Homeworld: Deserts of Kharak launched in January final yr, doing for floor fight what the unique Homeworld did for house. Yet it looks as if we’ve barely heard a peep from Blackbird Interactive since, and updates have been few and much between. So the 1.three.zero patch that went dwell yesterday has come as one thing of a shock. It squashes some bugs, tweaks the AI and introduces a tactical pause characteristic to skirmish mode and the singleplayer marketing campaign.
Tactical pause was a outstanding characteristic in Homeworld, however was nowhere to be present in Deserts of Kharak due to technique nerds who suppose it dilutes the RTS style. Yeah, I’m calling you out. Anyway, Blackbird Interactive has realised its mistake and at last rectified it.
Here’s the way it works:
The participant can now pause the sport within the single participant marketing campaign and in skirmish video games utilizing the “P” key. During tactical pause gamers can concern fight, motion, and construct instructions to models which shall be carried out as soon as the sport has develop into unpaused. There is audio suggestions for any instructions issued whereas paused, with visible suggestions confirming the instructions as soon as the participant unpauses the sport.
On the AI entrance, two main enhancements have been made to cease the AI from struggling through the center of the sport due to an absence of assets. Now, arduous AI opponents will have the ability to harvest sooner, whereas the nodes are depleted at a slower price. AI air sorties may also now not prioritise attacking assist autos, as a substitute favouring fight targets. Blackbird Interactive says that this could enhance their effectiveness each offensively and defensively.
Check out the remainder of the patch notes to see the lengthy checklist of bug fixes and stability tweaks. Patch 1.three.zero is accessible now.