Call of Duty: Warzone is already preserving issues contemporary with a rotating set of modes, however Infinity Ward has greater plans.
One of Call of Duty: Warzone‘s most criticised features is how developer Infinity Ward continues to rotate the record of obtainable modes on a weekly foundation.
Though that retains issues attention-grabbing, gamers are sometimes disillusioned once they discover that their favourite mode is gone. This is a aware choice on the a part of Infinity Ward, however the developer is engaged on extra elaborate tales for Warzone.
Speaking to Gamesbeat, narrative director Taylor Kurosaki talked just a little bit about his workforce’s position in evolving the game’s narrative away from the usual marketing campaign. Kurosaki mentioned that the Modern Warfare story by no means stopped with the top of the marketing campaign, including that occasions in Spec Ops and now Warzone all additional that narrative.
“The important way to look at it is, when we set out to make the game way back at the end of 2016, a big tenet for us was–I’m going to parrot this back, because it’s been drilled into my head so much. It’s consistency and continuity across all modes,” mentioned Kurosaki.
“We didn’t need it to really feel like three separate games in a single field. We wished it to really feel like one huge world with a common fiction, a common narrative. For gamers that love story, we would like you to get extra story whenever you’re taking part in Warzone, whenever you’re taking part in multiplayer, or whenever you’re taking part in Spec Ops.
“If you return and watch the season one intro film, that’s telling a little bit of the story. Then you watch the season two intro film, the one the place Ghost made his look. That’s telling a bit extra of the story. Now with season three’s intro, it’s persevering with that narrative thread.”
Kurosaki confirmed that it’s all main as much as one thing, however the developer isn’t positive how lengthy it’ll take to get there. The narrative lead additionally addressed the return of Alex, a call some criticised for cheapening his sacrifice in the story.
“The important thing for Alex, when he made that choice to fight for something he believed in, when he made that choice to be willing to–rather than being ordered to complete a mission, but to be able to choose the mission that was important to him, it wasn’t, for us, about him actually dying,” he defined.
“It was about being willing to make the choice, to be willing to sacrifice himself. That still holds.”
As for the longer term, Kurosaki was particularly requested whether or not Infinity Ward plans any sweeping modifications to Warzone in an analogous option to what Epic Games has been doing with Fortnite.
“That’s exactly the kind of thing that we’re working on, that we have planned,” revealed Kurosaki.
“Again, it’s all going to fit into this macro that we’ve established in Modern Warfare, and that we’ve continued into Warzone. If you know who the players are in Modern Warfare, it’ll all make sense, and it’ll all feel appropriate to the universe.”
Kurosaki didn’t go into specifics, so it’s not likely clear how massive these modifications and occasions are going to be. Fortnite, as an example, updates its battle royale map a number of occasions inside every season, and often caps them off with massive live events.
By comparability, Warzone’s updates have been restricted to loot refreshes and the arrival of new variants of current modes. While attention-grabbing in their very own proper, they’re nowhere close to on Fortnite’s stage.