With Outriders, Square Enix and People Can Fly are eschewing present tendencies in looter-shooters by avoiding the dwell service mannequin, as an alternative aiming to supply a full expertise to gamers from launch.
Numerous triple-A looter-shooters model themselves as dwell service platforms, meant to be performed in perpetuity with roadmaps promising content material updates for months and even years to come back. However, as excessive profile flops like Anthem can attest, these plans don’t at all times come to fruition and roadmaps go unfulfilled.
“To be absolutely honest, that was our goal and direction,” Szymon Barchan, lead narrative designer on Outriders, advised VG247 at a latest preview occasion.
“We’re launching with a full game that you can enjoy with everything there. That was the plan four years ago, and those are decisions and directions we’re sticking to.”
“As for the complete package, it’s just one aspect,” Rafal Pawlowski, lead stage designer at People Can Fly added.
“Games are really expensive and we want players to have everything for the price at launch.”
Despite having some concepts, People Can Fly isn’t prepared to speak publicly about end-game content material like raids, or additional dungeons.
However, there’s an urge for food to show Outriders right into a flagship franchise for each Square Enix and People Can Fly.
“Definitely the feeling is we want to create a huge universe,” Pawlowski explains.
“A big universe that we’re going to, at one point, expand. For now, we are focussed on delivering what we’re proposing.”
“We’re delivering a full package with a full game, full story,” Barchan mentioned. “It’s a very important IP for us, obviously, but also Square Enix.”
Outriders is scheduled for launch Holiday 2020 on present gen consoles, PS5, Xbox Series X, and PC. The release date was pushed back to better coincide with next-gen hardware.
For our first impressions of Outriders, here’s our hands-on preview with the game.
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