Newly filed Sony patents could also be our first take a look at PS5 UI.
Sony filed for various patents lately with the USPO. The most intriguing of which (found by The Gamepost) provides us an early look at the design of the main PS5 UI, and the brand new options Sony might be implementing.
Going by the illustrations shared within the submitting, the PS5 UI doesn’t look that a lot completely different from what’s at present out there on PS4. The drawer, XMB structure is identical, however the tiles themselves have been redesigned to show extra data.
The largest takeaway is how Sony plans to make use of monitoring and consumer knowledge to tell gamers. The filings present how game tiles might show participant behaviour and stats, equivalent to Kill/demise ratio and different metrics. They may even monitor how far a participant has gotten in a game, and provide suggestions once they see they’re caught in a single specific space for lengthy.
Part of the decision-making there might be primarily based on machine studying. This additionally extends to gameplay recordings customers have saved, as a result of that’s what the system might be pulling from to attempt to assist these caught. For occasion, the patent describes a system that scans gameplay footage captured by different gamers to determine whether or not or not it might really assist one other participant transfer ahead.
Obviously, the existence of this patent isn’t affirmation that these applied sciences might be used on PS5, simply that Sony is exploring them. Features typically take years from patent to execution. The similar goes for the UI; Sony might have merely used outdated designs for instance a degree.