Destiny 2 steps up its vogue game with transmog in Year 4

Destiny 2 steps up its vogue game with transmog in Year 4

As any good Guardian is aware of, Destiny 2 isn’t only a jargon-filled sci-fi loot ’em up. It’s simply as a lot, if no more so, a far-future vogue present. But in a game about continually buying and selling out new gear, maintaining a contemporary look has all the time felt a bit of contentious. This week, Bungie revealed that Year Four will introduce a transmog system that will help you retailer your favorite spacefaring appears to be like, alongside plans to minimize Eververse’s position within the Tower’s vogue scene.

In this week’s This Week At Bungie rundown, Luke Smith introduced plans to combine up the best way Destiny handles rewards. Right now, the crew really feel the stability of routes to buying new gear is “not where we want it”, with too few causes to get out into the world and take a look at new issues.

Starting with Season 12, every new season will now carry at the very least one new armour pursuit for raids, trials and strikes, one thing Smith reckons hasn’t been finished constantly. To hold from stepping on their toes, the real-money Eververse retailer will now not promote ships, ghost shells, sparrows, or armour ornaments visually styled after these rewards.

Outside of high-level actions, Gambit, Stikes and the Crucible will get new units yearly beginning with Destiny’s subsequent enlargement. These will share geometry, however characteristic distinct shaders for every exercise. Bungie additionally plan so as to add new pursuit weapons seasonably, with activity-specific Legendary ornaments.

But new armour and new appears to be like imply nothing when you can’t flaunt ’em. To that finish, Bungie additionally plan to introduce a transmog system to Destiny 2 in Year 4.

See, proper now, a lot of Destiny 2’s vogue game is completed through Infusion. If you get pleasure from how a gun feels, the stat bonuses of a sure armour piece, or simply vibe with the look, you possibly can plug in additional highly effective gear to carry the merchandise in control. But over time, it’s develop into an more and more expensive course of – resource-intensive, certain, but additionally in how levelling up one piece of drugs removes you from Destiny’s core gear-hunting loop.

That’s the place transmog is available in. Transmogrification is, at this level, a reasonably commonplace MMO factor. If you like the stats in your fantasy sword or helmet however discover it’s probably not vibing along with your look, you possibly can pay to have its look swapped out for one thing extra interesting. Frankly, that is the place all my gold went in World Of Warcraft, as I amassed a rising wardrobe of adventuring outfits, wizardly robes and villainous NPC-inspired appears to be like.

Bungie’s present thought of transmog in Destiny 2 works by turning armour into Universal Ornaments, both by “in-game effort” or Silver, successfully storing their look for use on any future drops. Bungie stress the characteristic continues to be very early in improvement however ought to land someday throughout Year 4. I put a load of effort into dressing up my Hunter again at launch – and if this implies I can hold my look with out faffing about with Infusion, I’ll be one happy Guardian.

Elsewhere, Bungie are upping the speed of Bright Dust acquisition, making these positive aspects account-wide in service of parents who solely play one character. Bright Engrams have additionally been introduced a bit extra up-to-date, and can now promote Year 3 Eververse cosmetics.


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bungie, destiny 2

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