Forgotten Dragon Age 4 Ideas Reveal BioWare’s Hopes for a Revolution
BioWare’s original concept for Dragon Age 4 included destructible environments, dynamic weather, new character interactions, and a heist system, according to former executive producer Mark Darrah.
Although BioWare recently closed, discussion of its legacy continues. Darrah shared details of the fourth Dragon Age game’s original concept on his YouTube channel.
The details came from a confidential internal document presented as a small book. It was prepared in mid-2016, but its contents had not been published until now.
The document’s main purpose was to maintain the publisher’s interest and secure funding for the next major project. The developers wanted to remind EA leadership of Dragon Age: Inquisition’s success and win approval for a new game, which was being developed under the codename Joplin.
BioWare planned to make the world much more dynamic and interactive than in previous games. Ideas included environmental destruction, realistic changing weather, and new ways to interact with NPCs. The developers also wanted to add heists that players could take part in directly. The environment was meant to respond naturally to players’ actions, creating the sense of a living world.
Darrah acknowledges that many of the ideas might not have made it into the final game, even without production problems. In 2017, the team abandoned the concept of large-scale heists. The documents show that BioWare considered substantial changes to the series and wanted to take a major step forward.
Source: iXBT.games
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