Fractional Reloading, The massive Oilrig, New Weapons, A tonne of Quality of Life updates and extra …
Changelog
- EAC SDK replace
- Added particles system to dam placement of latest partitions and doorways instantly after destruction
- Fixed censorship pixelation generally getting enabled regardless that underwear is enabled
- Fixed exploit to spawn explosive ammo impression entity via partitions
- Fixed exploit to avoid sure server aspect LOS assessments
- Fixed water junkpile save / load
- Fixed an issue with corpses spawning partially inside stuff
- Fixed stash conceal / unhide sound enjoying each time they spawned on the consumer
- Fixed ores spawning inside hilltop rocks
- Fixed entities unregistering from the entity registry too early (cargo ship parenting points when choosing up arrows)
- Fixed automobile seat clipping exploit
- Fixed coloured nametag exploit
- Fixed anti hack false positives after projectile reflection and refraction
- Fixed fall harm exploit with world.free and debug.stall console instructions
- Fixed anti hack exploit in elevators
- Fixed minicopters having hitmarkers
- Fixed Hapis merchandising machines reset
- Fixed shelve stacking
- Fixed merchandising machines positioned inside rocks
- Fixed dropboxes being repaired
- Fixed Oil Rig distance flares not turning off throughout day time
- Fixed Oil Rig lights pulsing depth after toggled
- Fixed water near-clipping problem
- Fixed water artifacts on macOS/Metal
- Fixed wave crest foam not disabled on water high quality 0
- Fixed boats sinking into rivers
- Fixed some flares not disappearing throughout day time
- Fixed minicopter collision form being too massive
- Fixed lacking first individual projectile ‘spheres’
- Fixed muzzle brake not correctly making use of recoil discount to all weapons
- Fixed sleeping/wounded gamers hovering in mid air
- Fixed invisible shell casings
- Fixed incorrect scope zoom ranges and naming
- Optimized merchandise pores and skin listing loading when choosing objects within the crafting menu
- Stripped a number of consumer solely elements from the server
- Optimized participant mesh rebuild (gamers coming into view or ragdolls spawning)
- Added pooling to a number of clothes objects that didn’t assist it earlier than
- Added pooling to participant corpses and ragdolls
- Optimized participant mannequin bone remapping (ragdolls spawning)
- Optimized participant mannequin bone lookup (notably throughout steady gunfire)
- Added oilrig to Hapis
- Added tremendous potato mode
- Codelocks now stack to 10
- Barricades now stack to 10
- Updated scientist visuals
- Tweaked waves: longer, much less frequent & softer foam
- Improved water buoyancy efficiency by 35%
- Optimized water rendering throughout the board
- Improved efficiency for gunfire muzzle lights
- Backpacks now float
- Underwater crates untie twice as quick
- Fuel entry on Minicopter restricted to pilot when in use
- Can recycle empty cans in recycler
- Water Jugs may be positioned in fridges
- Salvaged Axe harvests extra animal flesh
- Improved laser visuals
- Reduced flashlight shadow bleeding
- Thompson can now take Flashlight or Lasersight
- Minicopters now slowly decay when indoors
- Explosive ammo may be heard a lot farther away
- Explosive ammo causes weapons and silencers to lose situation sooner
- Improved tracer visuals
- Compound bow in keeping with Hunting Bow when not charged (and cheaper)
- Muzzle brake reduces harm by 20%
- Added fractional reloading
- Can not use weapons in deflated scorching air balloon canvas
- Can not see via deflated scorching air balloon canvas
- Fixed FOV zoom bugs when utilizing a non default FOV
- Pistols + Shotguns have much less zoom
- Added Grenade Launcher
- Added Combat Knife
- Sam Site now requires electrical energy
- Fixed Sam Site focusing on bugs and taking pictures via partitions
- Improved muzzle flash efficiency and visuals
- Improved Simple Sight crosshair
- Holosight gives an accuracy bonus and 2x zoom issue
- AI takes much less harm when mounted
- Heavy Plate Armor gives extra explosive safety
- Heavy Plate Helmet obscures imaginative and prescient much less
- Added “Admire” animation button to workshop
- FOV clamped is now 70-90
- Disabled graphics jobs on Linux on account of crashes
Source