Analysts Estimate Marvel’s Wolverine Revenue at Nearly $193 Million

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One-third of sales came from physical versions.

According to estimates from Alinea Analytics, Marvel’s Wolverine generated $192.9 million in revenue with worldwide sales of 2.5 million copies. Approximately one-third of buyers chose the physical edition of the game, while the rest purchased the digital version.

About two-thirds of players spent more than 10 hours in Wolverine, 54% spent over 15 hours, and 31% spent more than 20 hours. Meanwhile, roughly half of users completed the main story campaign, but only 12% earned the platinum trophy, which indicates full completion of the game.

The main story of Wolverine takes roughly 12 to 15 hours, and there is relatively little post-campaign content. According to analysts, some physical copy owners may eventually sell the game or trade it in for another title, which is quite typical for single-player projects with limited replayability.

 

Source: iXBT.games

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