Resident Evil Village less creepy than Resident Evil 7? Capcom listened to the community

Resident Evil Village less creepy than Resident Evil 7?  Capcom listened to the community

In an interview with Axiom Gaming, the producer of Resident Evil Village, Tsuyoshi Kanda, confided to have taken into account the feedback of the community since Resident Evil 7. According to him, the players did not support this permanent anguish (accentuated by the first-person view) which reigned at the Baker; hence the desire of developers to rebalance things in order to spare the heart.

When we create a new Resident Evil, our goal is not necessarily to be scarier than the previous one, but rather to find a happy medium so that the experience is as frightening as it is fun., he confided. From some feedback we have had, [Resident Evil 7] was too creepy. In a sense, that was the goal; so we took it as a compliment. But on the other hand, our goal is to develop a game that each of us can feel comfortable in. As a result, we adjusted the tension curve so that the players are not always afraid.

Unlike Resident Evil 7 which took place in a confined space, Resident Evil Village will allow you to better catch your breath through more open environments. “Players won’t know what’s behind the trees, however assured Kanda-san. We have also found that by being confronted with stressful situations, players become somewhat immune to freaking out. These quiet moments act as a buffer to keep people sensitive to the horror. The famous Resident Evil save rooms are a perfect example. Players can take the opportunity to catch their breath because they know they are in a safe place.“We are curious to see the result.

For the record, the release of Resident Evil Village is set for May 7 on consoles, PC and Stadia.



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