DICE made Nvidia’s ray traced gaming goals a actuality in simply eight months
Real-time ray tracing has been the holy grail of the PC graphics business for so long as I’ve been alive. And, regardless of my youthful attractiveness, I’m really an more and more decrepit previous man. The seminal 1979 Turner Whitted paper, “Multi-bounce Recursive Ray Tracing” kicked all of it off and, after a few years...







