Ghost of Tsushima developer Sucker Punch wished to “honor the lethality of the sword.”
Ghost of Tsushima‘s combat won’t be straightforward, even when it could have regarded that approach within the latest gameplay deep dive. According to developer Sucker Punch, the particular person enjoying the demo was very skilled, so we’ll discover it way more difficult than that once we get our arms on it.
“We are trying to make a grounded game in that sense, so a couple blows from the enemy will kill you,” game director Nate Fox instructed IGN. “The game is very challenging.”
Fox stated that Sucker Punch likes to explain the game’s fight in three phrases: mud, blood and metal. “We absolutely honor the lethality of the sword,” he defined.
“We watched samurai movies and people go down with one or two strikes, and that is embedded inside of the combat. Beating the Mongols in battle will be hard, but it’s that challenge that makes it feel alive and the victory rewarding. You can’t just run into a camp and fight five people at the same time, you will get overwhelmed and die.”
Another component being borrowed from samurai cinema are the fateful duels towards masters of the sword, one thing Ghost of Tsushima may have. Sucker Punch even wished to incorporate it within the latest State of Play episode (the most watched SoP ever) however in the end didn’t.
“One thing we didn’t show at State of Play which I wish we had, was that the game features duels against other expert swordsman,” confirmed Fox.
“This is classic samurai stuff. Those fights are incredibly difficult and they’re driven from personality and get solved in the most cinematic way possible, which is also true to fantasy. You need to study your opponent and understand how they attack in order to win.”
Sucker Punch just lately confirmed that samurai and ghost are not binary choices, and that gamers will be capable of swap between them at any time.
Ghost of Tsushima is out July 17 on PS4.