According to the narrative director, Assassin’s Creed Valhalla incorporates a distinctive story construction that you simply probably haven’t seen earlier than in video games.
Ubisoft not too long ago confirmed off Valhalla with a CGI trailer, revealing its Norse setting, longships, throwing axes, and large battles.
In a current interview with GameSpot, author Darby McDevitt opened up about how Ubisoft is telling a narrative in a means it hasn’t tried earlier than.
“We do approach narrative in this game in a very unique way and I think it will be one of the stand-out aspects of the game – the structure of the narrative,” he mentioned. “Because the construction of the narrative is totally different – it relied on structuring story experiences in a means I haven’t seen in any game so far as I can consider – this can undoubtedly be a singular story construction for Assassin’s Creed followers.
“But I’d even dare say it’s fairly distinctive for any game. I don’t assume folks have skilled a narrative in fairly this manner – how we current it to you, the way you devour it – it’s very distinctive. It relied on being prepared to experiment with a unique means of presenting info to gamers and main you thru the world.”
Elsewhere, Ubisoft spoke about why the hidden blade isn’t hidden anymore in Assassin’s Creed Valhalla. Oh, and you’ll be able to dual wield almost anything.
You’ll be capable of play as a male or feminine Eivor, and either choice is actually canonical to the story. When you’ve made your selection, you’ll be free to journey throughout a few of Norway, in addition to the 4 kingdoms of England within the Assassin’s Creed Valhalla map.
Assassin’s Creed Valhalla is coming to PS4, Xbox One, PC, PS5, and Xbox Series X this vacation. We’ll get our first have a look at gameplay on May 7, in Microsoft’s Xbox showcase.
You can watch the full CGI trailer here.