The Playerunknown’s Battlegrounds servers will go down for upkeep tonight then return with a map choice choice, a boss new muscle automobile, a giant weapon rebalancing, a brand new rifle, a great deal of further scopes and grips and bits, and different shiny newness. This is all in Update 12, the rad large patch which has been in testing for a week, see. What I’ve performed on the take a look at server has actually excited me, so grand, let’s go. Meet you outdoors El Pozo for muscle automobile races.
The server upkeep will start on Thursday at 3am UK time (which is 7pm on Wednesday within the Pacific timezone, 10pm Eastern), builders PUBG Corp say, and will run for 4 hours. So we’ll get up to a shiny new replace on Thursday morning, in time for a couple of rounds over breakfast.
Headline options! The long-awaited map choose choice is lastly in, letting us skip maps we don’t wish to play. Obviously it’s a easy selection proper now, however when the third map arrives it’ll let folks choose one, two, or all of ’em as they please.
However, you may not wish to skip Miramar, as a result of it really improves a good bit on this replace, between including and eradicating a great deal of bits of canopy the place applicable throughout – to not point out the muscle automobiles. Oh! To point out the muscle automobiles: they’re rad. Found solely on Miramar, the Mirado is a four-seater present in some snazzy colors and with the highest up or down, and it roars superbly because it zooms alongside. I like it. Especially the fluffy cube.
The replace tweaks virtually each weapon, making shotguns and SMGs higher, making assault rifles much less mighty at mega-long vary, and broadly making extra weapon decisions extra viable. I dig it. I’ve had some nice fights on the take a look at server. Weapons are additionally expanded with a brand new 3x scope, a 6x scope, three new grips, a brand new shotgun barrel attachment… many extra issues to gather and clip on. I used to be stunned by fairly what number of scopes I discovered, however it did imply our squads have been all the time kitted out.
Ah, there’s a lot. Here are a number of the large factors from the patch notes:
- ARs – rebalanced ARs so none is the “objective” greatest—the ability differential between every is now diminished, however every brings benefits to totally different conditions.
- SMGs – adjusted them to be more practical in brief vary fight
- Shotguns – elevated general injury and efficient vary
- Restricted large scopes (8x and up) to be used with all ARs
- Previously, grenade injury was vastly dependant on fall injury (from the grenade’s knockback impact) somewhat than explosion. We’ve eliminated the grenade’s knockback impact for participant characters, and have adjusted it in order that solely explosion injury is utilized while you’re struck by a grenade.
- We’ve barely decreased the motion pace when holding SRs, LMGs (M249, DP28) and shotguns. Your outfitted weapon impacts each your sprinting pace and your working (regular motion) pace.
- Level three helmets now solely spawn in care packages (and one is assured to be in each care package deal)
- DMRs now use AR attachments (magazines, compensators, and so on.) together with SR attachments
- You can now change the reticle color and style on the red-dot, holo-sight, and 2x scope utilizing the scope zeroing keys (Page Up/Page Down by default).
- We’ve made some changes to the best way swimming works to scale back the effectiveness of hiding underwater.
- We diminished some overly-dramatic collision results (learn: house shuttle takeoffs) that occurred when the bike crashed into different automobiles
- Weapon ammo is now counted as “loaded” when the journal or bullet is inserted into the weapon, somewhat than when the animation finishes
See the Update 12 test patch notes for a lot extra. Good. It’s a great replace. It’s a pleasant burst of freshness.