PUBG has formally bought over 70 million copies

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It was not too long ago revealed that PUBG has now bought over 70 million copies worldwide lower than three years after it initially launched.

The information comes from Widely lauded as the unique battle royale previous to the worldwide explosion in that particular style, PlayerUnknown’s BattleGrounds has, based on PUBG Corp, shipped over 70 million models since its official launch in December 2017. It had been in Early Access for 9 months previous to that, initially being accessible for beta testers in March of the identical yr.

According to the GamesIndustry report, that is the primary time PUBG Corp has launched gross sales figures since June 2018, at which level the game had bought roughly 50 million copies. While exact platform figures usually are not recognized, it’s price mentioning that PUBG got here to PS4 six months after that determine was introduced, which possible contributed no less than partially to the additional 20 million copies bought since.

In associated information, parachute observe returned to PUBG alongside the brand new C4 in a PC patch from last month. Meanwhile, PUBG’s Sanhok is being remastered, and it’s getting Warzone-style pre-customized weapons.

On that notice, Call of Duty: Warzone not too long ago received a brand new 200-player mode. Apparently counter-UAVs could be on their way to Warzone within the close to future, too.


It’s additionally price drawing consideration to Ubisoft’s tackle the battle royale style, Hyper Scape. It was revealed earlier this month, and is a futuristic FPS battle royale being developed by Ubisoft Montreal. If you’re curious, try our Hyper Scape hands-on impressions.

It doesn’t appear that the affect of battle royales on the business goes to lower any time quickly. In truth, it was not too long ago confirmed that Ubisoft is rebooting its open-world pirate game, Skull and Bones – which was initially proven manner again at E3 2017 – and is outwardly drawing inspiration from Fortnite to make it extra aligned with a typical live-service game.