A little later in the interview, Piotr Babieno returned to the philosophy that drives Bloober Team when teams work on a license that does not belong to them. “I would say it’s something difficult, but we always explain to our partners: ‘We would like to work on your license but telling our own story’he said. If we’re not able to do that, if we’re not creatively free, it won’t make sense because we can’t make a good game. If you’re locked up in a prison, you can’t not take flight. We have to be able to say to ourselves: ‘OK, it will be a Bloober Team game and not that of another studio.’ Even for the project that we can’t tell you about, it will indeed be a Bloober Team game.“
Never has the return of Silent Hill seemed so close, Konami not having the intention of limiting itself to a single project. Indeed, rumors also suggest that Konami is working on a reboot of the saga, as well as on other games revolving around both the main plot and secondary stories.

The Sims 4 Gets AI: Sims Now Write Their Own Messages and Remember Conversations
PS5 Emulation on PC Advances as Sony Exclusives Run at 60 FPS
Sony Aims to Make Anime a Core Part of Its Business
Rockstar Is Ready to Take the Grand Theft Auto Series Outside the US
Resident Evil Requiem Wins Game of the Year at Golden Joystick Awards 2026, With GTA VI Not in the Running
Black Doves Season 2 Hits Streaming Charts on Netflix
Square Enix Profit Nearly Tripled in First Half of Fiscal 2026
All Bomb Bag Upgrade Locations in The Legend of Zelda: Ocarina of Time