Crimson Desert: Patch Notes Version 2.04.00

Charting the Unknown
Reach Beyond, Into the Unknown
Hello Greymanes. The Crimson Desert: Enhanced DLC Charting the Unknown is available now. Explore Pywel from uncharted islands to the ocean floor.
Update Schedule
The patch is rolling out across all platforms.
Update
Steam (PC): Patch available now
Steam (Mac): Patch available now
* Technical adjustments for the Mac build require a one-time download of the full-size game package for players on Steam (Mac) and the Mac App Store.
Patch Details
The Journey Continues

New stories unfold across Pywel, involving an ominous desert presence, a political conflict, a journey beyond time, and an ancient underwater secret. Kliff, Oongka, and Damiane follow their own paths to discover their purposes.
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Individual Quests: One individual quest has been added for Kliff, Oongka, and Damiane. Find these quests in the Journal menu after completing “Journey’s End” from the main story.
Explore the Ocean

Command ships to sail across the ocean, explore new islands, and dive beneath the waves for underwater treasures and sunken ruins.
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A Wider World Quest: Start this ocean-focused quest after completing the main story quest “Howling Hill” and expanding your Greymane camp above a certain level.
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Breath Mechanics: A breath gauge allows underwater diving. Refine your diving suit to increase maximum breath capacity, consume breath-restoring food items, and equip items to operate the A.T.A.G underwater.
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Ships and Mounts: Construct ships through dispatch missions or purchase them from fleetmasters in Pywel. Customize ships using parts from Demeniss and Delesyia fleetmasters, and use them for maritime trading with new trade goods. Subdue or feed new underwater mounts to increase Trust and register them.
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Exploration: Pioneer uncharted islands through new missions and search for hidden treasures using multiple new treasure maps.
A Richer Life in Pywel

Rent and manage facilities, build a home using the upgraded Housing mode, and deepen bonds with Pywel residents.
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Housing System: Access the expanded housing system by completing Luke’s Request (a Greymane Faction quest under “Grounds of the Sunrise”) and setting up the camp in Howling Hill. Design layouts and place structural elements by selecting Home Decoration, Layout, and Free Construction.
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Castles: Decorate Drakesfall Castle (awarded after completing “Journey’s End” and liberating the stronghold) and Flame Knight’s Castle (awarded after completing Damiane’s quest “Politician” and liberating the stronghold).
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Map Display: Greymane-owned strongholds now appear in light blue on the map.
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Stronghold Management: Use the “Facilities” map tab to rent strongholds and operate a restaurant, sawmill, smithy, or tailor’s shop. Facilities continue operating while you are away, and special guests may visit them.
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Campsite Festivals: Hold temporary festivals at camp. Interacting with trusted visiting NPCs builds trust faster, and certain visitors can be hired as “Honorary Greymanes” for dispatch missions.
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Trust and Marriage: Increase trust past normal limits by selecting Interact and Flirt. Reaching 100 trust allows you to propose. Flirting, gifting, and chatting build trust once per day per interaction type, but flirting with a specific NPC decreases trust with other playable characters. Special conditions apply to Witches. Change a spouse’s appearance at barber shops, view their icon on the map, travel together, receive occasional gifts, or break up at a cost.
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Residences: Build 17 residences through dispatch missions for spouses to live in. The map displays the residence owner icon among Kliff, Oongka, and Damiane.
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Banker’s Dice: Play this new minigame in Demeniss and Delesyia.
New Threats Emerge

Formidable foes await across land and sea.
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Garden of Trials: This combat challenge becomes available near the Axiom Archive Abyss after completing “Journey’s End”. Fight through 10 groups alone or with up to three characters (Kliff, Oongka, and Damiane) in a chosen entry order. Food items cannot be used for recovery, and defeated characters are replaced by the next in line. Completing each group enhances an existing skill.
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Equipment: New armor, weapons, pet equipment, Abyss gear, and other items have been added.
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Bosses: Face several powerful bosses, with rematches available using Memory Fragments.
New Additions
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Save files created with the DLC installed cannot be loaded in versions without the DLC.
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The NPC interaction UI now separates ordinary interactions, Chat (to share Knowledge and earn trust), and Gift. Cooldown timers are displayed after raising trust, and new books help learn resident preferences.
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A dedicated storage box for insects simplifies collection, alongside three legendary insects and sighting reports.
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Barber shops have been added to major cities.
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Greymane outfits can be changed at the Comrade Dispatch Tent using camp resources.
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Combat life skill tools have been added: Frying Pan, Ladle, Frying Pan Lid, Jar Lid, and Kitchen Knife.
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New housing objects include paths, trees, flowerbeds, cat watchtowers (purchased from a new merchant), and puppy cushions.
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Wagons can now be equipped with exclusive new equipment, and a wainwright operates in the port area.
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Maximum item stack sizes have been increased overall.
Main Improvements
Content
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Fixed an issue where storing or withdrawing multiple non-stackable items stored only one item.
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Fixed an issue where the “wait” option occasionally failed to appear during the “Talk to Grimnir” mission.
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Added more items for the Collectibles Chest.
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Fixed progress display issues for the “Bow Aimed at Fate V” challenge.
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[Oongka/Damiane] Fixed an issue where NPCs did not become hostile when another character followed the player.
Controls
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[Kliff] Fixed an issue preventing Aerial Swing usage while flying after connecting Axiom Force to terrain.
Combat / Action
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Improved Counter attack animations and effects.
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Reduced startup time for Oongka’s Scatter Shot and Damiane’s Shield Toss.
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Fixed an issue where illusions failed to charge during the Forgotten General battle.
UI
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Trade routes now appear on the map at all times, and the maximum zoom-out distance has been increased.
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Pressing L3 or the left stick on the map centers focus on summoned horses, wagons, ships, or Blackstar.
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Summoned mount and pet icons and indicators have been updated for mid-air, land, and underwater locations.
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Map icon colors now reflect region status: Blockaded (Red), Reconstructing (Light red), Incident (Yellow), and Uncharted (Grey).
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Fog clearing range now varies depending on the mount.
Graphics / Settings
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Upscaling and Frame Generation technologies can now be selected independently, such as combining DLSS upscaling with FSR Frame Generation.
Localization
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Fixed localization errors and improved quality across all languages.
Others
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Reduced the spawn rate of Golden Apple Hedgehogs.
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Changed the “Efficiency” Abyss Gear effect from an n% chance to reduce crafting materials by 1 to reducing crafting materials consumed by n%.
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Fixed glove clipping issues during book examinations, floating corpses after player attacks, and the Runewalker Shield displaying as dyeable.
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Fixed frame drops on the Ethereal Pathway and excessive camera shake in certain situations.
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Fixed player imprisonment bugs when arrested while riding a wagon, missing “Change Investment Strategy” UI when opening Strongboxes, and incorrect Abyss Gear activation methods.
Known Issues
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Check known issues at the Crimson Desert Known Issues notice.
Thank you for playing Crimson Desert.
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