Crucible’s builders have needed to disable two of the game’s modes to concentrate on sharpening and fixes.
Crucible is just not even three weeks-old and it appears gamers have already moved on. After a lacklustre launch, and big drops in active players, the developer has revealed the way it’s going to deal with participant response.
For one, two of Crucible’s game modes – Harvester Command and Alpha Hunters – will each be eliminated. This will enable the crew to concentrate on Heart of the Hives, to not point out focus the remaining gamers into one hopper.
Broadly, the crew will now work on key design adjustments to help Heart of the Hives. Some of those embrace the addition of voice chat, an choice to give up when matches are lopsided, and a manner for the game to determine and kick AFK gamers. The developer can be engaged on different areas that acquired unfavorable suggestions, similar to unstable framerate, hit suggestions, and matchmaking.
Once issues have stabilised and requested additions have been made, the developer plans to increase the game with new techniques and make huge design adjustments, however these will depend upon group suggestions.
The game’s pre-season will proceed all through each phases, with Season One at present missing a launch goal.
“We’ll keep putting out builds regularly with bug fixes and improvements, we’ll share developer updates talking about the feedback we’re hearing and how we’re thinking about the systems and features going into the game, and we’ll continue to engage in active listening and conversation across our supported channels,” the developer wrote in a blog post.
For now, if you happen to’d like to remain updated with all the pieces being labored on, take a look at the developer’s Trello board.