The Bandit Town Update

Bandit Town is lastly right here. When exploring the island you’ll come throughout a foggy swamp, crammed with picket shacks and populated by bandits. The space incorporates a number of huts with service provider NPCs promoting their wares, closely armed bandit NPCs, and a dredge that incorporates a on line casino. Inside of it you can see a Big Wheel mini-game that allows you to gamble away your hard-earned Scrap.

Visually, the realm has gone via many levels, and we have been in a position to obtain a excessive stage of polish. As you discover it you can see that it’s crammed with small props and particulars, which ought to add one other stage of immersion to it.

Below are some screenshots of the completed monument.

I’ve populated the Bandit Town with a sequence of recent retailers, which ought to change up the sport a bit. Namely:

  • You can now purchase uncraftable weapons from the black market
  • You can now promote sure objects FOR scrap

Beyond that little bit of information, you may simply have to go to it in-game to see every little thing else they’ve to supply!

Degenerates rejoice! You can gamble Scrap on the Bandit Town! It’s fairly easy: contained in the dredge on the new city, on the second flooring, is a guarded protected zone room the place gamers can have a seat and use a terminal to put a guess.

You can guess on 1, 3, 5, 10 or 20.

Every 45 seconds the wheel spins, and if it lands in your quantity you get your authentic guess again plus regardless of the quantity was as a multiplier. This means placing 10 scrap on Three yields you your authentic guess plus 30 scrap!

There is a little bit of a home edge, so do not assume you may win in the long term. If you are keen to take a danger and simply want one other 40 scrap to analysis that weapon you can provide it a go.

If individuals actually prefer it, and we get a while sooner or later, perhaps we’ll add PvP video games, like Poker, nevertheless I really feel as if that will find yourself creating some actual PvP afterward.

Server Owners can change the spin frequence with the convar «bigwheelgame.spinfrequencyseconds»

Enjoy!

Unfortunately time ran out to finish the RHIB occasion. Instead of holding it again one other month, I’ve added spawns for the RHIB across the island. You’ll discover them offshore close to the junk piles in areas away from the beginning zone. A 4k server will solely spawn with 6, so should you’re fortunate sufficient to search out one you higher hold it protected! They’re repairable with Metal Fragments, and have fairly a bit extra well being than the usual rowboat. They’re additionally a lot sooner and devour extra gasoline. Enjoy!

The Compound bow is now in-game. It’s a default blueprint and works like a daily bow, apart for the truth that the ability will increase the longer you maintain down proper mouse. At full energy, the projectile travels extraordinarily far and quick and does twice as a lot injury as a daily bow shot. The caveat to all that is you can’t transfer whereas drawing it otherwise you lose all of the constructed up energy. I’m excited to see how individuals use this. My private method is to hit somebody with a cost shot after which end them off with a speedy volley of weaker ones.

Shout out to Tom Butters and Alex Webster for the superb mannequin and animations!

If you need to have a look at it in additional depth, here’s the 3D viewer for you.

P.S. This is not how compound bows work in the actual world, so if sufficient individuals lose sleep over this we are able to rename it to the Advanced Bow.

Shockingly, the staff system was met with fairly constructive suggestions. Regardless, we have made a number of vital adjustments to the way it works.

You will now not see your teammates via partitions, you want line of sight to see the dot. This was barely too OP, sorry guys.

You’ll additionally discover that should you open your map, you may see the names of your staff members over their dots with out having to hover over. This ought to make it so much simpler to establish the place persons are.

Lastly, streamer mode ought to now be totally appropriate with the staff system.

Before doing the entire overhaul to farming I made a decision I ought to a minimum of make it make a bit bit extra sense to individuals. Starting right this moment when aiming at a plant it is possible for you to to see a bunch of statistics which is able to take the guesswork out of rising crops.

You’ll see the entire age of the plant, how a lot water it has, how shut it’s to fruiting, and the way a lot the plant will yield. All the guesswork is now gone, and you may know for certain that the Hemp will solely provide you with 5 material as an alternative of 10.

When I lastly revamp farming, I’m going to increase the genetics system closely with crossbreeding and uncommon seeds, in addition to add new plant and meals sorts. I’m additionally going so as to add computerized watering and fertilizer and this can develop into an vital a part of the sport.

In a super world this turns into a component of the sport which you can get severely deep into if you would like, however should you’re too busy pvping you’ll simply purchase the stuff from different participant distributors.

Enjoy this QoL replace!

We are restricted so far as including new biomes to the sport. To counter this, I used the identical methodology we used for our ice lakes and labored on a mini swamp biome, a few of which permit constructing.

The swamps have a really massive tree within the middle (that isn’t harvestable), they usually provide further wooden spawns within the type of useless logs, and further sulfur pick-ups with the occasional node.

I changed short-term vegetation launched within the diving replace with nicer crops and weed. I additionally tweaked the underwater filter to permit different shades of colours than inexperienced to be displayed, whereas nonetheless following the type of the preliminary launch.

Lots of recent stuff for the Rust.World SDK this month.

  • Added prefab loading to the SDK
  • Added the person constructing blocks of monuments as prefabs
  • Character spawn areas now not filter by biome (solely tier)
  • Added spawn_point prefab for maps with out appropriate spawn areas
  • Added terrain_trigger and water_trigger prefabs for terrain and water carving
  • Resource prefabs included within the map file now respawn after being harvested (used for swamps)

I seen an enormous reminiscence leak from atmosphere emitters that might additionally negatively have an effect on efficiency. It’s mounted now and it’s best to hopefully see an enchancment, however it’s a lesson that we must always pay efficiency some extra consideration than we have been doing over the latest months. It’s one of many foremost issues I’ll be doing this month.

I began transferring extra of the procedural era to native code. This improves loading instances and is a requirement for using among the new options in Unity 2018. The causes are difficult, however for now benefit from the sooner loading instances! Expect extra of this within the subsequent patch.

News flash: The staff UI broke demo playback. This is now mounted.

I’m certain you have seen that the final couple of pores and skin releases included skins with out stock icons. This was brought on by an icon rendering bug within the workshop add code. Skin creators whose skins are affected have to replace their skins by way of the workshop interface. This is occurring as we converse.

I made some extra belongings to populate the Bandit Town. There are candles so it feels extra homely and comfortable, a variant on hanging garments, and three variations of a poker desk. The first additionally performing as doorways for the brand new city.

This previous month I rolled out a brand new Atmosphere Volumes characteristic to our monument designers. The goal of this new characteristic is to empower our artists to additional customise the ambiance of particular areas with a purpose to make them extra distinctive.

It permits the artist to put an environment field that presently offers settings to render fog solely inside these bounds. We are utilizing this characteristic for the brand new Bandit Town, as you’ll be able to see under:

The scale may be massive, like on this instance the place we cowl a number of buildings, or very small, contained in a single room.

You’ll observe that, at Bandit Town, the ambiance is barely seen while you enter the precise quantity. In the long run, nevertheless, they are going to be seen from outdoors, opening up extra potentialities.

The workshop icon rendering bug launched final patch was mounted for this patch. I additionally took the chance to repair a pores and skin shader downside when rendering icons, the place the pores and skin was displaying virtually paper white. Should look extra pure now.

Team label visibility received a significant uplift. Labels merely weren’t displaying correctly in a number of circumstances. Visibility ought to now be extra constant and fewer unpredictable.

Impostors, an vital characteristic we’re engaged on, sadly did not make it for this month’s patch. However, work remains to be in progress and they’re coming alongside properly.

We tried updating to Unity 2018.2, which might enable us to lastly roll out correct texture streaming, however sadly the construct we examined wasn’t steady sufficient. It was delayed till a extra appropriate model is launched.

Hapis Island has acquired some love. This replace brings full reworks to the Refinery and Military tunnels higher monuments together with first cross on Hapis puzzles.

Here are another notable adjustments:

  • Added Green and Blue card puzzles
  • Added four new cave techniques with buildable areas
  • Added new smaller monument with Blue card puzzles
  • Better junkpile & water junkpile spawns

You can count on extra polish, puzzles and swamps within the subsequent replace.

Please observe because of a bug Hapis puzzles is not going to settle for fuses on preliminary server startup. Restarting the server will repair this problem.

Linux consumer builds have been in a tough state over the past couple of months: black screens, crashes, enter points, and extra. These have been all launched as we upgraded via varied Unity variations. We’re presently unable to downgrade to a Unity model which corrects these points, and we’re additionally unable to improve Unity to 2018.2 because of various new points.

It’s in a state of limbo that we’re unable to resolve. So as an alternative of promoting a damaged recreation to the platform, we have now eliminated the Linux model of Rust from sale. We’re nonetheless going help and keep Linux for current clients, and you may nonetheless be capable to obtain and obtain updates as regular. Once Linux is in a working state, we’ll have to overview our QA practices earlier than permitting future Linux gross sales.

Linux server builds are utterly unaffected by this variation.

We’re presently conscious that various OSX customers are experiencing crashes, and we’re actively investigating. You’re not forgotten!

If you are experiencing a crash whereas working OSX please open a support ticket and ship us your participant.log and system specs.

Bandit guards try to maintain relative peace on the Bandit Town this month, carrying Heavy Armor and holding AKs and SARs. They act a bit totally different from Scientists in that they maintain their place and can solely search cowl near their station. They will not chase gamers, and they won’t flee. Players are allowed to carry weapons in Bandit Town, aside from the Casino space of the dredge. Firing a weapon just isn’t tolerated nevertheless, however should you shot somebody, or fired your weapon, earlier than you entered Bandit Town, the bandits will not care.

The Military Tunnels noticed a little bit of a reinforcement this month as properly, with extra stationary Scientists in sure strategic spots. Let’s see how that performs out.

Scientist corpses ought to now not fall via the bottom, and when an NPC spawn, they will not be invincible for so long as earlier than. When choosing targets, NPCs will choose distance extra accurately, and when an NPC is hit by a melee weapon, they’ll now react higher.

Animals noticed some love this month too. They are actually inspired to roam in direction of most popular topologies on the map, somewhat than transfer randomly. In the previous animals tended to finish up alongside the coast of the map, and the randomness, or the dearth thereof, would trigger animals to finish up in clusters. This ought to now be improved.

203 August 02 2018

  • new

    Added swamps mini biomes

  • new

    Moved components of the procedural era to native code

  • new

    Added Humanoid Shopkeepers to bandit city

  • new

    Added Compound Bow

  • new

    Added Bandit Town Casino

  • new

    Added Farming tooltip with plant information

  • new

    Added RHIB spawns

  • up to date

    Team member names seem overtop of dots on map

  • up to date

    Updated underwater vegetation visuals

  • up to date

    Updated dying match loot tables (Savas KOTH)

  • up to date

    Added puzzles to Hapis Island

  • up to date

    Made it so staff indicators don’t present via partitions

  • up to date

    Reduced value of Revolver and DBS at compound

  • mounted

    Fixed see via hole between single sheet metallic door and doorways

  • mounted

    Fixed meals crates spawning on prime of every others at MT

  • mounted

    Fixed cases the place the LS APC would get caught in opposition to decor

  • mounted

    Fixed lacking ladder at LS pool aspect

  • mounted

    Fixed too massive colliders at powerlines concrete base

  • mounted

    Fixed an out of certain exploit at MT

  • mounted

    Fixed atmosphere reminiscence leak + pooling error

  • mounted

    Fixed demo playback errors

  • mounted

    Fixed workshop pores and skin icon add

  • mounted

    Fixed puzzles not being indestructible

  • mounted

    Wire barricades now not injury gamers via flooring

  • mounted

    Wire barricades barely simpler to put on tough terrain

  • mounted

    Compound awning efficiency repair

  • mounted

    Xmas present field now not marks participant hostile

  • mounted

    Oil barrel now not marks participant hostile

  • mounted

    Fixed Fridge gamers getting pushed inside fridge

  • mounted

    Fixed NPC merchandising machines showing as Out of Stock

  • mounted

    Fixed jackhammer holster place

  • mounted

    Fixed AllowedContents breaking on server restart

  • mounted

    Fixed streamer mode not hiding teammate names

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