For many – okay, tremendous, all – one of the best a part of beginning a brand new RPG is all the time the character creation course of and The Outer Worlds doesn’t disappoint on this regard. With its finely crafted array of attributes and expertise that you need to use to start out carving out the trail of your character earlier than you even set foot on Halcyon. There’s one thing for everybody, whether or not you’re a bloodthirsty warrior, a slick-talker, or simply need to break into issues. We even have some attention-grabbing stats courtesy of considered one of our readers on mid/maxing your stats!
The Outer Worlds expertise & character creation information
Our The Outer Worlds expertise & attributes information will show you how to make the alternatives you really need to make proper off the bat, with detailed explanations of how every ability is used in-game, and the way levelling up your expertise truly works in The Outer Worlds.
The Outer Worlds expertise & character creation information contents
- The Outer Worlds character creation
- Melee skills (1-Handed Melee, 2-Handed Melee)
- Ranged skills (Handguns, Long Guns, Heavy Weapons)
- Defence skills (Dodge, Block)
- Dialog skills (Persuade, Lie, Intimidate)
- Stealth skills (Sneak, Hack, Lockpick)
- Tech skills (Medical, Engineering, Science)
- Leadership skills (Inspiration, Determination)
Main information by Ollie Toms, additional information by Dave Irwin
The Outer Worlds character creation
The very first choice to make when beginning a brand new game and creating a brand new The Outer Worlds character is to set the leaning of your attributes and your expertise. Both these mechanics are interconnected, and it’s pretty necessary (particularly with attributes) that you simply get it proper first time. Here’s what it’s essential find out about expertise and attributes in The Outer Worlds:
- There are six attributes in The Outer Worlds, break up throughout three classes: Body (Strength and Dexterity), Mind (Intelligence and Perception), and Personality (Charm and Temperament).
- Each of the six attributes start on “Average“, and may both be pushed right down to “Below Average“, gaining you a ability level to make use of elsewhere, or pushed upwards to “Good“, “High“, and “Very High“.
- You solely have a complete of six ability factors to spend throughout the attributes, and each impacts the bottom beginning values of assorted expertise (which you’ll be able to see once you hover over every attribute). They additionally provide you with an further detrimental or constructive impact if altered from “Average”. For instance, rising Temperament will enhance your HP Regen, however setting it to “Below Average” will disable pure HP Regen and pressure you to relaxation or use consumables to heal.
- After modifying your attribute values, you need to select two out of your seven ability sorts to degree up, offering a +10 bonus for every of the abilities in these sorts. We’ll go over every ability kind and ability under.
- Each ability has sure threshold bonuses which activate each 20 factors. At 20 Dodge, for instance, you’ll acquire the power to Leap. At 40 Dodge, your dodge restoration pace is doubled. And so on. Many issues can have an effect on your base ability values in The Outer Worlds, similar to travelling with a sure companion or utilizing a selected consumable – however solely the bottom worth is taken under consideration when unlocking these threshold bonuses, and as soon as unlocked you’ll all the time have entry to them even in case you drop under that threshold afterwards.
- You earn 10 ability factors every time you degree up, and you may make investments them in any of the seven ability sorts to extend the values of every ability of that kind – however as soon as a ability hits 50, you’ll be able to solely degree it additional by investing straight into that one ability, somewhat than the ability kind. If two expertise are under 50, you’ll be able to nonetheless put money into the attribute, however it should solely enhance these two ability stats. If just one stays below 50, you’ll want to extend its degree individually, no matter if it’s below 50 ability factors.
The most important factor is to learn all the things very fastidiously. Hovering over every attribute and every ability gives you a good suggestion of what each truly does. Invest some factors right into a ability as a check, and see what modifications earlier than undoing it. Experimentation is essential. Now let’s go over every of The Outer Worlds’ expertise in additional element.
Since the unique publication of this information, we’ve had a few messages within the feedback from the person “ScottFrazer” (Many thanks for the feedback!). He has some strategies for many who want to get probably the most optimum builds:
For the min/maxxers within the viewers: You’ll need to bump two beginning attributes with three preliminary ability factors every, and go away the opposite four at common. This offers you 252 factors unfold throughout the 18 expertise.
Raise every attribute by 1 level, you’ll solely have 216 factors unfold throughout the 18 expertise.
The math I haven’t executed: How that interacts with the under-50 rule. If all three stats hit 50 on the similar time, you’re successfully getting triple the use out of your level-up bonus.
He since calculated the numbers and that is what he discovered:
So I did among the math based mostly on maxxing Dexterity and Perception (which have three overlapping expertise) and it prices 12 extra factors to get all the things to 50 than in case you had began all the things at common, so you continue to find yourself 24 factors forward.
Melee expertise in The Outer Worlds
Melee fight is a really viable path in your character to concentrate on in case you like getting up shut and private with enemies – allowing for that lots of them shall be armed themselves, so that you’ll need to make good use of your TTD (Tactical Time Dilation) potential to keep away from their assaults and shut the gap shortly. There are two sorts of melee weapon in The Outer Worlds: one-handed, and two-handed. Melee expertise are due to this fact equally simple to wrap your head round.
1-Handed Melee – Increases crit likelihood with 1-handed melee weapons. |
20 Points: Unlock Power and Sweep Attacks. |
40 Points: Unlock TTD Location Hit Effects. |
60 Points: 1-Handed Melee Weapon Reach +30%. |
80 Points: 1-Handed Melee Weapon TTD Drain -50%. |
100 Points: Power and Sweep Attack Chance to Stun +25%. |
2-Handed Melee – Increases crit likelihood with 2-handed melee weapons. |
20 Points: Unlock Power and Sweep Attacks. |
40 Points: Unlock TTD Location Hit Effects. |
60 Points: 2-Handed Melee Weapon assaults are Unblockable. |
80 Points: 2-Handed Melee Weapon TTD Drain -50%. |
100 Points: Power and Sweep Attack Chance to Knockdown +25%. |
Ranged expertise in The Outer Worlds
Ranged expertise once more are very simple to know, as every of the three expertise on this class show you how to to concentrate on a selected weapon kind, offering you not solely with elevated crit likelihood and decreased weapon sway but additionally some very good threshold unlock advantages.
Handguns – Increases crit likelihood and reduces sway when utilizing Handguns. |
20 Points: Unlock TTD Location Hit Effects. |
40 Points: Handgun Critical Damage +50%. |
60 Points: Minimum Armor Penetration Damage +10%. |
80 Points: Debuffed Enemy Critical Chance +20%. |
100 Points: Handgun Critical Hits ignore 100% Armor. |
Long Guns – Increases crit likelihood and reduces sway when utilizing Long Guns. |
20 Points: Unlock TTD Location Hit Effects. |
40 Points: Long Guns Critical Damage +50%. |
60 Points: Long Guns Headshot / Weakspot Damage +20%. |
80 Points: Deadly Focus: No Weapon Sway for 5s after every kill. |
100 Points: Long Gun Critical Hits ignore 100% Armor. |
Heavy Weapons – Increases crit likelihood and reduces sway when utilizing Heavy Weapons. |
20 Points: Unlock TTD Location Hit Effects. |
40 Points: Heavy Weapons Critical Damage +50%. |
60 Points: Heavy Weapons Reload Speed +30%. |
80 Points: Heavy Weapon Frenzy: Critical Hits enhance Rate of Fire +30% for 3s. |
100 Points: Heavy Weapon Critical Hits ignore 100% Armor. |
Defence expertise in The Outer Worlds
Defence expertise comprise each dodging and blocking. Blocking is barely related for melee fighters (however is near-essential for these specialising in melee) whereas dodging is beneficial for everybody. Take a have a look at the abilities and threshold bonuses under to see how they helpful they are often if levelled up.
Dodge – Increases Dodge distance and reduces dangerous Status Effect durations. |
20 Points: Unlock the power to Leap (dodge ahead). |
40 Points: Dodge Recovery Speed +100%. |
60 Points: Dodge Protection: +30% Armor Rating for 5s after each Dodge. |
80 Points: Dodge Force: After Dodging, your subsequent Melee Attack positive factors +50% Damage. |
100 Points: Dodge Penetration: After Dodging, your subsequent Weak Spot hit inside 5s has a 50% Chance to Ignore Armor. |
Block – will increase Armor Rating when utilizing a Melee Weapon. |
20 Points: Perfect Block: Block simply earlier than you get hit to Stagger your attacker. |
40 Points: Weapon Durability Loss from Blocking -25%. |
60 Points: Walk Speed whereas Blocking +100%. |
80 Points: No Weapon Durability Loss on a Perfect Block. |
100 Points: Perfect Blocks weaken opponents, rising the harm they take by +100% for 5s. |
Dialog expertise in The Outer Worlds
If you’re something like me, you’ll make investments closely within the Dialog expertise earlier than another ability kind. This is the skillset that unlocks a lot of the extra attention-grabbing dialogue choices all through the game, providing you with the power to allure or intimidate your means into and out of sure conditions. But in addition they every have a famous use in fight due to their threshold bonuses.
Persuade – used to unlock hidden dialog choices in conversations. |
20 Points: Cower: Humans have a 20% likelihood to cower in worry for 3s after the primary time you hit them. |
40 Points: Cower Duration +7s. |
60 Points: Cowered Target’s Armor -50%. |
80 Points: Human Cower Chance +10%. |
100 Points: When a Human cowers, you acquire +25% Armor for 10s. |
Lie – used to unlock hidden dialog choices in conversations. |
20 Points: Scramble: 15% likelihood Automechanicals will slowly assault different enemies as a substitute of you for 10s. |
40 Points: Scramble Duration +7s. |
60 Points: Scrambled Automechanicals assault at their regular pace. |
80 Points: Automechanical Scramble Chance +10%. |
100 Points: Scrambled Automechanical Weakspot Damage +30%. |
Intimidate – used to unlock hidden dialog choices in conversations. |
20 Points: Terrify: 20% likelihood Creatures will turn into Terrified and flee for 10s after you kill one. |
40 Points: Terrify’s Area of Effect +100%. |
60 Points: Terrified Creature Movement Speed -30%. |
80 Points: Creature Terrify Chance +10%. |
100 Points: Terrifying a Creature offers 10s Crit Chance +5% and Critical Damage +25%. |
Stealth expertise in The Outer Worlds
If the Dialog expertise are perfect for extracting all the things you need from the game’s conversations and NPCs, then the Stealth expertise are perfect for doing the identical to the game world. Sneaking, Hacking, and Lockpicking every come up fairly often all through your journey throughout The Outer Worlds, so to keep away from frustration and missed alternatives it is perhaps a good suggestion to take a position on this kind from the outset.
Sneak – Reduces detection vary whereas crouched, will increase NPC consciousness decay, and will increase Sneak Attack DMG. |
20 Points: Sneak Attack: Attack unaware enemies whereas crouched to deal bonus harm. |
40 Points: Pickpocket: Steal from people whereas sneaking. |
60 Points: Crouch Move Speed +25%. |
80 Points: Sneak Attack Weakspot Damage +20%. |
100 Points: Sneak Attacks ignore +50% of the goal’s Armor. |
Hack – reduces hacking time and variety of Bypass Shunts required for hacking. |
20 Points: Unlock the power to promote items to Vending Machines. |
40 Points: Unlock entry to Restricted Items in Vending Machines. |
60 Points: Hack Automechanicals: Turn them off for 3s. |
80 Points: Automechanical Detection Range -30%. |
100 Points: Hack Automechanical Distance +2.5m (5m). |
Lockpick – Reduces the unlock time and variety of Magpicks wanted for selecting locks. |
20 Points: Doors and Containers requiring 1 Mag-Pick to unlock are free to open. |
40 Points: Find +25% extra Bits in containers. |
60 Points: Lockpick Preview: See what’s inside locked containers. |
80 Points: Lockpicking pace is elevated to be almost on the spot. |
100 Points: Find Pristine Item Chance +100%. |
Tech expertise in The Outer Worlds
In my opinion, this can be very necessary to get to a minimum of 20 in your Tech expertise, due to the power unlocks that comply with. After that, deciding whether or not to improve them additional is much less of a necessity and extra about the way you need to construct your character, however that first unlock repays itself a hundred-fold.
Medical – will increase Heal Amount granted by Inhaler and will increase length of Inhaler results. |
20 Points: Unlock the 2nd Drug Mixing Slot for the Inhaler. |
40 Points: Unlock the third Drug Mixing Slot for the Inhaler. |
60 Points: Hostile Effect Duration on Targets +50%. |
80 Points: Unlock the 4th Drug Mixing Slot for the Inhaler. |
100 Points: Damage Bonus vs Humans +20%. |
Science – will increase harm of Plasma and Shock harm weapons. Also improves particular results of Science Weapons. |
20 Points: Tinker: Improve your weapons and armor within the Workbench. |
40 Points: Tinkering Cost -50%. |
60 Points: Corrosion Damage +25%; N-ray Damage +25%. |
80 Points: Tinkering value for Science Weapons is capped. |
100 Points: Further Reduce Tinkering Cost to -90%. |
Engineering – reduces Armor Parts and Weapon Parts wanted to restore your gear. |
20 Points: Field Repair: Repair Weapons and Armor within the Inventory. |
40 Points: Break Down weapons and armor for a 20% Chance to extract a Basic Mod. |
60 Points: 20% Chance objects you Repair will turn into Pristine, rising Value and Durability. |
80 Points: Break Down weapons and armor for a 10% Chance to extract a Rare Mod. |
100 Points: Damage vs Automechanicals +20%. |
Leadership expertise in The Outer Worlds
Finally, we have now the Leadership expertise of Inspiration and Determination, which have an effect on the usefulness of the companion(s) you’ll be able to select to accompany you. Specifically in fight. Don’t knock it till you’ve tried it: Making good use of your companions in The Outer Worlds will be instrumental in retaining your self alive, significantly on the greater difficulties.
Inspiration – will increase the harm inflicted by your companions. |
20 Points: Companion Abilities: You can order Companions to do particular assaults. |
40 Points: Companions acquire +20% Armor Rating. |
60 Points: Companion Skill Bonus to Player Skills +100%. |
80 Points: Inspired Precision: When Companions kill an enemy, the half positive factors +20% Critical Hit Chance for 5s. |
100 Points: When Companions kill an enemy, All Companion Ability Cooldowns -20%. |
Determination – will increase the utmost well being of your companions. |
20 Points: The Inhaler heals you and your companions, however they get 30% of the therapeutic impact. |
40 Points: Companion Critical Damage +25%. |
60 Points: Companions get an extra 25% of the Inhaler’s therapeutic impact. |
80 Points: Resolve: If a Companion is downed, social gathering positive factors +50% Armor Rating and +50% Damage for 10s. |
100 Points: When Companions kill an enemy, they acquire 50% Health. |
And there you have got it! We’ve now lined every of the abilities in The Outer Worlds in hopefully sufficient element to offer you an thought of the way you would possibly need to play your first character. But in case you’re nonetheless uncertain, don’t fear! I modified my thoughts in regards to the focus of my first character half a dozen instances all through the game earlier than deciding on a single thought. This is a game that rewards experimentation and ways, caring much less about min-maxing than about you having a good time.
The Outer Worlds information collection
- The Outer Worlds guide – Our high 25 ideas and methods for The Outer Worlds.
- The Outer Worlds supernova survival tips – Fancy some ideas for The Outer Worlds on its hardest issue?
- The Outer Worlds Skills – You solely get one shot at organising your first character, so this information will make sure you decide the correct attributes and expertise first time!
- The Outer Worlds Perks & Flaws – Perks are extraordinarily highly effective methods of bettering your character. Learn easy methods to make greatest use of them (and the related Flaws system!).
- The Outer Worlds Companions – Learn all in regards to the six Companions dotted about The Outer Worlds, easy methods to discover and recruit them, and the way helpful they are often.
- The Outer Worlds Weapons – Make positive you’re well-equipped for the fights forward with our weapons information, which is able to clarify weapon sorts, harm sorts, and far more!
- The Outer Worlds Armor – Just as necessary as weapons is your selection of Armor. We’ll go over how Armor Rating truly works, and the various kinds of Armor accessible.
- The Outer Worlds mods – The Workbench is among the most helpful instruments at your disposal for upgrading your gear. Learn easy methods to make full use of it right here!
- The Outer Worlds TTD Debuffs – Discover easy methods to use the Tactical Dilation Device and what taking pictures components of the physique does.
- The Outer Worlds PC requirements and how to get the best performance – Learn which graphics settings you’ll be able to swap off or flip down to offer your PC’s efficiency a giant body fee enhance.
- The Outer Worlds holographic disguises – Find out the place all of the ID cartridges are in The Outer Worlds.
- The Outer Worlds science weapons – Find all of the science weapons in The Outer Worlds.
- The Outer Worlds reputation – All of the fame statuses discovered thus far and what all of it means.
- The Outer Worlds consumables – Learn easy methods to heal effectively utilizing inhalers in The Outer Worlds.