Rust :: The QoL Update

Fractional Reloading, The massive Oilrig, New Weapons, A tonne of Quality of Life updates and extra …

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Changelog

  • EAC SDK replace
  • Added particles system to dam placement of latest partitions and doorways instantly after destruction
  • Fixed censorship pixelation generally getting enabled regardless that underwear is enabled
  • Fixed exploit to spawn explosive ammo impression entity via partitions
  • Fixed exploit to avoid sure server aspect LOS assessments
  • Fixed water junkpile save / load
  • Fixed an issue with corpses spawning partially inside stuff
  • Fixed stash conceal / unhide sound enjoying each time they spawned on the consumer
  • Fixed ores spawning inside hilltop rocks
  • Fixed entities unregistering from the entity registry too early (cargo ship parenting points when choosing up arrows)
  • Fixed automobile seat clipping exploit
  • Fixed coloured nametag exploit
  • Fixed anti hack false positives after projectile reflection and refraction
  • Fixed fall harm exploit with world.free and debug.stall console instructions
  • Fixed anti hack exploit in elevators
  • Fixed minicopters having hitmarkers
  • Fixed Hapis merchandising machines reset
  • Fixed shelve stacking
  • Fixed merchandising machines positioned inside rocks
  • Fixed dropboxes being repaired
  • Fixed Oil Rig distance flares not turning off throughout day time
  • Fixed Oil Rig lights pulsing depth after toggled
  • Fixed water near-clipping problem
  • Fixed water artifacts on macOS/Metal
  • Fixed wave crest foam not disabled on water high quality 0
  • Fixed boats sinking into rivers
  • Fixed some flares not disappearing throughout day time
  • Fixed minicopter collision form being too massive
  • Fixed lacking first individual projectile ‘spheres’
  • Fixed muzzle brake not correctly making use of recoil discount to all weapons
  • Fixed sleeping/wounded gamers hovering in mid air
  • Fixed invisible shell casings
  • Fixed incorrect scope zoom ranges and naming
  • Optimized merchandise pores and skin listing loading when choosing objects within the crafting menu
  • Stripped a number of consumer solely elements from the server
  • Optimized participant mesh rebuild (gamers coming into view or ragdolls spawning)
  • Added pooling to a number of clothes objects that didn’t assist it earlier than
  • Added pooling to participant corpses and ragdolls
  • Optimized participant mannequin bone remapping (ragdolls spawning)
  • Optimized participant mannequin bone lookup (notably throughout steady gunfire)
  • Added oilrig to Hapis
  • Added tremendous potato mode
  • Codelocks now stack to 10
  • Barricades now stack to 10
  • Updated scientist visuals
  • Tweaked waves: longer, much less frequent & softer foam
  • Improved water buoyancy efficiency by 35%
  • Optimized water rendering throughout the board
  • Improved efficiency for gunfire muzzle lights
  • Backpacks now float
  • Underwater crates untie twice as quick
  • Fuel entry on Minicopter restricted to pilot when in use
  • Can recycle empty cans in recycler
  • Water Jugs may be positioned in fridges
  • Salvaged Axe harvests extra animal flesh
  • Improved laser visuals
  • Reduced flashlight shadow bleeding
  • Thompson can now take Flashlight or Lasersight
  • Minicopters now slowly decay when indoors
  • Explosive ammo may be heard a lot farther away
  • Explosive ammo causes weapons and silencers to lose situation sooner
  • Improved tracer visuals
  • Compound bow in keeping with Hunting Bow when not charged (and cheaper)
  • Muzzle brake reduces harm by 20%
  • Added fractional reloading
  • Can not use weapons in deflated scorching air balloon canvas
  • Can not see via deflated scorching air balloon canvas
  • Fixed FOV zoom bugs when utilizing a non default FOV
  • Pistols + Shotguns have much less zoom
  • Added Grenade Launcher
  • Added Combat Knife
  • Sam Site now requires electrical energy
  • Fixed Sam Site focusing on bugs and taking pictures via partitions
  • Improved muzzle flash efficiency and visuals
  • Improved Simple Sight crosshair
  • Holosight gives an accuracy bonus and 2x zoom issue
  • AI takes much less harm when mounted
  • Heavy Plate Armor gives extra explosive safety
  • Heavy Plate Helmet obscures imaginative and prescient much less
  • Added “Admire” animation button to workshop
  • FOV clamped is now 70-90
  • Disabled graphics jobs on Linux on account of crashes
 
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