CS: GO update from 06/12/2020 (v1.37.5.7)
Changelog: [ Misc ] Added a new game communication setting “Text Filtering” which is enabled by default and blocks profane words used in text chat. Fixed a trigger_bomb_reset regression.
The latest update news, reviews and useful guides for Counter-Strike: Global Offensive. An overview of the game’s innovations and discussion of the latest updates.
Changelog: [ Misc ] Added a new game communication setting “Text Filtering” which is enabled by default and blocks profane words used in text chat. Fixed a trigger_bomb_reset regression.
Changelog: [ Gameplay ] Added the ‘Boost Player Contrast’ advanced video setting, which improves the legibility of players in low contrast situations. [ Agents ] Adjusted some agent textures for improved visibility. [ Misc ] Adjusted dropped C4 collision geometry. Fixed Danger Zone drone pilot camera getting stuck when drone received burn damage. Added Desert...
Changelog: [ Rendering ] Texture streaming now loads textures flagged with no mip maps or no lod at full initial resolution. [ Maps ] Chlorine Added missing glowy eyes texture Anubis Fixed many minor issues such as z fighting, prop reflections and invisible faces Improved player readability at canal Improved performance Redesigned B main path...
Changelog: [ Gameplay ] Grenades can no longer apply impact damage more than once.
Changelog: [ Gameplay ] The killfeed now displays players that are killed by C4 explosions in all game modes. Players that are frozen by game logic no longer take damage. Players are less likely to become stuck on mid-air grenades, and are now able to stand up when crouched on top of another player’s decoy...
Changelog: [ Gameplay ] Improved reliability of picking up weapons with +use when nearby dropped grenades are present. Explosive grenade damage around small obstacles such as stairs will now apply damage to players more reliably. Hostages will no longer obscure flashbang traces, allowing players behind them to be blinded. Players that start the round with...
Changelog: [ Gameplay ] Added kill feed icons for blind shooter, kills through smoke, and no scope sniper kills; all kill feed icons feature the bullet on the same line. When spawn immunity time is set to a negative value then spawning players will not have immunity even during warmup period. Fully disabled player immunity...
Changelog: [ Maps ] Chlorine: Changed default CT faction to FBI. Anubis: Latest version of radar. Cache: Improved visibility map-wide. Brightened hiding spot near sandbags. Brightened A Main. Brightened B Main. Brightened target placed in corner under B Heaven. Reduced visual noise. Reduced foliage clutter. Speculative fix to ragdolls floating on the A Bombsite. Optimizations....
Changelog: [ Gameplay ] Added one-on-one warmup arenas when playing Wingman mode on Vertigo and Train Added a new weapon parameter “inaccuracy jump apex”, set to 331.55 for the Deagle [ UI ] Added ability to see crosshairs of observed players Added ability to copy crosshairs of other players (through the scoreboard). Added ability to...
Changelog: [ Weapons ] SG553 – Reduced rate of fire and accuracy to bring the weapon’s value to be more in line with other rifles. AUG – Improved standing accuracy while unscoped. Slightly reduced scoped accuracy. M4A1-S – Price reduced to $2900. Deagle – Improved accuracy while jumping, lowering the time to recover accuracy after...