Colonel Croesus: Turn 6

Colonel Croesus: Turn 6

My favorite Donald Sutherland efficiency needs to be both ‘Kate Bush’s dad within the Cloudbusting video’ or ‘Éamonn Connor in Colonel Croesus, the 1970s war flick that inspired this communal Combat Mission scenario’. I do know some critics felt he performed the Irish nationalist turned Waffen-SS tank commander turned renegade treasure hunter too camp, however for me he was the spotlight of the film. I nonetheless can’t take a look at an antimacassar with out pondering of Connor/Sutherland.

(Colonel Croesus is an open-to-all game of Combat Mission: Fortress Italy during which Allied forces are orchestrated by commenters whereas German models are pc managed. Each each day flip covers one minute of WeGo motion. For a situation define and accounts of earlier turns, click here)

 

It was Connor’s Tiger tank that 2nd Squad found dumped behind the villa. After reluctantly abandoning their kaput Panzer VI, Éamonn and his males flagged down a passing Panzer III, evicting its flabbergasted crew at Schmeisser-point. Ensconced on this new, removed from ideally suited battle wagon, Steiner’s right-hand man was down on the quayside at GOLD when the information reached him that “Croesus has crabs!”. After uttering a usually witty/risqué response, he requested his driver, Hans, to move eastward.

Wood, the sniper, spots the Schürzened interloper first. While, shut by however out-of-LoS, Crabmeat 2 manoeuvres awkwardly right into a barely-Sherman-sized area of interest, and Croesus’ HQ crew participates within the elimination of Count Casari’s killers…

…the sharpshooter takes goal on the becapped bonce peeping from the command cupola and, with bated breath, takes the shot.

It seems to be a really pricey miss. His eye drawn to ii13 and jj14, the mouth of the quick diagonal tunnel, by his eagle-eyed commander, Connor’s gunner, Pat, makes the mandatory changes and unleashes hell.

Colonel Croesus is without doubt one of the first to go down. 2nd Squad’s B Team bear the brunt of the second burst. Within seconds there are six our bodies writhing within the grime. Wood is readying a second or, probably, third shot when the clamour round him immediately fades and, very briefly, he finds himself hovering above the kitchen at Lilac Cottage. Meg is dozing within the chair by the range, Doodlebug the cat curled up on her lap. Meg whimpers and twitches in her sleep, waking Doodlebug who jumps to the bottom and stretches.

The T+60 hiatus can’t come quickly sufficient for the infantry pinned towards the jap wall of the diagonal passage. When the clock stops, each Croesus’ HQ and 2nd Squad’s B crew are down to 2 males.

Sheltering behind Belinda’s forlorn hulk, 2nd Squad’s A and C crew additionally sustained casualties this flip. Both misplaced a person whereas exchanging lead with an LMG crew that entered ZINC from the SW nook shortly after the restart. A rifle grenade projected late in proceedings lowered the quantity of incoming hearth however hasn’t eliminated the risk.

Crosbie’s Crabmeat 1 spent a lot of the flip pounding infantry targets across the ZINC shack. 1st Squad Platoon HQ (Big Joe Rocca) by no means reached COPPER, going to floor when MG 42 rounds began whipping over their heads. 1st Squad A crew confirmed extra pertinacity, and is on the verge of coming into the chamber off the ff column tunnel.

LEAD was tomb-quiet this flip. 1st Squad’s B and C groups completed both aspect of the chamber’s western exit. The row three tunnel seems to be abandoned.

A minor snarl-up on the strategy street (WeGo plus minefields plus CM’s someday’s perverse pathfinding makes such occurences virtually unavoidable, I’m afraid) clarify why Singh’s Wasp is at the moment sitting beneath the bottom’s entrance arch and Ashbridge’s Achilles continues to be fannying round circa ss11.


Source

Colonel Croesus, Combat Mission: Fortress Italy, communal Combat Mission

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