibly be enjoyable to sling potions like a rubedo-stained wizard, however Alchemize kinda sucks till it’s upgraded to take away the casting value – and it was horrible on days when Brewmaster mixed with the Hoarder mod to fill the beginning deck with 15 copies of it. Maybe I’ll miss it with time, however for now I’m glad to be freed from it.

Out with the previous, in with the brand new. Today’s eight new mods, I’ve learn on that there Internet, are: Careless, which discards the highest card of our deck firstly of every flip; Chimera, the place the beginning deck incorporates playing cards from all three characters; Flight, which lets us skip freely between paths when climbing up the spire; Sealed Deck, the place we begin with a 10-card deck we construct from a pool of 30; Colorless, which provides colourless playing cards to the pool; Red Cards, which provides Ironclad playing cards to and so on; Green Cards, which blah blah; and Blue Cards, and so forth.

Mega Crit have additionally modified how every day’s mods are chosen. “A Daily Climb now always consists of a card-related mod, system changing mod, and a difficulty altering mod,” they clarify in today’s patch notes. I’ll want just a few days to see how that shakes out in actuality, however on paper I’m up for twiddling with the method.

Well, that is all of the plan, not less than. While the Green Cards modifier is energetic in right this moment’s each day problem, however I didn’t see a single Silent card on the entire run so, ah, I believe it’s a bit busted.

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Mega Crit Games, slay the spire

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