Seven Deadly Sins: Origin – An Open World RPG Inspired by the Hit Anime
<p><img loading=”lazy” src=”https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/04/1c30e970/sds_key_art.jpg” width=”800″ height=”450″ alt=”The Seven Deadly Sins Origin Grand Cross Netmarble 2025 PS5 PC Mobile” typeof=”foaf:Image” class=”image-style-body-default” /></p>
<p>Developer Netmarble has unveiled The Seven Deadly Sins: Origin, an open-world RPG based on the hit manga and anime, and it’s coming to PlayStation 5, PC, and mobile. The team debuted the game during last week’s Summer Game Fest and Future Game Show: Summer Showcase 2025, and <a href=”https://7origin.netmarble.com/en/”>global pre-registration</a> is available now.</p><p>Origin follows the release of 2019’s The Seven Deadly Sins: Grand Cross on PC and Mobile, which has surpassed 70 million downloads worldwide. The Netmarble team behind Grand Cross is returning for Origin, which will feature “a multiverse storyline original to the game and an expansive open world across the continent of Britannia, allowing players to collect heroes from The Seven Deadly Sins and Four Knights of the Apocalypse to customize their combat style and shape their own adventure,” according to a press release.</p><p>You can check out the latest Origin trailers below:</p><p>ADD TRAILERS WHEN AVAILABLE</p><p>Netmarble says those who <a href=”https://7origin.netmarble.com/en/”>pre-register</a> for Origin will receive exclusive in-game rewards and opportunities to participate in upcoming closed beta tests.</p><p>Origin follows the journey of Tristan and Tioreh as they traverse Britannia on land and underwater while encountering familiar characters from The Seven Deadly Sins series, including Meliodas and more. Netmarble is developing the game in Unreal Engine 5, and it will launch on PlayStation 5, PC, iOS, and Android sometime later this year. </p><p>Here are some more screenshots from the game: </p><p class=”inline-rich-content-placeholder”><br> </p> <section class=”type:slideshow”><figure><img src=”https://www.gameinformer.com/sites/default/files/styles/entity_browser_thumbnail/public/2025/06/04/d16aa0a5/sds_4.jpg”></figure><figure><img src=”https://www.gameinformer.com/sites/default/files/styles/entity_browser_thumbnail/public/2025/06/04/42e0b54d/sds_1.jpg”></figure><figure><img src=”https://www.gameinformer.com/sites/default/files/styles/entity_browser_thumbnail/public/2025/06/04/e8db53bd/sds_6.jpg”></figure><figure><img src=”https://www.gameinformer.com/sites/default/files/styles/entity_browser_thumbnail/public/2025/06/04/054d0a73/sds_5.jpg”></figure><figure><img src=”https://www.gameinformer.com/sites/default/files/styles/entity_browser_thumbnail/public/2025/06/04/e954546c/sds_2.jpg”></figure><figure><img src=”https://www.gameinformer.com/sites/default/files/styles/entity_browser_thumbnail/public/2025/06/04/1e149b1c/sds_3.jpg”></figure></section>
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