“When we create a new Resident Evil, our goal is not necessarily to be scarier than the previous one, but rather to find a happy medium so that the experience is as frightening as it is fun., he confided. From some feedback we have had, [Resident Evil 7] was too creepy. In a sense, that was the goal; so we took it as a compliment. But on the other hand, our goal is to develop a game that each of us can feel comfortable in. As a result, we adjusted the tension curve so that the players are not always afraid.“
Unlike Resident Evil 7 which took place in a confined space, Resident Evil Village will allow you to better catch your breath through more open environments. “Players won’t know what’s behind the trees, however assured Kanda-san. We have also found that by being confronted with stressful situations, players become somewhat immune to freaking out. These quiet moments act as a buffer to keep people sensitive to the horror. The famous Resident Evil save rooms are a perfect example. Players can take the opportunity to catch their breath because they know they are in a safe place.“We are curious to see the result.
For the record, the release of Resident Evil Village is set for May 7 on consoles, PC and Stadia.