Crimson Desert is finally making its other playable characters more interesting

Pearl Abyss has released a substantial update for Crimson Desert, fulfilling a key commitment to bolster the roles of Damiane and Oongka. This patch significantly broadens the customization options for both characters while finally unlocking their ability to venture into the Abyss.

<p>At its launch this past March, <em>Crimson Desert</em> placed primary emphasis on Kliff. While players eventually gained the ability to command both Damiane and Oongka, the duo often felt underdeveloped compared to the protagonist. They were restricted from specific world zones, featured fewer cosmetic choices, and lacked the versatile utility Kliff enjoyed. In response to community feedback and their June development roadmap, Pearl Abyss pledged to refine the gameplay experience for Damiane and Oongka, ensuring all three protagonists receive an equitable share of the spotlight.</p>

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<p>Patch 1.13 delivers on these promises. Oongka receives a major cosmetic overhaul, gaining access to 39 new pieces of equipment, including most of the outfits previously exclusive to Kliff. Damiane is also getting a glow-up, with the ability to don armor sets modeled after formidable bosses such as the Odeck, Dark Marksman, and Masked Liberator, alongside eight additional armor pieces.</p>

<p>Perhaps most importantly, both characters can now traverse the Abyss. This long-requested feature opens up vast areas of the map that were once off-limits to them. Furthermore, the memory fragments within the Abyss have been repositioned, providing a fresh incentive for players to revisit these encounters and challenge bosses anew.</p>

<p>Beyond these character-specific enhancements, the update introduces several quality-of-life improvements, including the ability for pets to rest alongside the player and a new setting that allows for the removal of the minimap and HUD for a more immersive experience. Patch 1.13 is available now on PlayStation 5, Xbox Series X, and Windows PC. The full list of changes follows below.</p>

<h3>New Additions</h3>
<p>[Oongka/Damiane] Characters can now enter the Abyss. Consequently, the locations of Memory Fragments for specific rematchable bosses have been adjusted:</p>
<ul>
    <li>Corrupted Caliburn</li>
    <li>Goyen</li>
    <li>Draven, the Crowcaller</li>
    <li>Clockwork White Horn</li>
    <li>Summoned pets now rest alongside the player when interacting with a bed.</li>
    <li>Added a “Hide Minimap and Status” toggle within Settings > Others > Gameplay.</li>
    <li>Introduced the “Hunter’s Sigil,” an item that empowers bird pets to retrieve specific prey and resources.</li>
    <li>[Kliff/Oongka] 39 new equipment pieces added, including various boss-themed armor sets and headgear.</li>
    <li>[Damiane] 8 new armor pieces added, obtainable through achievements, quests, and vendors.</li>
    <li>[Oongka] Now compatible with most of Kliff’s cosmetic outfits.</li>
    <li>[Damiane] Now compatible with specialized boss outfits, including the Guardian of Odeck, Dark Marksman, and Masked Liberator sets.</li>
    <li>Added crafting recipes for four distinct carpet types and three specialized plate armor sets (Lightning Bolt, Scorchflame, and Frostcursed).</li>
</ul>

<h3>Main Improvements</h3>
<p><strong>Content &amp; Customization</strong></p>
<ul>
    <li>Expanded dye functionality for various disguise outfits and most secondary weapons.</li>
    <li>The Iron Eagle and Phoenix can now utilize the Sigil of Valor.</li>
    <li>Gathering improvements: Players can now harvest up to three fireflies per colony.</li>
    <li>[Oongka] Puzzles have been refined to be compatible with the Scatter Shot ability.</li>
    <li>General bug fixes: Resolved issues regarding rowboat physics, quest-specific item disappearance (e.g., "A Sack of Pepper"), and NPC pathing inconsistencies.</li>
</ul>

<p><strong>Combat &amp; Controls</strong></p>
<ul>
    <li>Muskets and pistols now support firing while sliding.</li>
    <li>Axiom Force integration improved for immediate targeting during soft lock-on.</li>
    <li>Resolved animation and timing issues for Damiane’s Smiting Strike and Lightning Strike.</li>
    <li>Fixed various Oongka combat bugs, including aerial grapple limitations and Greathammer finishing blow accuracy.</li>
    <li>Refined flight animations for the Wyvern.</li>
</ul>

<p><strong>Graphics, Settings &amp; Localization</strong></p>
<ul>
    <li>Performance optimizations for PS5 cutscenes and overall loading times.</li>
    <li>Improved stability to prevent crashes during map access and boss rematches.</li>
    <li>Comprehensive improvements to localization quality across all supported languages.</li>
    <li>Addressed numerous minor visual glitches related to equipment clipping, character-mount interaction, and world object positioning.</li>
</ul>
 

Source: Polygon

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