Hello!
Today we start a series of texts about the upcoming season. Some of you may have already noticed from the title of this blog that the season will be dedicated to one of the favorite topics among the survivors — the Ravagers. This season will bring the conclusion to the fight of Valley residents against Lloyd and his machines. It’s still a month before we see the final, so let’s not spoil anything and start by taking a look at some of the new features.
We remind you that all the new features described in the “Developer blog” are not final and may be changed before they are introduced into the game or may not make it into the game at all. This applies not only to information about possible unique features of new parts, but also to the appearance of the parts themselves.
Legendary recharge booster
This highly useful module will become the last in the line of boosters from “KA-1 Discharger” to “KA-2 Flywheel” and will provide you with an opportunity to make your armoured car reach the next level of efficiency.
Basic parameters of the booster are higher than those of lower rarities boosters, since it’s designed primarily for high-level battles between powerful vehicles. The form factor is also very convenient: its practical size (6x4x2) allows it to be installed on almost any high-level build.
But let’s turn our attention to the main feature of the module — its perk. It will make you into an increasingly dangerous opponent the more damage you take. Depending on how much durability your weapons have left, the module will boost their recharge even further, up to a certain value. The less durability they have, the higher their recharge rate will be and the more irreparable damage you can inflict on your enemies in retaliation.
Legendary radiator
One of the most exciting parts the new season has in store is the logical conclusion to the line of radiators and coolers that gives a final answer to the everlasting wonder of “which one should I choose?”. As does the recharge booster, the radiator features a convenient form factor, being not that far off the familiar “RN Seal” (6x1x4) in terms of size. It is a universal module that can both increase the time until the weapons overheat and speed up their cooldown.
The versatility of the module and its parameters are not everything it has in store for you. A well-thought-out build geared towards the use of the module’s perk and its skillful execution will be rewarded with an additional bonus: the longer you conduct continuous fire, the higher the additional cooldown speed for all weapons will be upon the next overheat (up to a certain value).
So, by building an armoured car that is capable of continuous fire for as long as possible, you will also automatically speed up the cooling of any weapons that may overheat.
New structural parts
And all of this is only the beginning! See you in the next devblog entry (unless the Ravagers intercept it)!