In 2012, Margaret Sixel was requested by her husband, George Miller, to edit collectively an motion film regardless of by no means engaged on an motion film earlier than. When she requested why he wished her to edit it, Miller famously mentioned, “[If it was edited by] the usual kind of guys, it would look like every other action movie we see”. That film was Mad Max: Fury Road, a masterpiece.
Different views provide a recent lens for the inventive course of. It’s the identical when trying inwards, into the creation itself, too – stepping exterior of generic character archetypes typically results in higher tales, extra grounded characters. After all, tales are a method to see into another person’s life, and all of us stay to take pleasure in a variety of various experiences. This is one thing The Last of Us creator Naughty Dog understands nicely.
At Naughty Dog, variety is as essential as graphics, fight, and music “because, ultimately, it leads to better stories,” inventive director Neil Druckmann defined in a GQ interview. “Ashley [Johnson] shared a story with me where someone came up to her and told her that The Last of Us gave her the courage to come out to her family. It’s amazing that a story was able to do that. Those stories are inspiring to say, ‘look, when we tell varied stories, they can have a real impact and effect on people’.”
In truth, character variety is without doubt one of the causes Westworld author Halley Gross got here onboard to assist write The Last of Us Part 2. Before agreeing to the job, she noticed some idea artwork of a muscular lady who’s performed by Laura Bailey. “As soon as I saw the drawing of her with these fucking awesome shoulders and big tough arms, I was like ‘you’re gonna show me this, in games?” she mentioned. “I’m in.’”
Reviews for The Last of Us Part 2 land this Friday and you’ll try the latest gameplay trailer at that hyperlink. The Last of Us Part 2 releases on June 19. Naughty Dog says its subsequent game will both be The Last of Us Part 3 or a brand new IP.